@cameroncraig
33 | They/Them π³οΈββ§οΈ | 3D Character Artist | From PNW | I also love drawing and fun rendering styles in Unreal | No AI or NFTs | Open for Work in Gamedev or TTRPGs | https://linktr.ee/camcraigart
Hi #WhatAGameDevLooksLike π©·
Iβm an art generalist and UI/UX designer with 10+ years experience making indie games. I specialize in cute and styalized art.
If you want to work with me Iβm currently open to contracts and small projects.
They have $600 MILLION to pay for a 16-person AI firm that automates production while artists and filmworkers starve, do I have that right?
variety.com/2026/film/ne...
Into the garbage bin they go, right next to Target.
We donβt need your shitty brands! Youβre expendable but trans people are not.
Hello! My name is Tabitha/Tabs and I'm an award-nominated PR account manager at @uberstrategist.com. I've been in the games industry ~5.5 years now, where I've weaponized my power to yap. I've worked on everything from indie, to AAA, to hardware, and I'm #WhatAGameDevLooksLike
we told everyone this but some people named "jesse singal" and other idiots were like "we're going to pretend to be shocked when it happens later thanks" i hope they eat glass and live
This Miyazaki episode of Lupin the 3rd had a huge influence on Katsuhiro Otomo -- he learned how to storyboard partly by watching it over and over again
From: Thieves Love the Peace (1980), dir. Hayao Miyazaki, Telecom
Whaaaat I did not know Kon helped with this movie! I love this one a lot, I've been meaning to go back and revisit it again!
From: Jin-Roh: The Wolf Brigade (1999), dir. Hiroyuki Okiura, Production I.G
Mamoru Oshii wrote this film, but Okiura revised his screenplay -- getting little-known and uncredited help from Satoshi Kon along the way
At GDC with a Melee setup, anyone tryna play
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The trailer for EVERYONE IS LYING TO YOU FOR MONEY. In select theaters starting April 17th πΏπ€π€£
"live action of [insert animation] in the works--" please just fund animation instead of treating live action as the final pokemon evolution of a story
white knight in the woods with a dragon hunting him
a collection of my landscape paintings
character concepts from the last of us part 2
character concepts from a catan expansion
Hey all I'm looking for work!
I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares!
Thank you, this is the point π
Not at GDC but here's #whatagamedevlookslike!
I'm a freelance artist and art director who worked at KO_OP for many years, was in the Klondike collective, and is now working freelance on a lot of projects including titles like Spooky Express and on new consoles like the Nex Playground π
Woodcarved creature (Siren Head) with very long skeletal arms and legs, also too many ribs. Its head is a pole with two speakers and wires. Those speakers have teeth. On the highest speaker, a nest with a pigeon. Siren Head is extending its left arm, point a finger forward. A pigeon sits on its index.
Siren Head and friends
Siren Head is a creation from the artist Trevor Henderson @slimyswampghost.bsky.social
This piece is available. See other pictures below π½
I think this story is a really good example for people to look at when it comes to understanding bias at NYT. It's not that the reporter, Dana Rubinstein, says anything outright false. But the framing, word choices, etc., add up to an unprofessional and biased account.
Panel 1: Shen is standing in a complicated machine, having seemingly just appeared inside it with sparks of green electricity. His clothes billow as he yells "AAA!! WHERE AM I??" Panel 2: A serious looking, realistically drawn scientist begins to, with furrowed brow and intense shading, seriously explain: "It is the year 2155. We brought someone from the past who has an attention span of more than 6 seconds to" Panel 3: The scientist is suddenly very simply/cutely drawn, now having raised his phone to his face and happily looking at it. Panel 4: Shen raises his hands in a confused gesture and frustratedly says "YOU GUYS BUILT A TIME MACHINE IN 6 SECOND INTERVALS??"
if this doesn't sum up the tech-ai-forcible-use bullshit in a single question π« oh how i hate them!!!
very excited for this to be out in the world: i wrote about repressed queerness in Elio, child surveillance in Inside Out 2, the post-Lasseter crisis, and the figure of the child in Pixar for The Baffler
thebaffler.com/latest/probl...
Not a single person has yet been able to answer my fundamental question about AI βwritingβ: why would someone want to play a game that nobody even bothered to write?
Multiple images presented in widescreen showing interior and exterior scenes, buildings, plants and some wildlife.
I got an anamorphic lens... so everything will be W I D E from now on.
A photo of me with a Garfield TV short that says "Just a Regular Monday"
Hi y'all,
My name is Sahil Bajaj and I am a Narrative Designer and Game Writer from Dubai.
I have previously worked with Sweet Baby Inc and Veritable Joy on things like the Blackwood Charter Escae Room and ValiDate: Struggling Singles in Your Area alongside some NDA stuff.
#WhatAGameDevLooksLike
βHeyβ came before βhi,β and βhi' came before βhello.β
βHiβ is most likely a variant of βhey.β
βHelloβ is not related to either.
Goodbye.
A recreation of a classic image.