Inferno Duck Games - TANKEGEDDON! Out Now!'s Avatar

Inferno Duck Games - TANKEGEDDON! Out Now!

@infernoduckgames

Solo developer making games using Godot. TANKEGEDDON! out now on Steam! Quack πŸ¦† https://store.steampowered.com/app/4156610/TANKEGEDDON/

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Latest posts by Inferno Duck Games - TANKEGEDDON! Out Now! @infernoduckgames

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Dynamic pixelart fire

#godot #godotengine #pixelart #vfx

10.03.2026 15:39 πŸ‘ 35 πŸ” 4 πŸ’¬ 3 πŸ“Œ 0

Thanks for the feedback! I've made the camera this way because it is from the perspective of another person, hence why it is a similar height to the player.

It definitely still needs some tweaking though, and I 100% agree with enemy placement being a possible issue πŸ‘

10.03.2026 10:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've made a blockout design of the first area, mainly to test if the current camera setup works well in tight spaces πŸŽ₯

There's still some tweaks to be made to this layout, but so far I'm liking it! πŸ¦†

#gamedev #solodev #indiedev #indiegame #godotengine #lowpoly

09.03.2026 17:31 πŸ‘ 14 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Added custom lighting on the clouds and planet surface so they're lit properly by scattered light :) #godot

09.03.2026 11:23 πŸ‘ 161 πŸ” 18 πŸ’¬ 4 πŸ“Œ 1
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I've seen a lot of cool vfx/shader breakdowns like this so I tried making my own! Recorded this live by just dragging sliders. Should I make more?

You can grab all the shaders and such for free here: binbun3d.itch.io/godot-portal...

#godot #godotengine #gamedev #vfx #shaders

07.03.2026 21:08 πŸ‘ 103 πŸ” 16 πŸ’¬ 3 πŸ“Œ 0
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I couldn't help but try out the current prototype with a horror game atmosphere πŸ‘»

Purple capsules have never been scarier πŸ˜‚πŸ‘ΎπŸ¦†

#gamedev #solodev #indiedev #indiegame #godotengine #lowpoly

05.03.2026 17:03 πŸ‘ 19 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Added weapons and armor with the ability to swap them with a suitable item in your inventory. Stat and Affinity changes are displayed in the status menu with nice little coloured highlights like in SMT 4.

(and yes once again the ux is still wip 🫠)

#gamedev #indiedev #godot #indierpg

05.03.2026 09:58 πŸ‘ 27 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
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I've added a basic prototype for dialogue today πŸ’¬

I've never made a game with dialogue before, so working on this has been different but fun! πŸ¦†

#gamedev #solodev #indiedev #indiegame #godotengine #lowpoly

03.03.2026 17:09 πŸ‘ 20 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Improved ice cleaning mechanics in Regular Home Renovation Simulator

#gamedev #godot #indiegame #indiedev

03.03.2026 15:31 πŸ‘ 16 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Making an infinitely looping area in a game... for school!
#game #gameart #godot

01.03.2026 17:08 πŸ‘ 52 πŸ” 14 πŸ’¬ 3 πŸ“Œ 0
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I've added a ranged enemy which throws bombs at the player, as well as a hit flash effect to all enemies πŸ’£πŸŽ―πŸ¦†

#gamedev #solodev #indiedev #indiegame #godotengine #lowpoly

01.03.2026 17:28 πŸ‘ 22 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Hey There!

Mushrooms appear in a lot of my older games. I might share about those sometime. Anyway, here’s some footage in a new area in High Zone, the Forest. Something shocking happens when you plug something in!

Follow for more ByteBlaster!

#gamedev #indiegame #devlog #godot #mushroom

01.03.2026 11:03 πŸ‘ 113 πŸ” 21 πŸ’¬ 1 πŸ“Œ 0
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Added double, triple, and long jumps! :3
Also some basic enemies.

#gamedev #indiedev #pixelart #GodotEngine #Godot

24.02.2026 22:14 πŸ‘ 209 πŸ” 42 πŸ’¬ 13 πŸ“Œ 1

I am considering adding different weapons, so I'll definitely take note of that as it's a great idea! Thanks!

25.02.2026 10:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've added a bullet count as well as reloading.

The gun can also jam, and can only be used again when the right mouse button is pressed multiple times to unjam it.

This prototype is turning out great so far! πŸ”«πŸ¦†

#gamedev #solodev #indiedev #indiegame #godotengine #lowpoly

24.02.2026 17:18 πŸ‘ 15 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Color shifting the moon πŸŒ—

#gamedev #indiedev #godot #godotengine

24.02.2026 16:30 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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It’s Friday! Enjoy a break πŸ€—

Huge thanks to @jackmoy.bsky.social for borrowing us a snippet from β€œCan’t stand myself” 🎢

#indiegame #gamedev #indiegamedev

20.02.2026 08:15 πŸ‘ 232 πŸ” 27 πŸ’¬ 5 πŸ“Œ 0

The camera is the perspective of another person, not just a camera to view the player

20.02.2026 14:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I've started working on my next game, which is a 2nd person perspective shooter!

I'm also adding horror elements, as well a narrative which I'm super excited about!

For now I'm working on a prototype to get everything working firstπŸŽ₯πŸ”«πŸ¦†

#gamedev #solodev #indiedev #indiegame #godotengine #lowpoly

19.02.2026 16:42 πŸ‘ 16 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

Yeah I did learn quite a bit from this one, even though I didn't get very far with it. There's definitely some ideas from this game that I could reuse in other ideas I have, so not all is lost!

19.02.2026 10:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Cheers mate. I'm really excited for my next idea and can't wait to show it off!

19.02.2026 10:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've made the hard decision to stop working on this game idea. A lot was going wrong, and in the end it just wasn't turning out the way I hoped it would.

I've started working on a new idea, and I hope to share some info on it tomorrowπŸŽ₯πŸ¦†

#gamedev #solodev #indiedev #indiegame #godotengine #pixelart

18.02.2026 13:24 πŸ‘ 31 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
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First time experimenting with enemy AIs and behavior trees. Right now just a simple wander mechanic but adding more!

What are some tips & tricks on how to make enemies feel alive?

Other than the much needed animations ofc!

#gamedev #indiegame #godot

18.02.2026 12:28 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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I've been continuing development since this morning. It's a sort of devlog, but done haphazardly. In short, it's inspired by silksong, lol 🧐

#Godot #GodotEngine #GameDev #IndieDev #DevLog

15.02.2026 09:54 πŸ‘ 18 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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I made a new enemy type! Ignoring a few kinks I still gotta iron out, I'd say he's about ready.

#godot #indiedev #gamedev

13.02.2026 08:45 πŸ‘ 24 πŸ” 4 πŸ’¬ 3 πŸ“Œ 0
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Working on a new shader has me a bit confused
#gamedev #godotengine #pixelart #vfx

12.02.2026 13:58 πŸ‘ 71 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0
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It took longer than I thought, but I've finally managed to fix the issues I was having with enemy pathfinding!

I had to rewrite the pathfinding script almost entirely from scratch which was a nightmare. Almost fully working now though!πŸ¦†

#gamedev #solodev #indiedev #indiegame #godotengine #pixelart

11.02.2026 17:15 πŸ‘ 23 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Super early, but here is a screenshot from SNARK. Lots of coding done already - inventory, crafting, storage, player movement etc. Working on some stylized shaders ATM :)

#gamedev #indiedev #indie #indiegamedev #indiegame #wipwednesday #madewithgodot

11.02.2026 05:29 πŸ‘ 115 πŸ” 11 πŸ’¬ 0 πŸ“Œ 0
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Trying to bury the competition
#indiegame #gamedev #godot #acorporatemachine

10.02.2026 16:20 πŸ‘ 19 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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I'm still bad at posting updates, but I finished that jam. You can play it here! spex130.itch.io/cupids-30-love

I'm real real proud of all the smooth level transitions, and the fact that I finished at all lol

Big shoutouts to Qaqelol's Tweens Guide: qaqelol.itch.io/tweens

#gamejam #godotengine

08.02.2026 22:42 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0