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Yewnyx

@yewnyx

VR gamedev living in Akihabara Former: SLZ, Oculus, Facebook, Reddit, Crunchyroll

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16.06.2023
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Latest posts by Yewnyx @yewnyx

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Early afternoon souvenir spree for my return to CA!

09.06.2025 03:19 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

(oh god i was shitposting but i googled this and it exists and is crypto i'm so sorry)

18.04.2025 14:43 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

cloutbucks

18.04.2025 14:42 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

And even if you separate the author - oh boy did people REALLY not want to talk about money, gringotts, and goblins. Literally too on the nose for them.

Sorry, friends, just kick HP to the curb, if you already know JKR sucks. It hurts, but principles don't mean anything if you don't listen to them.

18.04.2025 14:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A smarter response was: no modern consumption is morally pure, so it's preferable to enjoy it despite disavowing the author. But this was conflated with 'death of the author', in which one interprets a work on their own terms while disavowing the author's intent.

It's still playing in her sandbox.

18.04.2025 14:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Engaging with the franchise that is still owned and influenced by JKR gives it social and cultural weight, something that we package and sell and consume at industrial scale. How can we ever engage w/ it without believing we are validating and empowering her, even if indirectly/in a diffuse manner?

18.04.2025 13:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

People felt more entitled to their nostalgia than their principles and I still haven't come to terms with how far people will mask desires and habit with principles & backwards justifications.

Like, I once liked HP too. I like good games. Pirating might have been somebody's solution, but even so...

18.04.2025 13:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

When the Legacy game came out and I insisted on not playing nor consuming any related media people made a lot of excuses why it was okay.

I felt like the odd one out for saying assigning her fandom zero attention was the principled stance, no matter how divested she was personally from the game.

18.04.2025 13:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh, I see. I wasn't trying to gatekeep what counts as open.

I was more criticizing the way closed-down and extractive projects like to falsely claim the mantle of the open internet (presumably to profit) while being absolutely uncommitted to the very elements that made it flourish.

15.04.2025 09:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I don’t have enough context on what you mean.

15.04.2025 06:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you want to make the parallel to the OPEN World Wide Web, make a modern parallel to the Apache web server, not GeoCities.

One made the open web, the other was one step on the long path to enshittification.

14.04.2025 23:55 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

XR grifter: β€œWe are creating the parallel to an open World Wide Web”
*closed SaaS API where you have to request space*

Get out and please don’t come back. Scarcity exploits virtual worlds, it doesn’t build them.

14.04.2025 23:51 πŸ‘ 10 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

my most player-hating video game opinion is that cut content isn't full of secret mysteries and people are killing the conversation by insisting that data-mining is a good way to approach a narrative.
when you're baking a cake, licking the batter off the spoon is a real pleasure, but it ain't cake.

09.04.2025 00:08 πŸ‘ 1653 πŸ” 436 πŸ’¬ 7 πŸ“Œ 10

every single patch and DLC getting instantly data-mined and debated is sooooo tedious. arguing over some microsoft excel file instead of the beautiful game right in front of us.
it kills the mystique when you know someone's gonna figure everything out from the demo/beta onward.

09.04.2025 00:10 πŸ‘ 334 πŸ” 23 πŸ’¬ 2 πŸ“Œ 1

if video games are gonna be art, then you gotta let sketchbooks be sketchbooks, so to speak. the work is the work, and the cuttings are sometimes very interesting but not the work. the data-mining thing feels like pretension to authority. I see why an air of objectivity appeals, but it's not real

09.04.2025 00:13 πŸ‘ 359 πŸ” 58 πŸ’¬ 6 πŸ“Œ 2

1000%

06.04.2025 09:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Fuck Jack Welch and his damn playbook

23.03.2025 17:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Congrats! Keep knocking it out of the park!

21.03.2025 00:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Big same

21.03.2025 00:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They’re going for scale, but Quest is obviously still harsh competition and I don’t expect it to displace Meta from their slice.

I think it’s more to offer something to the smaller but more expensive niche of Index substitutes with eye tracking, or a Vive replacement.

21.03.2025 00:22 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’m getting one because it has a flip up thing plus ET, and was lucky enough to not have any showstoppers w/ my 1.

Needing corrective prisms also means that unless I get in early, the software stack accounting for me may be a gamble.

21.03.2025 00:20 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks like an OSS SourceTree, which I haven’t had to migrate away from ever, and which is also free.

20.03.2025 05:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

πŸ‘οΈπŸ‘οΈ

20.03.2025 04:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Friend of a friend (but not a friend) melting down.

Yep, straight into misogyny, responsibility evasion, dependence on intimacy, and high splash damage anger.

In public, instead of in private where they can work on repairing and rebuilding.

I hate how social media has broken our brains.

20.03.2025 02:05 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That looks freaking amazing. I feel like I can taste those pixels.

06.03.2025 12:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

1. Do you toast pizzas
2. If you do, do the tips touch
3. Pineapple?

01.03.2025 21:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Finally got around to playing Outer Wilds. I can tell I’ll love the story.

Execution on the gameplay is 90% excellent, 10% β€œI don’t want to play this anymore” levels of frustrating.

Desperately needs a little more QoL for the directionally challenged (like me).

26.02.2025 22:12 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Fingers crossed on that front!

15.02.2025 20:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

VRChat has done a pretty good job of taming Unity, but it’s certainly been a challenge for everyone to optimize, both on their end and the creator end. But the tools and knowledge are there.

TBH meeting the right people there got my gamedev career running, because of that.

15.02.2025 20:47 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

(Crowded = up to 80 people; low population maybe up to 15 or 20, but even one or two idiotically bad animators on someone’s avatar can push performance down)

15.02.2025 20:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0