oxfmt isn't officially out yet, it's on NPM but should soon release stable, I'm not sure if it will support .svelte from day 1 though.
oxfmt isn't officially out yet, it's on NPM but should soon release stable, I'm not sure if it will support .svelte from day 1 though.
If you want to move away from eslint, use oxlint, if you want to move away from prettier, move to oxformat. They're IMO better replacements.
Will do, and thanks again, I never would have thought the original maintainer was still active and around, haha.
Oh then we simply move it to the `skeleton` package, that's fine, we don't need to keep `@skeletonlabs/skeleton-cli`. We just like having everything under the `@skeletonlabs` org, but if that's not possible so be it
Hmmm when I run `npx skeleton` without any cache it still defaults to your old package, this is not the expected behaviour:
Oh then I'm sorry for all the confusion, I'm very unexperienced in this area, since I had probably installed your package lastly I kept hitting your CLI, I thought it was reserved or something like that. So we can simply use the `skeleton` keyword and it would be fine?
But still deprecate the package right? So that the bin field of that package doesn't conflict with ours. I believe the "first" one will the one NPM chooses.
Woah that's incredible! haha
But we're not neccesarily interested in the package, only the keyword for the CLI, or do we have to publish our cli on this package in order to do that? Because we would like to keep our cli under @skeletonlabs/skeleton-cli but have our bin path be `skeleton`.
We accepted it, what do we have to do to free the keyword?
Our administrative npm username is: βskeletonadminβ, thanks!
Thank you! Do let us know!
Hey @etiennelem.bsky.social, we (creators of skeleton.dev) are looking to add a CLI to y our project. Now we checked and it looks like you already have the `skeleton` CLI keyword from a repo that looks to be abandoned, could we perhaps discuss this to perhaps free `skeleton`?
As a quick follow up to yesterday's post, here's a new article by long time contributor @hugokorte.bsky.social. This details his use of Sass for authoring the various CSS properties and classes in our upcoming Tailwind v4 support update.
hugokorte.vercel.app/blog/authori...
But in reality how well do these games work? Because they arenβt tripple A games with good linux support, I need to be able to run windows builds on linux somehow
Look, I hate microsoft and windows as a whole, but I canβt play games on linux right?
Did you use the migration tool?
So all you got is rumors? Nevermind then, I though you har actual evidence
Can you tell me what was in it?
What makes you think that?
pnpm still uses the npm registry π
5%? Yeah, no, if you think that then we have nothing to discuss.
SSR not possible
Okay but *one* case compared to millions isnβt convincing itβs bad for the platform. The amount of value I get out of it is ridicilous
I like X's fact check on random posts. That could be cool
We're thrilled to announce the new Skeleton v3 Beta is now available! This is the culmination of ~10 months of contributions from the team, so please enjoy! π π π
github.com/skeletonlabs...
This also includes our first draft of the v3 migration process:
github.com/skeletonlabs...
Or that `bind:` should have been a callback π