the lighting in re4make looks so bad compared to pathtracing in re9,imagine how good nude leon with pathtracing would look
the lighting in re4make looks so bad compared to pathtracing in re9,imagine how good nude leon with pathtracing would look
he is coming
Really hope you have enough time to beat the game before making the video, i feel like the last section has great showcase of path tracing and how it can do transparencies, even if with RR it is smeary still impressive
My interest in the game was gone ever since they took russian government tax money and also put on VK play, it does seem to have okay gameplay from what i seen, but i'm not touching this game with 10 feet pole
What a funny ass game, i can see why capcom remade the parts they remade, but it is still funny as hell how much of this game just feels like actual ripoff of what came before it
if it is true, than this is a net negavite in long run for sony, it is already been seen since ps4 most people buy it for third party live service games, and with sony spending more and more money on exclusive, they will not make them back on their hardware alone
Whoever put these two buttons next to each other need to be locked up for life
Well quality upscaling is the 66.68% on medium, there also should be 57% for balanced, idk where they lost that one, honestly they should just drop presets and give a % slider, you can kinda do that by just going into nvidia APP and manually overriding it
with upscaling ultra is 100%, very high is 90%, high is 80%, medium is 66.68 and low is 50%
Love that game, great showcase for amazing stylized art direction whilst having raytraced lighting
What was the thought process behind this in the atlus room, and the fact that if you want to get the most magla out this conversation you need say she looks cute? Who the fuck is making this shit?
Parasite mutant is unconfirmed if it has genAI but in general that game demo left a bad taste with bad player guidance and uninspired enemy design( that last boss is ugh)
My little chudling
The worst thing this game has going is being too early i feel like, not sure how long the development time was by the initial release was very rough and even today it still feel rough due to having the oldest ue5 version which is moons behind on performance compared to lastest ue5.6/7
I'm beating up children and stealing magical currency from then, and they cant do shit about it
No fucking way atlus decided "hmm smt4 was great, why dont we do the same shit again but more watered down?" and no one in the room was present to say it probably isnt a good idea
It is crazy how half life 2 can look sometimes, very good for 2004 game
That kinda what a lot of the upscalers has done for current gen, try running cyberpunk on gtx580 and it will fail to even launch the game but try running a current day title on gtx1060 and it is still almost breathing despite being same age gap as gtx 580
Smooth motion is very interesting, it is also possible to force it on via Nvidia profile inspector in game that already support framegen via direct integration and get somewhat of 4 time framegen on rtx40 gpu but since both DLSS FG and driver FG have some compute time it isnt really best experience
Like damn bitch, you need some pixels?
How average person looks in metaphor refantazio when they are 5 feet away from the camera
My son who i feed acid to
Couldnt really play a lot of this game, lack of great anti aliasing combined with game being very dense on foliage made my head hurt from how much shimmering there was, doesnt help that since this is a modern game using SSAA crushes performance even on high end GPU
Interesting to see that is a thing with gamemaker, since i have been a victim of Unity and it's v-sync fighting with VRR ever since i got a g-sync monitor, sadly the latest drivers dont fix that, i have employed using specialK to try and do something about and still feels stuttery but lesser
I'm kinda disappointed by this game somewhat, it set a high bar in the first 2 hours of the game by making some of the interactions be tied to the game, like turning of the voice sound in order to pass a guy, but then it just all goes away, no one the gimmicks are used and it just bog standard VN
Why did it take DL the beast atleast 3 more month to put rt into the game if they were going to neuter it, and on top of that not include RTAO that was present in the DL2
Something about the fact that the game has several of these torches but no one of them actually produce any light to surround area is making me twitch
I think a lot of people in general just dont have desire to understand anything, there is so many people crying about TAA blur, and ghosting, and dithering but then will call rdr2 best looking game even when that game is built on backbone of everything being TAA + dither
well it could be there is no lumen, you can type
r.GenerateMeshDistanceFields = 1
r.DynamicGlobalIlluminationMethod = 1
which should potentially force lumen on