@toji.dev is the webgpu bot on twitter hallucinating?
MrDoob ported Quake to three and I added WebXR support: cabanier.github.io/three-quake/
Enter the game in 2d mode and then go immersive.
It seems to work ok on Quest and Galaxy XR. It helps that AndroidXR has the exact same button mappings :-)
Yes, in my GitHub fork of three
I implemented it so it uses native webgpu on webxr. No fallback!
You can try this site: cabanier.github.io/three.js/exa...
It uses the new WebGPU WebXR code in three.
@toji.dev I'm trying to hook up WebGPU on WebXR in three.js using my Galaxy XR. The first frame always comes in with a null XRFame. Is that a known issue?
Also, the browser doesn't always show the immersive scene even though I'm producing frames.
Chrome 144 includes the start of a slow rollout of WebGPU support on Linux! Intel Gen 12+ only for the moment, but expected to expand.
Is there a way to have more than 1 profile on my Galaxy XR? I'm trying to share my headset with other without giving them access to my Google account.
the thumbsticks have the exact same texture
I was excited to try Google maps with the controllers. I remember the awesome maps demo stations at the Google that had a joystick.
Unfortunately, it only works with hands :-\
I wear glasses with mine and it is working fine. Eye tracking seems just as accurate with my glasses
Very similar 🙂
I got the same notification. Maybe they rushed them into production?
Not choosing an XR chipset is interesting...
Did they reveal any recordings of their OS? Does it have a browser?
My new game launches this week
Don't let it sneak up on you
78 hours!
I can't figure out how to do a screen recording. @toji.dev , do you know?
I updated cityslingvr.arvr.social so it works on Galaxy XR.
Give it a try!
It works with hands but I'm unsure if it works with a controller
I updated cityslingvr.arvr.social so it works on Galaxy XR. Performance seems decent!
I've seen multiple tech journalists who received packages with them included, but I'm haven't heard about anyone who ordered normally receiving them.
Also, chrome on the headset isn't reporting the right input profile string just yet.
Is there anyone who has them? We should be able to see reports from the input profiles cdn.
Same bsky.app/profile/toji...
I got a message that the controllers will ship on January 8 😕
Do you place on pc with mouse and keyboard?
Just published WebXR Input Profiles assets v1.0.20, which includes Galaxy XR's controllers.
www.npmjs.com/package/@web...
It worked but it was very slow. I'll make a recording later
I have one. What would you like me to try?
The controllers cost almost as much as a whole Quest 3s :-\