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snarge

@snarge

I'm Garrett Brown! He/Him Combat designer. I've been doing gamedev for almost 20 years, jfc http://snarge.itch.io

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07.02.2024
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Latest posts by snarge @snarge

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Most accurate portrait of modern culture currently available

10.03.2026 03:09 ๐Ÿ‘ 14932 ๐Ÿ” 3667 ๐Ÿ’ฌ 271 ๐Ÿ“Œ 218

As part of our talk we released the FULL CONTRACT for Outersloth!!!

Give it a read! None of it so changed other than removing addresses! All our games have this deal! WHOA!

โค๏ธ๐Ÿ™

09.03.2026 20:13 ๐Ÿ‘ 329 ๐Ÿ” 73 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 2
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Short fight clip, combat is slowly coming alongโ€ฆ work in progress โš”๏ธ

#gaming #indiegame #gamedev #indiegamedev #DarkQueenOfSamobor

08.03.2026 21:53 ๐Ÿ‘ 72 ๐Ÿ” 11 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Started working on transitions for when players are knocked out. So you get a better opportunity to see them all flustered up close!

#magefight #furry #gamedev #indiedev

06.03.2026 16:58 ๐Ÿ‘ 27 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Project Timbre, is a bite-sized 3D platformer that is inspired by some of the challenge levels in Super Mario Sunshine ๐Ÿ’œ

๐ŸงจDynamic move-set creates expressive movement
๐ŸŸข๐Ÿ‘…๐Ÿฝ๐Ÿฆท๐ŸŸฃ Colorful original characters
๐ŸŒฑHidden cute collectables

store.steampowered.com/app/4088740/...

#TeaseYaGame

07.03.2026 00:58 ๐Ÿ‘ 81 ๐Ÿ” 22 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
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05.03.2026 20:05 ๐Ÿ‘ 4736 ๐Ÿ” 1062 ๐Ÿ’ฌ 23 ๐Ÿ“Œ 18
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I haven't had work in months.
I'm a good art director, expert pixel artist, and although I prefer to do art, I can also make entire games from start to finish if necessary, as pictured. Not the greatest coder, but I get the job done (like Chapell Roan I guess).

please share

05.03.2026 21:08 ๐Ÿ‘ 364 ๐Ÿ” 209 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 2
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What's some of your favorite Steam capsule and header art?? Looking for some inspiration for Magefight: Arena!

#indiedev #gamedev

04.03.2026 14:45 ๐Ÿ‘ 14 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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So now I have some permanent metaprogress upgrades.

Its got a little roguelite element to the shmup waves now, but you also get powerups during gameplay like a standard shmup.

I'm definitely leaning far more casual than hardcore here.

#pixelart #indiedev #gamedev #shmup

04.03.2026 04:37 ๐Ÿ‘ 41 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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your moment of calm: sea potatoes! potatoes of the sea!

03.03.2026 03:33 ๐Ÿ‘ 939 ๐Ÿ” 219 ๐Ÿ’ฌ 18 ๐Ÿ“Œ 2
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Strike a note!

#indiegame #gamedev #indiegamedev

03.03.2026 07:44 ๐Ÿ‘ 300 ๐Ÿ” 42 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1
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Oh yeah the map Icons do floaty stuff now!
#gamedev #pixelart

02.03.2026 19:12 ๐Ÿ‘ 23 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
tight closeup of an american crow, with snowflake bokeh scattered in the photo

tight closeup of an american crow, with snowflake bokeh scattered in the photo

an american crow dancing around with snowflake bokeh scattered in the photo

an american crow dancing around with snowflake bokeh scattered in the photo

an american crow, with snowflake bokeh scattered in the photo walking forward determinedly

an american crow, with snowflake bokeh scattered in the photo walking forward determinedly

snow crow photos! enjoyed how the snowflakes rendered in these shots
โ„๏ธ๐Ÿ“ธ๐Ÿชถ

01.03.2026 21:34 ๐Ÿ‘ 434 ๐Ÿ” 135 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 4
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a week with a lot of pre-emptions, still quite happy with where this pass left things

28.02.2026 02:44 ๐Ÿ‘ 31 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Pavel Elagin, Lighting Demo Reel This is "Pavel Elagin, Lighting Demo Reel" by paberu on Vimeo, the home for high quality videos and the people who love them.

Towerborne is out! I spent the last 4 years on this project. I feel very fortunate to have been part of such an amazing Env Team, we made some really cool stuff! Unfortunately most of us are now also looking for work =/

Anyway, I want to share my first ever Lighting Demo Reel!
vimeo.com/1154964572

27.02.2026 16:39 ๐Ÿ‘ 12 ๐Ÿ” 9 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2
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Ship Spotlight #3 - Cipher

Cipher is a hacker. It starts with the System Override ability that hacks enemies to fight on your side. A boost to Luck upgrades increases the odds of a successful override!

#gamedev #IndieGame #IndieDev #godot #BulletHell #Roguelite

22.02.2026 18:15 ๐Ÿ‘ 12 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Illustration of peacock fountain, from a 14th-c edition of Al-Jazariโ€™s Knowledge of Ingenious Mechanical Devices

18.02.2026 01:12 ๐Ÿ‘ 115 ๐Ÿ” 33 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 1
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ใ‚ขใ‚คใƒŒ่ชžใงใฏใ€Œใ‚ฆใƒ‘ใ‚ทใƒใƒช๏ผˆ้›ชใฎ้ณฅ๏ผ‰ใ€ใจใ„ใ†ใใ†ใงใ™ใ€‚

The long-tailed tit is called "upascir" in the Ainu language.

#BirdArt
#ใ‘ใคๆ›œๆ—ฅ

15.02.2026 21:49 ๐Ÿ‘ 155 ๐Ÿ” 39 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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Franzi Schimmer captured this Grizzly bear in Brooks Falls, Alaska just floating along, tippy-tapping down the river, browsing the salmon.

Prior to hibernation, up to 40% of a bear's body mass is fat, which is less dense than water (~0.9 g/cm^2), so the murder-monster is also a floaty-boaty.

14.02.2026 21:47 ๐Ÿ‘ 11920 ๐Ÿ” 3593 ๐Ÿ’ฌ 146 ๐Ÿ“Œ 469
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I've been building a guitar app. 4 modifier buttons combine into 16 chord types - basic chords, the Hendrix chord, jazz voicings. Here's me stumbling through Van Halen's 'Can't Stop Loving You' on mouse & keyboard. Way easier on touch :D
Follow for updates - this is just the start ๐Ÿ‘€ #OneTouchGuitar

11.02.2026 16:54 ๐Ÿ‘ 327 ๐Ÿ” 88 ๐Ÿ’ฌ 15 ๐Ÿ“Œ 3
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Working on the victory and Game over screens!
#gamedev #pixelart

12.02.2026 12:13 ๐Ÿ‘ 20 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I swear it seems like there are two gaming industry stories these days:

1. Development team work under harsh crunch conditions to make a game, it underperforms, theyโ€™re all fired.

2. Development team work under harsh crunch conditions to make a game, itโ€™s a big success, theyโ€™re all fired,

12.02.2026 09:41 ๐Ÿ‘ 180 ๐Ÿ” 57 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Good words to know, @ellen-friedman.bsky.social. "Gloaming" is too seldom used. "Yclept" is good. "Apricity" is just wonderful.

07.02.2026 17:04 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

The new artwork is a great excuse to share this again. ๐Ÿป

10.02.2026 14:01 ๐Ÿ‘ 1055 ๐Ÿ” 328 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 3
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Mike and Rami Are Still Here Mike and Rami Are Still Here

The latest Mike & Rami episode is poppin way harder than any episode previously, and I have no idea why. Podcasts are so much harder to understand than video game sales

Was it the stupid cold open I did? Was it the prop? Was it posted somewhere? I have no idea, but cool I guess?

mikeandrami.com

10.02.2026 11:45 ๐Ÿ‘ 37 ๐Ÿ” 8 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 3
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08.02.2026 22:00 ๐Ÿ‘ 743 ๐Ÿ” 153 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 30
The Entire Tech Industry is Screwed
The Entire Tech Industry is Screwed YouTube video by Charalanahzard

Another brilliant video from the amazing @charalanahzard.bsky.social on why these AI losers are going to ruin us all...
youtu.be/ifyaI4TOsDM?...

08.02.2026 18:22 ๐Ÿ‘ 129 ๐Ÿ” 13 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks! Means a lot. It's just great to hear talk of these nuanced design decisions that you never hear or read about.

08.02.2026 18:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
An ad for McDonald's "Sportsball" Happy Meal, with a picture of 3 little kids joyously playing with colorful soccer balls, basketballs, and baseballs in a white room

An ad for McDonald's "Sportsball" Happy Meal, with a picture of 3 little kids joyously playing with colorful soccer balls, basketballs, and baseballs in a white room

In 1990, McDonald's ran a Happy Meal promotion that was apparently created by a smug, insufferable, time-traveling Bluesky poster from 2025!

22.07.2025 19:36 ๐Ÿ‘ 1670 ๐Ÿ” 316 ๐Ÿ’ฌ 36 ๐Ÿ“Œ 23
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The power of the fire rod at max strength is unmatched!!
#gamedev #pixelart

08.02.2026 10:51 ๐Ÿ‘ 22 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0