RealityKit experiment #75
(gist in the replies)
LowLevelMesh shape shifting by interpolating between two signed distance fields and meshing with marching cubes
RealityKit experiment #75
(gist in the replies)
LowLevelMesh shape shifting by interpolating between two signed distance fields and meshing with marching cubes
Sadly, no updates yet⦠not even a 2.1 :(
RealityKit experiment #67
(gist in the comments)
LowLevelMesh with multiple parts and material indexing
RealityKit experiment #65
(code in the comments)
LowLevelMesh sphere to circular plane morph using Metal compute shader
The sample code and slides for my workshop (βFundamentals of 3D Graphics Programming with Metalβ) at One More Thing 2025 are now postedβthanks to everyone who attended! github.com/metal-by-exa...
Omg. Omg. Omg!
That would be great!
Great list, fully agree. A few more Iβd add:
β Let us fully disable eye/hand setup in Guest Mode (crucial for public demos)
β Fix Reality Composer Pro timelines randomly resetting
β Clarify protobuf corruption causes so devs can avoid them
β Actual folders or any way to organize apps on Springboard
Cool!!!
Plexus Effect with RealityKit.
#visonos #realitykit #ecs
This.
I bought it tooβgreat design and very effective for long sessions. So far, to my eyes, itβs the only add-on that keeps the Vision looking cool.
This approach really paid offβPaper is one of the best apps ever made for the iPad. Back in the day, I convinced so many people to buy an iPad just by showing them how I used Paper. Sadly, all that brilliant work has been abandoned, especially after the app changed hands.
Nice!
Wow, thanks!
For #authors who are just joining Bluesky:
There are a number of writing feeds set up that you can add to your feeds. They each have their own rules for what shows up there so check the feed descriptions. I'll comment some of the ones I'm aware of below!
No one is following me yet. However, this place feels like home :)