State of the art near blur, beautiful far blur, re-engineered bokeh sprites, dynamic variable rate compute shaders, advanced auto-focus
The up-coming iMMERSE Depth of Field shader has got you covered πΈ
#VirtualPhotography #ReShade #MartysMods
07.03.2026 13:19
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Just finishing up the release video, shouldn't be long now.
02.03.2026 14:16
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A screenshot from The Outer Worlds 2 showing some industrial pipes snaking across the floor. The emphasis is on the blurred foreground and background, acting as a showcase for an upcoming ReShade shader release.
Depth of Field shader sprites
That is all
β¨π«§
#ReShade #VirtualPhotography #SoonTM #MartysMods
02.03.2026 13:51
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What's that? A new toy to play with in the upcoming Parallax Depth of Field addon? π
#ReShade #VirtualPhotography #MartysMods
26.02.2026 15:07
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ICYMI
Demystify confusing ReShade presets with this comprehensive (but easy to understand!) guide on how to set up the order of your shader effects so they not only don't cause problems but also make everything look β¨π
#reshade #virtualphotography
26.02.2026 12:31
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Understanding Load Order in ReShade | Tutorial
YouTube video by Marty's Mods
UNDERSTANDING LOAD ORDER IN RESHADE
We've made the ultimate guide to getting your shader load order right when using #ReShade
Watch to the end to go through a full shader category list that will make it easy to understand what goes where.
#VirtualPhotography
youtu.be/WG378hzcplo
18.02.2026 15:41
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Completely rewritten, this shader now holds its own when you don't have access to Parallax DoF through the camera tools.
We'll have a more thorough breakdown soon. Expect to hear about the innovative way it deals with near blur handling, sprite rendering, and variable rate shading.
(2/2)
17.02.2026 15:12
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After our showcase of the upcoming Parallax DoF addon (bsky.app/profile/mart...), here's a little comparison between that and the new version of our Physical Depth of Field shader in the iMMERSE Pro pack.
(1/2)
17.02.2026 15:04
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So that gives you an idea of what Parallax DoF is doing. The sampling stuff is state of the art in an area thatβs really complicated.
And you'll get to try it out soon(β’)
11.02.2026 16:30
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Thanks to frame stacking youβll be able to reliably render frames no matter the game.
With the accumulation controls there'll always be a combination that works to stop the camera spinning out of control.
Weβll have a guide on how to use these settings once the addon releases.
11.02.2026 16:30
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Next, with IGCSDoF sometimes it can be hard to get sharp focus despite the frame wait options.
There are two things in Parallax DoF that will help: the accumulation controls, and Lanczos resampling for sharper focus.
11.02.2026 16:30
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So I optimised it & used it to optimise a snapshot of the progressive pattern with the required amount of samples at runtime.
The 4th eg is what you get in the 3rd but optimised. Itβs no longer progressive but thatβs a tradeoff.
I found the best solutions available anywhere for both modes.
11.02.2026 16:30
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4. Sliced Optimal Transport Sampling
- Optimises a nonprogressive point set for better spacing and uniformity
- Takes a point set and wiggles it around to maximise spacing
- Problematic for runtime bc itβs slow (normally). Could be precomputed but that is expensive and unfeasible
(cont.)
11.02.2026 16:30
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3. Coulomb-Optimal Points
- My new progressive pattern (precomputed)
- It offers direct competition to Sobol, but is clearly much better
11.02.2026 16:30
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2. Sobol Sequence
This is a so-called quasirandom sequence, one of the best.
- Progressive, hence more grainy at 4096 samples (so requiring more time to resolve adequately)
- Normally state of the art for progressive patterns
11.02.2026 16:30
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I compared multiple methods at 4096 samples each, seen in the screenshot (left to right) below. Letβs go through each one.
1. Vogel Spiral
- Not progressive
- Mathematically nearly optimal for sample spacing
- But: has an evident structure that can look like moirΓ© patterns
11.02.2026 16:30
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In addition to progressive rendering, bokeh disc sampling has been greatly improved.
You want samples that donβt have a dominant pattern, so it doesnβt create artifacts. But you also want uniform spacing between samples for faster convergence and better quality.
That is challenging.
11.02.2026 16:30
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One major new feature is the progressive rendering mode.
Instead of deciding on a fixed number of samples and hoping itβs enough, you can keep rendering until youβre happy with the quality.
And you can pause and resume rendering whenever you want.
11.02.2026 16:30
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Weβre kicking off our Depth of Field previews with Parallax DoF, an addon made to work with camera tools from Otis_inf (@fransbouma.com)
So letβs dive in and see whatβs going on under the hood.
Strap in! π§΅
#VirtualPhotography #ReShade
11.02.2026 16:30
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Keep an eye out in the next update for a rewrite of the iMMERSE Pro DoF shader too. It's the most advanced real time DoF so far, and will bridge that gap for when there are no camera tools available.
11.02.2026 16:08
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A screenshot from The Outer Worlds 2 showing a detail shot of knobs on a console. In the background, blurred heavily, is an assortment of other consoles.
COMING UP!
We'll be covering TWO imminent Depth of Field shaders, er, in depth!
The 1st we've already teased: an addon DoF that utilises the camera tools by @fransbouma.com; the 2nd is a rewrite of iMMERSE DoF, making it the most advanced of its type.
Keep watching!
#VirtualPhotography
31.01.2026 15:03
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It requires Frans' camera tools, but it uses its own addon, so it doesn't require igcs_connector.
31.01.2026 13:51
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The reason I made this into a separate addon is because I did extensive changes to your stuff that were really experimental and I didn't want to be responsible for screwing up your codebase π
Got some posts coming with info on what's new.
31.01.2026 13:50
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If in doubt, you can ask over at the official ReShade discord server.
30.01.2026 15:51
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Hover over the red error and see what it says. It will give you hints about what's wrong. Sometimes you need to make sure you've included all the required files, other times you might just need a more up to date version of the shader or of ReShade, or it might not work under dx9.
30.01.2026 15:51
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A before picture from Cyberpunk 2077, showing 2 people in the distance who seem to be working in a kitchen. There's a round white neon sign in front of them. The picture isn't very well composed, and looks kind of flat.
The after picture of the previous one, this time it has been composed to focus more tightly on the people working in the kitchen, and the halo of the neon light forms a sort of frame around the entire image. Colours and contrast have been improved by using ReShade.
WHAT I FIND ---> WHAT I MAKE
#Noticing the details, bringing the quiet moments to life πΈ
#Cyberpunk2077 #VirtualPhotography #ReShade #MartysMods
30.01.2026 15:48
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A before/after comparison for yesterday's DoF addon teaser - https://imgsli.com/NDQ1Njc2
With several rendering algorithms, lens distortion effects, and comprehensive frame wait controls, you'll be able to achieve realistic DoF quickly and easily.
#ReShade #VirtualPhotography
28.01.2026 14:31
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Soonβ’οΈ
27.01.2026 13:44
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Screenshot from a video game showing an overhead view of some vibrant foliage. In the centre is an orange flower, and beneath it in the background is a lot of green foliage. The background/green foliage is out of focus and has bright bokeh discs dotted wherever there are highlights. The orange flower remains in sharp focus.
A screenshot from a video game showing a closeup of some foliage. The background is out of focus and has areas of bright bokeh discs. In the near foreground is a blade of grass, which is perfectly blurred. The transition between near blur, middle focus, and distance blur is smooth and pleasing.
Soonβ’οΈ
Eagle-eyed viewers may have seen a brief teaser for our upcoming IGCS-style DoF addon in the 2509 update video (youtu.be/afDOZ6rNqrk?...)
Here are a couple of screenshots to whet your appetite πΈ
#ReShade #VirtualPhotography
27.01.2026 13:24
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Did you check out our Depth Buffer video? Probably the most common problems people have come from trying to configure the depth buffer properly. Maybe this will help!
#ReShade #VirtualPhotography
25.01.2026 16:32
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