Thank your for your kind words! We're working on ironing those flaws out πͺ
Thank your for your kind words! We're working on ironing those flaws out πͺ
A publisher once told me "Releasing your demo in this state was a mistake."
We know some things definitely need improvement (we're still in dev!).
But instead of letting it collect digital dust waiting for a publisher that might never come, we put it out there.
No regrets.
#indiedev #indiegame
Looking for a demo this weekend?
If you like RPGs, adventure games, and/or weird games, we have a proposition AND a 2-hour-long demo for you.
( ΰΉβΎΜβ‘βΎΜ)π€(βΎΜβ‘βΎΜ ΰΉ)
#indiegame #RPG
ππ
store.steampowered.com/app/1918830?...
Thank you so much!π³ We went through a lot but the project's not cancelled and there are no plans toπ, we'll keep working on it, one step at a time!
Maybe not many of you asked for this game, but we're making it for you anyway
#RPG #turnbased #reactive
Ο Ο (β’_β’ )
| ΰΌΌ ΒΊ ΰ·΄ ΒΊ ΰΌ½ | ΰ§( ΰ§)
ΰΌΌ ΰΌ½ /οΈΆ\
-You can save multiple times during a level
-You don't need to start over a level, you can load a previous file anytime if you feel you've lost too much time
-You can replay a level if you've missed anything
-You can 100% the game in just 1 run
(2/2)
To answer some recurring questions we've been getting:
-It's NOT a time-attack game
-Timer alternates between real time, 10x slower and stopped
-Story mode: time stops in combat/menus
-Pause any time
-The exit to each level can be found in a timely manner. Use the rest of the time to explore
(1/2)
Do players really hate time limits?
Our game has a 6-hour narrative timer, but each chapter has its own limit and time runs 10x slower in combat/menus.
Should be enough time to find an exit and use what time's left to explore!
How was the demo for you? Did you run out of time?
#indiegame #RPG
If you like RPG/adventure games, I'd recommend you try the demo! We've done quite a lot of optimization so everyone can play and it runs well on most PCs (we have a 10-year-old PC and it runs at 1080/60fps without frame generation) π
Thank you and completely agreed! Throwing assets in an engine without deviating from the standard settings will make for similar-looking games. In our case, we defined the game's look in UE4, so we don't use many of UE5's graphic features, which in turn helps with performance.
"All Unreal Engine games look the same"
I used to think this too. Then I saw Guilty Gear Xrd in motion and it opened my eyes!
We wanted a visual style that could stand out on our very limited #indiedev budget, but it's still a crazy amount of work! π
Some people hate reactive mechanics in turn-based RPGs.
Our battle system is built around them, so adding the option to auto-dodge/auto-parry would break it π«
But in Story Mode you can equip skills (on-screen prompts, one-button dodges, slowed-down attacks) to help with that!
#indiegame #RPG
Thanks for the heads-up! I'll definitely look into it!
Turn-based RPG? Check β
Battle system with reactive and tactical elements? Check β
A seemingly abandoned city with hundreds of clues and lore to find? Check β
Still working on it after all this time?
OH, YOU BET THAT'S A CHECK β
β
β
#indiegame #RPG
When I crave some golden-era PS1 RPGs... I just switch Aline's color palette!
What other homages should we add?
( β’ Οβ’Μ )β§ ποΈπ¨
#rpg #indiegame
That's the spirit! π€£
Advice that works in our game that
doubles as New Year's resolutions
βββββββββΛβ.β¦.βΛβββββββββ
-Dodge & counter the bad
-Eat chocolate to heal yourself
-Be curious & explore to learn new skills
-Crush your enemies with a pillar (ββ©β)
Happy 2026!
#indiegame
Thank you! Yeah, you can find us on all major social media platforms π
Thank you SO much!!βΊοΈ
Thank you so much for your encouraging words!!!π
Our game does not use GenAI.
It feels like as good a time as any to clarify. As "inefficient" as it may sound in today's landscape, we enjoy doing things the artisan way.
Everything you see in this clip? It could be better, but we had a blast making it ourselves! (Λ΅ β’Μα΄β’ΜΛ΅)Ω
πΏπ ππ ππ πππππ ππππ ππ πππ ππ ππ?
πΏπππ ππ πππ ππππππππ ( β‘β_β‘β)ΰ©π
With all the debate, we'll have to add another existential dilemma to our pile, right next to: What is a JRPG?
(bc we are making an β¨indie JRPGβ¨, just so you know!)
Some say our battle system is boring because you canβt attack.
But you can!
We use the first fights to teach the basics (dodging, parrying, arena interactionsβ¦) before introducing the first offensive skill.
Or should we unlock it from the start? π§
Thank you so much π₯Ή It's been rough, but we'd hate to just let the project die. We'll keep pushing forward as far as we can!
A year ago, our βlast-ditch-effortβ Kickstarter failed, and we had to shut down our #indiegame studio.
6 rough months passed, and 6 more months laterβ¦ our RPG is shaping up little by little (ββ’ Φ β’β)ΰ©
With the demo, we wanted to see if enough people were interested in our quirky RPG to keep going.
Thanks to your feedback, we have identified which aspects we should focus on improving.
We're just a team of 3 people, so your support goes a long way π₯Ή
Anytime! We'd love to. βΊοΈ
Every time someone accuses us of ripping off Expedition 33, we die a little bit inside.
Yes, it's a turn-based RPG.
Yes, it has dodges and parries.
Our game already had all that in the public demos we released in 2022 and 2024.
No need to call us namesπ«
Our indie game:
β
RPG + adventure game lovechild
β
Reactive turn-based battle system
β
Clues, clues, clues to find
β
Main character will die in 6 hours
Also:
βοΈOptional skills to assist with active gameplay
Not a horror RPG
Just some eerie πππππ
For your spooky season needs
(¼ΰ½Β°)Β¬ (¼ΰ½Β°)Β¬ (¼ΰ½Β°)Β¬ #indiegame