Artur Carvalho's Avatar

Artur Carvalho

@arturnottheking

Brazilian-French πŸ‡§πŸ‡·πŸ‡«πŸ‡· Game designerπŸƒ Ph.D in modeling & simulation βœοΈπŸ’» Currently interested in exploring the frontier between historical/conflict simulation games and modern board games, with a focus on pedagogy.

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19.09.2023
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Latest posts by Artur Carvalho @arturnottheking

Warm memories to heat up to during this end of Winter! Lovely game Volko. Give me some days and I'll be ready for some Verdun Steel Inferno Action.

22.02.2026 20:04 πŸ‘ 16 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Nice, we'll be almost neighbours! I live in the Paris Area. @sdhistcon.bsky.social European version when? πŸ‘

23.01.2026 22:35 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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The Expressway must keep Cross-Bronxing! First 2-decade game. Took around 3h30. Community won with 7 points, Public and Private both with 6. Next time we'll be playing with the objective cards. Great game @nbsp1618.bsky.social @gmtgames.bsky.social

24.12.2025 13:54 πŸ‘ 34 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1

I suspect I'll be at SD Hist once again next year, and if so, would be glad to play it with you Taylor!!

09.12.2025 16:26 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh yeah, full game sounds plenty epic to me. Our single decade took 2 hours~ish. Front-loaded an hour-long teach since they didn't have experience with COIN. Game says it's explicitly designed for 2-decade sprints which could come to 3h or so w/ experience I'd say. So full 6-decade game around 5-6h.

09.12.2025 10:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Cross-Bronx Expressway with the ladies, from @nbsp1618.bsky.social , @gmtgames.bsky.social . First play, through the 1990s only. Excellent introduction, Community (my fiancΓ©e) won 3-2-2! Exciting stuff, looking forward to a second play with 2 decades to see the ramifications of Blight and Bonds.

09.12.2025 00:23 πŸ‘ 23 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Currently playing "A Most Fearful Sacrifice", my first go at a game about the American Civil War. Takes a long time to play, but lighter than expected compared to typical hex-and-counter wargames!

24.11.2025 20:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Previous generation of game designers passing the torch to the next one. "Seljuk: Byzantium Besieged" by Justin Fassino (Justegarde on YouTube), newest game on the Levy and Campaign series by @volko.bsky.social and @gmtgames.bsky.social . Looking forward to my copy!

11.11.2025 00:02 πŸ‘ 26 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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When in San Diego, one can go to historical board game conventions... Or playing footvolley in November! πŸβ˜€οΈ

10.11.2025 03:42 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ditto. I had a strong selection bias for this first edition πŸ˜… I'm so sorry we were not able to record that for you and others.

09.11.2025 18:52 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hi @biffybeans.bsky.social, thanks for the interest! We actually explored some solutions but were not able to, sorry for that. Next year I intend to come back with a second, expanded edition of this, I'll definitely try to get equipment in advance. I may however try to write an article about it too!

09.11.2025 16:39 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Famed game designers @danbullock.bsky.social, @volko.bsky.social, and @colewehrle.bsky.social discussing historical game design at our Summit convention in a panel hosted by @arturnottheking.bsky.social.

08.11.2025 22:08 πŸ‘ 35 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0

It was great to hear the inputs of all designers and the discussion was really engrossing. One of the things I appreciate the most about @sdhistcon.bsky.social is the abundance of game designers, of all sorts of experiences! Current plan is to expand this seminar and make it a yearly thing. πŸ™Œ

09.11.2025 16:32 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

No worries! You can also, using the same account, populate all seats in the room and "play against yourself" or skip turns at least to understand the first turns and advance the game state. Useful since this implementation enforces rules πŸ‘

09.11.2025 16:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Yesterday I was very pleased to organize a game designer seminar here at @sdhistcon.bsky.social , with acclaimed guests @danbullock.bsky.social , @colewehrle.bsky.social and @volko.bsky.social . We spoke for around 2 hours about constraints in game design and players feelings toward randomness.

09.11.2025 16:27 πŸ‘ 30 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

You can play it over at rally-the-troop.com, excellent implementation!

09.11.2025 16:22 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

SD Hist warmup! Glad to see you again @meeplelady.bsky.social πŸ˜„

07.11.2025 15:49 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My honor! See you soon!

30.10.2025 16:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I am very proud to say I helped playtesting this game. I absolutely love how intricate the cat-and-mouse game can get, and yet the game always preserves a breezy, playful feeling. And it ended up gorgeous! I absolutely recommend it. Great job @volko.bsky.social and @fortcircle.bsky.social !

30.10.2025 16:20 πŸ‘ 14 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Just filled in mine! If you have the time to help with Melissa's research, please do!

08.10.2025 09:05 πŸ‘ 4 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Update: GMT's CROSS BRONX EXPRESSWAY game is shipping September 2025 πŸ‘€

The designer (Non-Breaking Space) shared a photo of their game in front of the abandoned building (no longer there) & South Bronx street corner depicted on the box which was visited by Presidents Carter and Reagan 40+ years ago

20.08.2025 19:55 πŸ‘ 65 πŸ” 17 πŸ’¬ 5 πŸ“Œ 1

On my wishlist for the next commute! Thanks!!

11.08.2025 14:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hope y'all have a great event!

31.07.2025 17:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Happy to help! I'm fascinated by component-oriented game design, how we can use physical pieces to improve the overall experience. Especially innovations with commonly used pieces. In this case it also looks great!

10.07.2025 13:15 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Follow-up if I may: Arcs or Cyclades?

28.06.2025 16:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Kemet or Cry Havoc?

28.06.2025 09:55 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh god. Hope you are able to get some well deserved rest and sort this through once you're safely at the final destination. Yes do keep everything and reach out to them, I don't know about legislation in the US but you should be able to get compensation. Sending good energy your way.

28.06.2025 09:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If the intended audience is a core family with potentially kids, I don't think that decision is that critical, the world could be more sandboxy (the system would be more flexible as to allow some groups to play more interactively, some less so).

18.06.2025 17:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I too struggle with nuance in board game design. It seems like people expect responsiveness from the medium, i.e. I must immediately see the impacts of actions I just took. That said I think your game could definitely work with subtle interaction. You'll have to define how overt it can be though.

18.06.2025 17:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks for sharing your process! Always cool to see how other designers work.

18.06.2025 17:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0