Mallow drawn by Minaba
Geno drawn by Minaba
Hideo Minaba designed Geno and Mallow (short for Marshmallow) for Super Mario RPG, based on ideas submitted by the dev team. Some of their ideas were used for the NPCs.
Each employee had a Mac LC and it was only in the last few months that they got 2 Silicon Graphics stations.
08.03.2026 15:58
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Super Mario RPG main visual
On March 9, 1996, a few weeks after Square announced that it was developing Final Fantasy VII for the PS1 rather than the N64, Super Mario RPG was released on Super Famicom.
08.03.2026 15:58
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4 sprites drawn by Ryushiro Miyazaki
Mutation Nation enemies drawn by Ryushiro Miyazaki
08.03.2026 15:28
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Painting in red tones of several heroic fantasy characters
Bahamut Senki back cover by Hiroaki Shioya / ๅกฉ่ฐทๅๆ.
The game turns 35 today.
vgdensetsu.net/hiroakishioya/
08.03.2026 12:50
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16 photos of women who have developed or illustrated video games.
I've also added a page listing the profiles of female video game developers and artists that I've put online. The list is still short, but it will grow very soon.
vgdensetsu.net/womeningames/
11.03.2025 20:21
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Je reconnais au film d'avoir su trouver un lieu qui colle trรจs bien avec la scรจne de l'intro sur le parking du premier screen.
08.03.2026 11:40
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an autumn scene with Mega Man walking to the right
a winter scene with Mega Man walking to the right
a spring scene with Mega Man walking to the right
a rainy scene with Mega Man walking to the right
Mega Man 2 ending illustrations by Yasuaki Kishimoto:
xcancel.com/ak_blueprint...
08.03.2026 11:10
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an illustration of Mega Man
Rockman title screen, featuring a pixelated version of the previous illustration
Rockman title screen:
Rough sketch = Akira Kitamura
Line art = Keiji Inafune
Pixel art = Yasuaki Kishimoto (who worked on the game's backgrounds)
xcancel.com/ak_blueprint...
08.03.2026 11:04
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ใใฉใท๏ผๅบๅ ใงใใในใใ
If you were looking for Famicom Disk System game flyers, there's a website for that (yes, it's very specific):
pony.velvet.jp/fcdisk/fmcmd...
07.03.2026 16:21
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Violence Fight [034] Arcade Longplay/Walkthrough/Playthrough (FULL GAME)
YouTube video by Virtual Gaming Library - VGL
According to Akiman, the idea of adding an idle animation to the characters in Street Fighter II ((which turns 35 today) came from Taito's 1989 arcade game Violence Fight.
xcancel.com/akiman7/stat...
www.youtube.com/watch?v=qBKM...
07.03.2026 13:44
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World order
05.03.2026 11:42
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This article aptly captures the real state of Japanese game dev right now. For years, companies have prioritized outsourcing/contract hires because of fewer legal obligations. But as this piece describes, it also lets them skirt around layoff laws by ceasing to contract that external work at all.
04.03.2026 19:12
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Pense ร toutes ces personnes qui vivent grรขce au marchรฉ de l'unboxing ainsi qu'ร tous ces plastiquophiles.
03.03.2026 14:41
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There's a Magician Lord 2 prototype on NeoGeo Pocket Color.
01.03.2026 22:48
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Probably, yes.
01.03.2026 17:21
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Tokeijikake no Aquario, Nekketsu Oyako, Blast Wind, etc.
01.03.2026 17:20
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The Hyper Neo Geo 64 system was originally designed for 2D, and a prototype racing game similar to Outrun using 2D sprites was in development (probably Roads Edge / Round Trip). But along the way, the system and the project switched to 3D.
5/5
01.03.2026 15:58
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Pinball Fantasia: Last Odyssey title screen
The NeoGeo game Pinball Fantasia: Last Odyssey underwent a location test at the same time as World Heroes Perfect in 1995, but with less exposure, in an isolated corner of the NeoGeo Land in Osaka. The game was completed but never released.
Video:
youtu.be/R6CjyIyzJb4?...
4/5
01.03.2026 15:58
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Mutation Nation was scheduled for release in 1991 and was even completed by that date, but SNK spread out the releases of its beat 'em ups, and Robo Army and Eight Man were released first, partly due to their results in location tests.
3/5
01.03.2026 15:58
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Mutation Nation was originally called Dream Over, but the name was changed by SNK's marketing department. Among the ideas that were scrapped were battles with hoverboards, similar to those in Back to the Future.
2/5
01.03.2026 15:58
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ใ10/13ใป19ๆใใๅ
ฌ้็้
ไฟก๏ผใNEOGEOใใผใฏRound1(๏ผๅ็ฎ)ๅ
SNKใฐใฉใใฃใใฏJ.MIKAMIๅบๆผ๏ผใใชใธใช้็บใใผใฏ๏ผใใชใธใชๅฎๆฉใฒใผใ ใใฌใค๏ผMAX90ๅใฎใใผใฏ๏ผ
YouTube video by GAME IMPACT
In 2024, Masashi Mikami gave a lecture in which he discussed his years at SNK.
www.youtube.com/watch?v=R6Cj...
www.youtube.com/watch?v=uGGY...
According to him, Shinkiro was also involved in game development when he started at SNK; for example, he did playtesting on Soccer Brawl.
1/5
01.03.2026 15:58
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The console looks like a flat NeoGeo CDZ
01.03.2026 08:47
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"As February comes to an end, Iโd like to reintroduce myself.
Iโm JM (real name: MASASHI MIKAMI), and I was with SNK from April 1, 1991 to January 1995.
When I first joined, I worked at SNKโs Tokyo development studio, which was located in Akihabara at the time.
Later, in the fall of 1991, SNK Tokyo Development was closed and the team relocated to the Osaka headquarters.
During my time there, I was mainly involved in the development of titles such as Mutation Nation, Samurai Shodown, Super Sidekicks, Savage Reign, and the Sega Genesis version of Art of Fighting. I was responsible for character and background pixel art on these projects.
I hope to continue sharing memories and behind-the-scenes stories from those days. Thank you for your support.
โJMโ comes from โJ. MIKAMI,โ the name used in the staff credits of my early works."
I, JM, was with SAURUS from February 1995 to February 1997. SAURUS was established in part as a tax strategy for SNK, which was making tremendous profits at the time. All of its shares were 100% owned by SNKโs Executive Vice President, Nishiyama. I also believe it was meant to fulfill the promise of bringing the former SNK Tokyo development team back to Tokyo.
During my time there, I was mainly involved in the development of titles such as Pleasure Goal: 5 on 5 Mini Soccer and Shock Troopers.
After that, I joined Grams (the company that developed titles like QUOVADIS) at the invitation of a junior colleague from my SNK days, and I participated in the development of the Avalon Hill series. However, the company went bankrupt just six months laterโฆ
Former SNK / Saurus / GLAM / Camelot graphic designer Masashi Mikami on SNK and Saurus:
xcancel.com/JM_NewBreed/...
xcancel.com/JM_NewBreed/...
28.02.2026 16:30
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He is a mix of two references: Mad Bull 34 + Jean Valjean from the play Les misรฉrables (which explains why Haggar was the mayor).
game.capcom.com/cfn/sfv/colu...
x.com/neo_tarou/st...
28.02.2026 15:34
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And it's probably also well known the graffiti in Street Fighter 1 literally is him!
28.02.2026 11:07
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Bill Bull sprite
picture of Bill Craven
According to Akira Nishitani, Bill Bull from Final Fight was based on former Capcom USA VP of Sales & MarketingBill Craven.
xcancel.com/game7650/sta...
28.02.2026 08:40
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Note that some graphics were redone or added after Utata left for the US version.
28.02.2026 08:37
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image 1: Mai in a well-lit background
image 2: Mai in a darker background
In Fatal Fury 3, the characters' color palette varies depending on the lighting in the levels (dark or light).
xcancel.com/ryo_redcyclo...
28.02.2026 08:36
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an issue of Nintendo Power featuring Metal Storm on the cover
... which Utata discovered via a store in Akihabara that imported Western games, where he spotted an issue of Nintendo Power with Metal Storm on the cover. The game did well in the US and was finally released in Japan in 1992.
2/2
x.com/kurofunepai/...
x.com/kurofunepai/...
x.com/kurofunepai/...
28.02.2026 08:19
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