Responsible Gameplay - VIDEOGAMES EUROPE
The videogame industry is committed to supporting children’s right to play, joy, and safety, through initiatives supporting responsible #gameplay, parental guidance, and the understanding and usage of #FamilySettingTool 👇
www.videogameseurope.eu/responsible-...
#PEGI
03.07.2025 07:12
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Graphic design announcing the Right to Play
🎮🏓 Playing is not just recreation, but a universal language that transcends national, cultural, and socio-economic boundaries, boosting social interaction and community sense.
#PowerOfPlay #VideoGamesEU
03.07.2025 07:12
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Top 5 Cameos of DOOM - #5: Sampling Pumpkins
It doesn’t take much for a major pop culture franchise like DOOM to spread its influence. Let’s take a look at some of the series’ more interesting (or just flat-out odd) cameos, both within and outsi...
🎼 #Videogame soundtracks have sparked the imagination of countless artists, from renowned bands to niche creators alike.
🎸 #DYK that the Smashing Pumpkins have included #DOOM samples in their music back in 1995?👇
bethesda.net/en/article/3...
#VideoGamesEU #CreativeEurope
02.07.2025 08:53
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More Than A Game: Video Games Europe Manifesto 2024-2029 - VIDEOGAMES EUROPE
Europe’s video games industry is worth €24 billion and employs 110k people. Our manifesto outlines the needs and requirements of EU policy makers.
That's why promoting a strong policy framework, focusing on investments, is essential if #videogames are to fully contribute to the 🇪🇺 #digital ambitions and drive #innovation.
Have a look at our Manifesto for more👇 www.videogameseurope.eu/vge-manifesto/
#VideoGamesEU
01.07.2025 07:21
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🎮💡 #VideoGames run on #IP
They are unique, complex works combining multiple arts and #tech and based on #IntellectualProperty rights. Clear IP protection promotes innovation, cross-collaborations and investments, enriching the #gameplay experience of players.
01.07.2025 07:21
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The #videogame #tech spillover has significantly benefited Europe’s economy. In the Nordic region, for instance, the impact recorded:
↗️ €221 million output in 🇩🇰
↗️ €151.2 million output in 🇫🇮
↗️ €814.2 million output in 🇳🇴
↗️ €314.1 million output in 🇸🇪
Impressive right?
30.06.2025 09:17
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European studios depend on access to local talent, and the qualitative pipeline has delivered some of the biggest global hits.
For the sector to continue generating growth, it needs the right support to create, attract, and invest in #skills and #talent.
#VideoGamesEU
27.06.2025 07:46
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Graphic design announcing Micro-, Small Medium-sized Enterprises Day
🏢 #MSMEday
During the 2019-2024 🇪🇺 mandate, the #videogame sector employed almost 115,000 skilled workers, 24.4% of whom women.
Europe is a thriving hub for content creation!
27.06.2025 07:46
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More Than A Game: Video Games Europe Manifesto 2024-2029 - VIDEOGAMES EUROPE
Europe’s video games industry is worth €24 billion and employs 110k people. Our manifesto outlines the needs and requirements of EU policy makers.
#VideoGamesEU members call on policymakers to recognise #videogames as a sector on its own, with specific needs and requirements.
An important step towards unlocking #sustainable growth and a comprehensive #tech and #digital transition 👇 www.videogameseurope.eu/vge-manifesto/
26.06.2025 07:52
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Our asks include:
🔝 Promoting #STEAM programmes for girls and life-long learning
🗺 Employing #HorizonEU funding to map the sector's workforce
💡 Adopting strategies to attract and retain talent
⚙️ Upholding a strong framework for the enforcement of #IP law
26.06.2025 07:52
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In the 2024 - 2029 Manifesto, #VideoGamesEU has put forward several suggestions on how to collaborate with policymakers to increase investment and generate growth in 🇪🇺.
26.06.2025 07:52
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Playing for the Planet Awards 2025
The Playing for the Planet Awards celebrate work across the video games sustainability landscape focussing on:
emissions reduction in the areas of both developing and distributing games
efforts to int...
🎮🌍 Submit your candidature for the Playing for the Planet Awards!
They celebrate the industry's commitments in energy efficiency optimisations, and the dedication to sustainable and innovative solutions in the #videogame sector 👇
docs.google.com/forms/d/e/1F...
#VideoGamesEU #P4PAlliance
17.06.2025 08:46
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Carbon Calculator
It is an Alliance, in which #VideoGamesEU is a proud member, that supports #videogame companies in taking action for the environment.
Find out more about their commitments and their newly released Carbon Calculator here👇 www.playing4theplanet.org/carboncalcul...
#P4Planet
05.06.2025 08:03
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World Environment Day graphic design
🌍🍃 World #Environment Day
The #videogames industry shares the belief that addressing #climate change is one of the most pressing challenges of our century.
Have you heard about the Playing for the Planet Alliance?
05.06.2025 08:03
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First Playable – Where games grow
For all those based in 🇮🇹, do not miss #FirstPlayable25 by #IIDEA!
🗓️ 11-13 June
📍 Florence
A gathering of more than 40 #videogame publishers with ad-hoc workshops, speakers, roundtables, and the #ItalianVideoGameAwards! 👇
firstplayable.it
#VideoGamesEU
04.06.2025 13:03
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Power of Play - Global Report 2023 - VIDEOGAMES EUROPE
#VideoGames contributes to good #MentalHealth. This global report confirms the social, mental and emotional benefits of video gameplay.
#Videogames provide therapeutic treatments. Studies show how their use can support physical rehabilitation and boost #mentalhealth.
Gameplay helps people overcome difficult times, with healthy outlets from everyday challenges👇
www.videogameseurope.eu/publication/...
#VideoGamesEU #PowerofPlay
03.06.2025 13:39
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Playing for the Planet
🧮🌲 The #P4Planet Carbon Calculator is available!
As a proud member of the Alliance, #VideoGamesEU is glad to announce that the calculator, designed in collaboration with The Carbon Trust, is now available for all #videogame studios 👇
www.playing4theplanet.org/post/the-pla...
#Sustainability
22.05.2025 07:35
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Graphic design announcing the World Day for Cultural Diversity for Dialogue and Development
🎨✨ #WorldDayforCulturalDiversity
#Videogames are complex art works, thanks to cultural complexities.
Diversity is part of creativity, and with fictional characters, players understand the importance of mutual respect!
#CulturalHeritage #CreativeIndustries #VideoGamesEU
21.05.2025 07:49
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Welcome • Nordic Game 2025
Nordic Game, Europe's leading games industry event, welcomes you to NG25 Spring on 20-23 May, online and at Slagthuset in Malmö, Sweden.
It's time for Nordic Game Spring 2025!
🗓️ 20 - 23 May
📍 Malmö (Sweden) and online
#NG25 will feature speakers from the #videogame industry and countless opportunities to meet with industry professionals
Here for more! 👇
nordicgame.com
#VideoGamesEU #Videogames
20.05.2025 07:29
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Graphic design announcing the World Fair Play Day
🎮🤝 #WorldFairPlayDay
Fair play teaches us to value one another. In #videogames, competition between players can be fierce, but it’s all about fun, connection, and unforgettable moments.
Remember: Victory means more when it's earned with integrity!
#VideoGamesEU
19.05.2025 08:35
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Graphic design announcing the World Telecommunication and Information Society Day
💻 Tomorrow is World Telecommunication and Information Society Day (#WTISD)!
Digital #tech is progress, but for 2.6 bn people, it's still not. Women and girls make up the majority of the unconnected, facing barriers to access, affordability, and #digitalskills.
#Skills4Girls
16.05.2025 07:21
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5 tips for parents to manage responsible video gameplay - VIDEOGAMES EUROPE
#VideoGamesEU highly values the protection of minors and ensures that video gameplay is enjoyable and safe for all!
If you are a parent/caregiver and you wish to learn more about your children's video #gameplay, have a look at our 5 tips! 👇 www.videogameseurope.eu/news/5-tips/
#PEGI
15.05.2025 07:14
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Design announcing the International Day of Families
#InternationalDayofFamilies 💗
#Videogames are #entertainment, #education, and a means of connecting and socialising.
#Research shows that families that play together and care for children's video #gameplay have the least amount of arguments.
#Parentaltools
15.05.2025 07:14
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Games in de klas - Speelhetslim - Speel het slim
Ontdek als leerkracht de nodige achtergrondkennis om games als educatieve tools in te zetten. Vind tal van tips, voorbeelden, getuigenissen en meer.
📗🎮 Exciting news for 🇧🇪 educators!
Our member, the Video Games Federation Belgium (VGFB), created a website sharing how #VideoGames can be used as pedagogical support in the classroom. Discover #GamesinSchools!
NL👉 speelhetslim.be/games-in-de-...
FR👉 jouezmalin.be/en-classe/
#DigitalEducation
13.05.2025 13:20
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