Animating Death Stranding
Animating Death Stranding
One game youβve worked on - no words just trailers! youtu.be/sumrWAxejVI
Really nice see game with such good procedural animation mixed with physics. Lot of possibilities to make fun immersive gameplay.
Yep. We decided to have 2 day visit there. I managed to get premium tickets for second day just barely. 2min later all were gone for our visit period. Sounds really nice that you can stay there even longer. I donβt have that kind of luxury. π
Yeah one in Aichi. I think itβs quite new. Looks really cool so have to visit it. Btw I think itβs quite popular so you have reserve tickets in advance.
Not sure yet. We are still planning which places to visit with wife. At least some days in Tokyo and one or two in Ghibli park. We are there 4-12.6. Climbing together sounds good.
No as I havenβt been in Japan yet. Planning to come there in early June. Seems that I should bring my shoes.
Looks really nice. I first looked that its spraywall but I guess there is routes starting from those numbers?
Or if that is too much to type then sign1(). Or more Linux style sgn1()
signOne() π
That input Hz depends on each game chosen fixed update rate. Not really DLSS. It just hallucinates from buffers that game gives to it. Still I think most devs just shoehorn everything in without filtering and slap in DLSS and friends when time runs out.
I investigated it and it was actually issue with quad rendering. I had to shift it 0.5 pixels and now itβs lot more precise and works in smaller sizes. Bigger font was hiding this issue.
I use MSDF 32px fonts and icons in my home engine. Quality is good when size is higher than 20px even in motion. When size is around 13px or lower it gets bit blurry. Havenβt investigated if some other size or generator settings would work better.
Finally finished this Day of the Tentacle reanimated thingy. This was fun!
@timoflegend.bsky.social @thatdave.bsky.social @petermcconnell.bsky.social
Damn I love this. Would be amazing to see/play whole game with this style.
Interesting. How big gains did you get with it?
Cool. It even includes Rampage: Puzzle Attack. One of first games I worked on in my career. Have to order this.
Cascadeur is now available on iOS and iPadOS
Haha amazing π
So whatβs your title? Dr. Game Anim, Prof. Game Anim, Baron Game Anim, Captain Game Anim π
Yeah. Could be something like that.
Hah thanks Masa π
Still waitingβ¦ π
Damn I was hoping bigger numbers. Game is amazing. There is similar magic and clever gameplay as what Nintendo does with Mario games. Really strong game of the year candidate.
And here is blast from the past from Captain before Poets and Asgard fame π. youtu.be/3VC4wR0dRW8
Fully agree with you. Itβs so good. It captures perfectly good old Zelda games with similar controlled world expansion as you get new powers.
FFVII:R Cloud facial expression sheet
FFVII:R Cid facial expression sheet
FFVII:R Red XIII facial expression sheet
FFVII:R Cait Sith facial expression sheet
Final Fantasy VII: Rebirth facial expressions
:) Its fully done with Lua script. Just simple math with adding different frequency sin curves and updating position and rotation. It tracks difference and when it reaches min and max limit it plays correct sound.
This is crazy π€―
OMG 10 from GameSpot π€― www.gamespot.com/reviews/alan...