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Jack Morehart

@jackmorehart

Game Designer @ Enver (nyc) made Kiloton (IGF nominee!!) nyu game center alum jackmorehart.com

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19.11.2024
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Latest posts by Jack Morehart @jackmorehart

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up late enjoying lots of little dots and pretending I meant to make it look like this

13.01.2026 06:42 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

So massively honored to be included next to all these fantastic games! Imposter syndrome kicking in hard but I’m absolutely thrilled #gamedev #indiedev

09.01.2026 18:06 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Kiloton is on the list!!! Super honored to be mentioned.

03.01.2026 04:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

To me the obvious appeal of making safer seas have slower progression is ensuring that the most efficient progression is also the most dangerous one. It’s a risk reward trade off to ensure that PvE doesn’t turn into pure grind and PvP into pure deathmatch. Each side keeps the other interesting

02.12.2025 18:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh I forgot congress doesn’t need to vote for war anymore, we just start them whenever

02.12.2025 17:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
three doodle people standing around an oversized button on a podium with text that says β€œvote 4 war”

three doodle people standing around an oversized button on a podium with text that says β€œvote 4 war”

I think this is how congress does it right? Big red button on a podium? I didn’t realize we were making a civics game

02.12.2025 17:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What, like babysitting and lemonade stands? This is a misguided line of thinking. People want coffee every day, and any company that wants to be able to provide a consistent service needs good employees. That requires adequate compensation. Starbucks grosses 40b a year. This is not a lemonade stand

27.11.2025 00:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Why not

26.11.2025 20:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

shovel sales off the chart. great news for gold rush no end in sight!

20.11.2025 00:09 πŸ‘ 92 πŸ” 6 πŸ’¬ 2 πŸ“Œ 1

I really do try to make games about other things but I always come back home eventually…

02.11.2025 19:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Messing with some shadows on this weeks new spacemann game which is inevitably going to end up being about American imperialism

02.11.2025 18:58 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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trying to find an aesthetic to go for. I just keep lowering the resolution and it keeps looking better and I don’t know when to stop..!

28.09.2025 03:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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pretty sure lots of little boats are the best part of strategy games #screenshotsaturday

26.09.2025 18:51 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The rhetoric becoming, like with petroleum emissions about individual waste is scary: "carbon footprint" was created to deflect their responsibility. The same is happening now with tech sector's responsibility being offloaded β€” using lies & guilt-tripping β€” onto us instead of them & the government.

14.08.2025 10:09 πŸ‘ 45 πŸ” 12 πŸ’¬ 2 πŸ“Œ 0

thinking about locking the sprite animation switching to the BPM of a couple different Random Factor songs

23.07.2025 16:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ‘ΎπŸ‘ΎπŸ‘Ύ

23.07.2025 16:23 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I’m totally hooked on making little pixely games where you drive around

29.05.2025 19:01 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Very cool code header describing the file

Very cool code header describing the file

EA put all the code for the old CnC games on GitHub and I’m just scrolling around and reading the coolest code comments I’ve ever seen

06.05.2025 04:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not something to be proud of in this particular case!

25.04.2025 05:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

looks absolutely lovely!!

26.02.2025 23:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
like 9 different successive hotfix builds within a day because I only ever really test the live branch of my game for some reason?

like 9 different successive hotfix builds within a day because I only ever really test the live branch of my game for some reason?

I had a very humbling afternoon trying to β€œfix” various issues in the steam discussions (and then fixing my β€œfixes”) #gamedev

24.02.2025 04:35 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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My game’s release trailer where I sorta sound like I’m being held hostage because voiceovers are hard! #gamedev

21.02.2025 21:58 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Writing doctrine before date night

14.02.2025 20:17 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Kiloton - Nuclear Wargame
Kiloton - Nuclear Wargame YouTube video by spacemann

I made a trailer and score! It’s WIP while I mess around with some of the clips and tracks and stuff but I’m pretty proud of it! #gamedev youtu.be/f5qhfeesNak

10.02.2025 22:11 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it went up by like 5 πŸ₯Ή y’all are real ones

03.02.2025 06:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
various marketing charts and graphs from steamworks

various marketing charts and graphs from steamworks

I love the Steamworks data so much…..
Nothing compares to the sky-high of seeing the wishlists number go up by like 20. Yesterday’s wishlist data drops at like 2AM EST so im doing a watch party. Haven’t done anything this weekend so it probably won’t change but im still unreasonably excited

03.02.2025 06:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Kiloton on Steam Kiloton puts the world in your hands... and terrible choices at your fingertips. In an innovative mix of RTS and grand strategy components you must navigate the worst-case scenarios of cold-war milita...

The steam page is live! Go wishlist! 🀠
store.steampowered.com/app/3488900/...

30.01.2025 22:41 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1
screenshot of the steam page

screenshot of the steam page

working on getting a steam page ready! #screenshotsaturday

25.01.2025 23:00 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

birth of hotdog

18.01.2025 20:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh and the clacking noises are based on my keypresses haha, I just realized that won’t translate so well to video…

17.01.2025 22:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0