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eldor

@eldor47

software engineer / game dev / artist

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21.10.2024
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Latest posts by eldor @eldor47

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pokemon go can’t get aesthetically better than Halloween season #pokemon

24.10.2024 01:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I made homemade bagels and left them on the counter and now there’s a million ants eating good

23.10.2024 18:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Learning some more Godot. Do you think it would be fun to play as a skateboarding dragon in a platformer who can shoot projectiles and collect gems?

I'm having too much fun doing this πŸ˜‚

#indiegame
#godot

22.10.2024 22:07 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The interest list: (not limited to)
The Elder Scrolls
Fallout
Minecraft
Godot
Smash Bros
Tekken
Street Fighter
Stardew Valley
Pokemon
Valorant
Rivals of Aether II
Game Development
Web Development

21.10.2024 18:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think it depends on what you are trying to build. I believe in my limited Unreal experience you can do a lot without having to code, but need to know C++ if you decide to make custom scripts. Gdscript syntax in godot is simpler to read and learn imo. Also 2D is a lot simpler in godot

21.10.2024 18:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have used Unity and tried Unreal, both are good. Godot is nice it has similar syntax to python and the workflow is easy to understand. Also it’s open source so you don’t have to worry about companies making profit from indie devs. I would say give it a try!

21.10.2024 18:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Godot game engine minecraft clone workflow. on left is chunk generation code, on right is a plain stone and grass terrain

Godot game engine minecraft clone workflow. on left is chunk generation code, on right is a plain stone and grass terrain

I tried making a voxel game in godot. It is a bit laggy and have built it using gdscript with SurfaceTool to generate custom meshes. It has been a fun learn πŸ˜€ #godot #gamedev

21.10.2024 18:33 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

hello world!

21.10.2024 07:01 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0