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hanion

@haniondev

recreational programmer interested in C, low-level, game engines, compilers, embedded, assembly, linux https://hanion.dev

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19.10.2024
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Latest posts by hanion @haniondev

i added submesh support to my obj parser. now my engine can load BIG obj files

01.03.2026 20:29 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

we got textures

01.03.2026 20:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
Preview
Fritzchens Fritz Explore Fritzchens Fritz’s 2,776 photos on Flickr!

www.flickr.com/photos/13056...

01.03.2026 20:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

i made these models looong ago btw

22.02.2026 18:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

i wrote an obj parser

22.02.2026 18:51 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 1

thanks!

01.01.2026 18:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

close enough, got a job as a programmer working on a fighter jet

29.12.2025 17:50 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
a bald man with a beard wearing glasses and a blue shirt ALT: a bald man with a beard wearing glasses and a blue shirt
23.12.2025 03:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
a pair of heart shaped sunglasses with the word zoen on the front ALT: a pair of heart shaped sunglasses with the word zoen on the front
22.12.2025 19:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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am i cooked @tsoding.bsky.social ?

22.12.2025 19:06 πŸ‘ 4 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

added lambert shading

08.10.2025 11:34 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
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finally rendered my first 3d cube with opengl

07.10.2025 15:47 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1

yeah unfortunately vim couldn't handle proper bidireccional rendering so i used a left to right remderer for the photo

05.10.2025 00:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

and some turkic runes represent more than one character btw

04.10.2025 23:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

its turkish translations :)

04.10.2025 20:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

old turkic c:

04.10.2025 13:05 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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do you guys clean up before exiting or do you leave it to the kernel?

03.10.2025 12:45 πŸ‘ 8 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
callgrind output with sprintf

callgrind output with sprintf

callgrind output without sprintf

callgrind output without sprintf

heres the numbers

02.10.2025 18:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Site generation with C templates - hanion.dev Site generation with C templates

in my site generator mite: hanion.dev/post/mite

02.10.2025 18:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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single line of sprintf was responsible for 65% of the instructions.
replaced it with my own function and instruction count dropped from 58 million to 10 million

02.10.2025 18:36 πŸ‘ 7 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
enik-engine editor

enik-engine editor

I spent the last few years building enik-engine, a lightweight C++ game engine with a custom editor, hot-reload scripting, physics, animation, prefabs, and more. Fast, small, and built for experimentation. Here’s a deep dive into how it works and the lessons I learned:
hanion.dev/post/enik-en...

05.09.2025 14:02 πŸ‘ 26 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

seeing C in your native language is pretty funny btw

25.08.2025 22:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

just searched your tweet to reference it in this post a couple hours ago lol

24.08.2025 20:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Building a custom C skin: hanion.dev/post/cey

24.08.2025 19:57 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 2

yeah, i feel like writing my own layouting engine instead of dealing with nuklear rn

18.08.2025 18:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

raygui is simpler to use but no layouting.
nuklear has layouting but a pain to use.

18.08.2025 18:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
raygui

raygui

nuklear

nuklear

made a ray tracer in c. and i want your opinions on the ui.
left (raygui) or right (nuklear)?

18.08.2025 18:43 πŸ‘ 9 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

thanks. it is excellent, improved my workflow immensely

11.08.2025 19:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

noo I'm prone to getting nerd sniped, don't do it 🀣

10.08.2025 21:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

thanks man its so cool! i want to get into keeping rss feeds. it seems really nice

10.08.2025 21:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0