<500 reviews after 13 years is criminal. this game is fantastic and way more replayable than something of this format should be.
<500 reviews after 13 years is criminal. this game is fantastic and way more replayable than something of this format should be.
playing to your strengths means knowing your weaknesses
speaking to other people this doesn't seem to have been a popular reading of the text, but it's what I took away from lev grossman's the magicians more than any other thing: a depressed person will still have depression if they go somewhere else. you just have to live with yourself.
I'm thinking about whether it would be more fun as a necromancer, even though I wrote down here that I dislike them the most by far.
what if I were playing a rogue instead? would I be happy then? no! the answer is there! yet still I wonder!
chaotic jumble of class icons with scribbled markings and annotations and portraits of each
ultimately, the methodology of this project has revealed something about myself. if I'm not happy, I'll just imagine some scenario in which I am, and having documented proof that some other scenario was worse won't stop me.
a game window showing players looking for a group. there is a level 35 player, a level 50 player, a level 17 player (me), and a level 12 player
reglear update: still no one to group with (~8:30pm pacific)
there was a spurt of people a few days ago when a largeish patch hit reworking a class (summoner) and I was able to group up there. other than that it's just me addling bears
salt and pepper is an attractiveness multiplier
sorry if you just wanted to pine for the liqueur in peace I apparently have some birthday thoughts to get out
my partner said "I bet you would like limoncello cake" and got it for my birthday years ago and I said "yeah that's nice" so now every year it's limoncello cake
I don't particularly like limoncello cake but I like that it's a ritual
every house in skara brae (built 5000 years ago) had dedicated snail storage. when did the West fall so far that each of us is no longer guaranteed this
xkcd someone is wrong on the Internet
it would fix everything
running for office with the sole promise of making "wing-flavored protein espresso martini" illegal to say or write or think
always furious when something works
what I can't get past is the framing of "choose whichever one you like better, whether or not you think it was ai" no!! I don't even care if I can't tell it was ai. I'm mad about how it was made
a loading screen with tooltip: Access fast travel through the ship's map. Travel consumes provisions.
also you know what, excuse me? access WHAT travel? what kind of game do you think this is. who do you think I am.
add to THIS that the camera likes to absolutely leap away from your control and reposition itself at random, and playing this game is just a nasty proposition.
I'm going to play some more because of course I am. maybe it's just a willful steed that needs acclimating to.
it's very pretty.
an absolute mess of lines attached to a sail
add to this the fact that in order to shape the sails, you adjust two lines per sail (okay), but there are six or more phantom lines that cannot be adjusted and do not affect anything attached to each sail. which lines would YOU try to grab here to adjust the sail?
a ship at sea with a flat sail. the wind is blowing along the sail rather than into it
here is a ship with the wind blowing rather uselessly along a a flat sail. the ship is cutting through the waters at some speed.
a ship at sea with full sails
here is a ship in heavy winds with sails that are very much catching the wind and billowing out in a desirable fashion. the ship is stationary.
a game screenshot of a ship a sea
it is my unpleasant duty to report that I've put like 4 hours into a very promising-looking sail sim (following seas) and I kind of hate it.
my major issue is that the shape of the sails has an unknowable relationship to the behavior of the ship, which is, uh major.
The most interesting aspect to me are the classes. It looks like maybe 40% of them are available as of this review, but there are solid thematic mini stories you can tell based around them already. I've got a meathead pikeman who's noble, assumes they're good at everything, and rushes into trouble where she is swiftly overwhelmed. Her long-suffering squire carries her stuff, does most of the heavy lifting in terms of tactical victories, and tries desperately to talk his lady out of the messes she flings herself into. They've employed a guide (navigationally and spiritually) to try to steer their expedition towards some semblance of success. Finally, there's a thieving goblin that won't stop following them around because once the monsters are dead she's the only one that can acquire the treasure from locked and trapped treasure chests.
love it when making a party tells a story all by itself
there was maybe 40 hours of gameplay when I went through it last summer, and there have been two or three big updates since. it did sputter just as things were really ramping up though.
the narrative is the most interesting part to me. it's about exploring a land that's been colonized several times by now-fallen empires, and seeing the layers of impact that's had on the people that live there. under each ruin is an older ruin, and under that...? that's a good question.
archaelund is great. elevator pitch: if betrayal at krondor were set on vvardenfell
open world first person exploration with tactical grid combat, very evocative list of classes. the combat starts very dull but gains a lot of texture within a few hours as characters differentiate.
yes, a quarter of a raw green cabbage
this is what my spirit looks like when I've been ousted from my burrow of damp leaves and I have to use camouflage to survive until I can retreat
work: the place you don't go without bribery
I remember delivering a take very similar to this at the time and being met with universal scorn. can't wait for 2044 to see what I'm right about today
palmer luckey is one of the nameless pirates you fight in monkey island to learn more of the sword fight insults