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mauve

@mauvecow

// Game designer / Pixel artist / Linux // // Currently: Addlemoth // // Previously: Them's Fightin' Herds, Defender's Quest 2 // // Personal: https://icosahedron.website/@mauve // // 日本語でも話せる〜 //

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25.10.2024
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Latest posts by mauve @mauvecow

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Lethal Dungeon on Steam Lethal Dungeon is a roguelike card game. Win every battle using only the cards in your opening hand to defeat all enemies in a single turn.

lethal dungeon came out recently from the maker of mimic logic and it ultra hit my strike zone as a neat and unique take on the deckbuilder genre

i also was super loudly laughing at the ending which i was not expecting to do

store.steampowered.com/app/3344320/...

10.03.2026 01:28 👍 17 🔁 2 💬 0 📌 0

i feel like now is the time for a github competitor that expressly forbids LLM code/PRs/etc

09.03.2026 22:30 👍 11 🔁 1 💬 1 📌 0
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THYSIASTERY IS OUT NOW!!!
The Labyrinth opens today. Your descent into the unknown awaits.
Steam: store.steampowered.com/app/3140180/

This launch marks the beginning of a new chapter for our studio and for everyone who has followed the journey so far.

09.03.2026 16:10 👍 132 🔁 67 💬 5 📌 8
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did u know new sata ssds are mostly empty inside but just the right size for a custom enclosure

11.02.2026 13:44 👍 858 🔁 279 💬 8 📌 7

sometimes it's hard to know until after the fact what you really need

08.03.2026 08:09 👍 1 🔁 0 💬 0 📌 0

my opinion on titanium court is that the fact that the pixels are uneven at 1080p makes me irrationally mad

game's alright though if not my particular cup of tea

08.03.2026 03:22 👍 1 🔁 0 💬 0 📌 0

I have decided I will not think less of any dev who decides to recycle assets to make new games. You made them, they still look good, and you should exploit the hell out of them so you can focus your attention elsewhere and save money

07.03.2026 17:56 👍 82 🔁 13 💬 6 📌 2

i feel like a lot of games treat the spaces between interest points as fully liminal and of no consequence or interest to the player and i think that's kind of sad

exploration for its own sake is valuable! it is the 'can you pet the dog' of mazes, not necessarily important but comfy

06.03.2026 18:55 👍 10 🔁 0 💬 1 📌 0

browsing steam and i feel like the word 'dungeon' has lost all meaning

what is the definition of a dungeon? a traversal space between potential points of interest, likely containing one or more bosses, possibly abstracted into a node map.

06.03.2026 18:51 👍 14 🔁 0 💬 1 📌 0

this is not a joke post, this is 100% serious

I've spent my entire life programming, bashing away on things on an atari 400 when i was 4 years old, and it has never made me want to throw all my computers into the ocean like this has

04.03.2026 20:30 👍 14 🔁 0 💬 0 📌 0

the idea of spending the rest of my life cleaning up the garbage code output of LLMs is why i'm looking at changing professions out of programming lol

04.03.2026 20:29 👍 31 🔁 5 💬 2 📌 0
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We've freed Cookie's Bustle from copyright hell. Here's how. | Video Game History Foundation We've stopped a persistent copyright troll who was trying to impede our work. Here's everything we learned—and how we beat them.

BREAKING: We've freed Cookie.

Following an investigation by VGHF, Ukie and Web Capio have suspended DMCA takedowns for Cookie's Bustle on behalf of Graceware, SL.

More info:

03.03.2026 17:57 👍 6345 🔁 3179 💬 81 📌 308

looks like 6x to me?

02.03.2026 18:09 👍 0 🔁 0 💬 0 📌 0

longer answer: image compression works on blocks of space, so when you don't align to the block size, it will compress it out more, and saturation is legit the first thing to go

blocks are 8x8, so if you align to those, it should retain the quality.

02.03.2026 17:50 👍 0 🔁 0 💬 0 📌 0

scale to 8x

02.03.2026 17:44 👍 0 🔁 0 💬 2 📌 0

We put out a patch a few weeks ago to finish up some of the later advanced missions, fulfill the last backer enemy, and clean up some issues with localization, toooooo

27.02.2026 22:28 👍 2 🔁 0 💬 0 📌 0
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all together now, got our little lord of the dungeon active and working (mostly) as intended. (a couple bugs remain...)

basically switchable objects are activated when in proximity when she's on the field. which, as you can imagine, is headache inducing #Addlemoth

26.02.2026 20:18 👍 7 🔁 4 💬 0 📌 0
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all together now, got our little lord of the dungeon active and working (mostly) as intended. (a couple bugs remain...)

basically switchable objects are activated when in proximity when she's on the field. which, as you can imagine, is headache inducing #Addlemoth

26.02.2026 20:18 👍 7 🔁 4 💬 0 📌 0
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character art cleanup: going well #Addlemoth

25.02.2026 22:04 👍 10 🔁 0 💬 0 📌 0
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art

25.02.2026 20:32 👍 5 🔁 0 💬 1 📌 0

got another "i wish i could draw" comment this week and i am yelling the same thing i am always yelling: drawing is a technical skill. it's teachable and learnable and it is never "too late" to start picking it up

25.02.2026 07:39 👍 1954 🔁 824 💬 7 📌 0

but did it taste good

25.02.2026 04:42 👍 0 🔁 0 💬 1 📌 0

join usssssssssssssssssssss

24.02.2026 20:27 👍 1 🔁 0 💬 1 📌 0
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i baked a cheesecake! first time, so didn't quite come out perfect.

tastes amazinggg though

24.02.2026 19:50 👍 7 🔁 0 💬 2 📌 0

We had some good times with EVO, but it's time to move on

23.02.2026 20:39 👍 20 🔁 0 💬 1 📌 0
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魔法陣が描きたい見習い魔女🧙‍♀️
vs
円の中に入りたい使い魔🐈‍⬛
#猫の日

21.02.2026 22:09 👍 1019 🔁 397 💬 3 📌 3

another day another set of layoffs

by the way if anyone wants an unemployed disaster programmer/artist/designer i have been available for a while lol

19.02.2026 20:18 👍 12 🔁 5 💬 0 📌 0

sometimes the girls just know

19.02.2026 20:13 👍 3 🔁 0 💬 0 📌 0
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working on surly goat mom's sprites. i've been staring at this spin for a while now and just like wow dang i did that #Addlemoth #gamedev

...do still need to update the north facing sprites though.

19.02.2026 07:47 👍 111 🔁 9 💬 3 📌 0
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working on surly goat mom's sprites. i've been staring at this spin for a while now and just like wow dang i did that #Addlemoth #gamedev

...do still need to update the north facing sprites though.

19.02.2026 07:47 👍 111 🔁 9 💬 3 📌 0