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Dan Reynolds

@dannthr

Senior Technical Audio Designer @Epic Games Secretary for @gameaudiodiversity.bsky.social Composer/Sound Designer. Hobbyist Animator, Painter, Writer, Game Developer. (He/Him)

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Latest posts by Dan Reynolds @dannthr

GADA members, mentors, and scholars at a restaurant table together

GADA members, mentors, and scholars at a restaurant table together

GADA is here at #GDC 2026!
๐ŸŽ“๏ธ Meet our 6 scholars, who received passes, travel stipends, and mentorship thanks to the support of our community and GDC
๐Ÿ• Stop by our CPK Fundraiser tonight
๐Ÿ‘‹ Let's chat about how we can make #GameAudio a more diverse and inclusive industry, together โค๏ธ
#GDCScholarImpact

10.03.2026 16:06 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Post image

๐Ÿš€ #GDC is Next Week! Join GADAโ€™s fundraiser with California Pizza Kitchen & Game Audio Denizens! ๐Ÿ•๐ŸŽฎ
๐Ÿ“… Tuesday, March 10
โฐ 5:30-9:30 PM
RSVP: www.groupraise.com/events/319404

We've helped 22 scholars across major industry events in 2025. Letโ€™s make a difference, one slice at a time! ๐Ÿ•๐ŸŽถ
#GameAudio

05.03.2026 20:47 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Portrait of GADA GDC Scholar Charlene Soo

Portrait of GADA GDC Scholar Charlene Soo

Welcome our GDC scholar Charlene Soo! ๐ŸŽถ
She is a Singaporean media composer and singer-songwriter based in LA. She's earned international recognition, finalist placements at the Music+Sound Awards, ScoreLive London, and the European Recording Orchestra Call for Scores! #GDCScholarImpact #GameAudio

08.03.2026 20:34 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Portrait of GADA GDC scholar Shawn Guo

Portrait of GADA GDC scholar Shawn Guo

Introducing GADA #GDC 2026 Scholar Shawn Guo! ๐ŸŽง
Shawn Guo is an audio and systems programmer based in Baltimore, originally from Sydney and Beijing. He is currently completing degrees in Computer Science and Music for New Media at Johns Hopkins University, [1/4]
#GDCScholarImpact #GameAudio

09.03.2026 04:59 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Portrait of GADA scholar Anthony Rumiche

Portrait of GADA scholar Anthony Rumiche

Welcome GADA #GDC Scholar Anthony Rumiche! ๐Ÿ”‰
Anthony specializes in sound design, with a Masterโ€™s degree in Music Composition with New Technologies and 5 years of experience! With Game Audio Perรบ he supports education and collaboration in the Latin American community. #GDCScholarImpact #GameAudio

09.03.2026 16:17 ๐Ÿ‘ 2 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Shows a chapter called "Making a Game" with three sections: "Getting Started [...] Adding Sound Effects [...]" and "Summary"

Shows a chapter called "Making a Game" with three sections: "Getting Started [...] Adding Sound Effects [...]" and "Summary"

Found this in a book on game dev, seems legit:

09.03.2026 07:10 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Hi everyone! We are looking for animators who will be attending GDC to volunteer as a buddy for our scholarship winners!

Weโ€™ll have a small social one evening (on us), & it would mean a ton to our scholars to have someone in the industry to meet & chat with.

Please reach out if you are interested!

03.03.2026 04:22 ๐Ÿ‘ 5 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Exploring TechAudioTools Content | Inside Unreal
Exploring TechAudioTools Content | Inside Unreal YouTube video by Unreal Engine

Eric and I did a livestream on it: www.youtube.com/watch?v=Xlwn...

02.03.2026 18:08 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Well it does.

02.03.2026 18:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Study sketches of 3 skulls. Charcoal and colored pencil on toned paper.

01.03.2026 18:37 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
New, free TechAudioTools lets you get serious with Unreal's MetaSounds - CDM Create Digital Music MetaSounds is a powerful platform for sound, synthesis, and procedural audio and music. And the price is right (free). But in the past, it had some gaps in out-of-the-box functionality. Epic has quiet...

Cool article from Peter Kirn about TechAudioTools: cdm.link/free-techaud...

01.03.2026 17:14 ๐Ÿ‘ 116 ๐Ÿ” 22 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Exploring TechAudioTools Content | Inside Unreal YouTube video by Unreal Engine

About to go live! www.youtube.com/live/Xlwnu0F...

Official Unreal Livestream!

26.02.2026 18:42 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

These were a lot of fun, I really enjoyed them!

I'm rusty now. Gotta get back into it. ๐Ÿ˜…

19.02.2026 07:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A sketch of many hands.

A sketch of many hands.

Another sketch of many hands.

Another sketch of many hands.

Yet another sketch of many hands.

Yet another sketch of many hands.

Also here's some more hand studies.

19.02.2026 06:05 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Study night with @meganimation.bsky.social focused on hand studies.

I decided to animate between a few of the references.

19.02.2026 06:03 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Video thumbnail

How Vaccines Work ๐Ÿงฌ๐Ÿงซ๐Ÿงช๐Ÿ”ฌ๐Ÿ’‰๐Ÿฅฝ

05.02.2026 17:00 ๐Ÿ‘ 5347 ๐Ÿ” 1855 ๐Ÿ’ฌ 51 ๐Ÿ“Œ 62

If you ran against him, it would be chaos!

14.02.2026 18:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Mary Poppins was a Time Lord, right?

And Burt was an alien companion attempting to affect an old Earth cockney, right?

14.02.2026 06:50 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

No one could have predicted the terrible cost of procedurally generating Will Smith eating spaghetti.

13.02.2026 18:32 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I agree it works, though there's a kind of nostalgic appreciation for the constraints of those older productions.

12.02.2026 04:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Audio rate modulation of filters at high resonance - how can I do it without things getting out of control? - MaxMSP Forum | Cycling '74 Audio rate modulation of filters at high resonance - how can I do it without things getting out of control?

Here's the original post: cycling74.com/forums/audio...

11.02.2026 20:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
[MetaSound] Custom XMod Filter Modal Test (no talking)
[MetaSound] Custom XMod Filter Modal Test (no talking) YouTube video by Dan Reynolds Audio

I also explored some modal synthesis with it. Here the audio signal is an impulse and the audio rate cutoff provides interesting timbral results.

www.youtube.com/watch?v=BZAY...

11.02.2026 20:26 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
[MetaSound] Custom XMod Filter Modulates Cutoff at Audio Rate (no talking)
[MetaSound] Custom XMod Filter Modulates Cutoff at Audio Rate (no talking) YouTube video by Dan Reynolds Audio

Experimenting with an State Variable Filter supporting audio rate modulation of cutoff frequency based on a post from the Cycling forums by Graham Wakefield.
I don't know much about filter design, but I was able to understand enough about buffers to get this working.

www.youtube.com/watch?v=VGUf...

11.02.2026 20:26 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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MetaSound Builder API in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community Learn how to procedurally author MetaSounds via Blueprint in Unreal Engine.

Awesome, I'm glad they're helpful!

When you get a chance, you should check out the MetaSound Builder API!

dev.epicgames.com/documentatio...

07.02.2026 18:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
meme picture stateing i am once again asking for you to submit a talk for our sonic landscape

meme picture stateing i am once again asking for you to submit a talk for our sonic landscape

Come be a speaker at Our Sonic Landscape. Our game audio conference in May.

www.oursoniclandscape.com

#gameaudio

04.02.2026 01:08 ๐Ÿ‘ 28 ๐Ÿ” 20 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Does this mean our perception of distant objects' size would eventually expand around us as they recede into the background radiation? Almost like a wide angle lens distortion?

Am I visualizing this correctly?

07.02.2026 03:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Wild!

07.02.2026 02:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Tech Audio Chat Ep 30: Salon Night (feat. Eric Buchholz, David Weaver)
Tech Audio Chat Ep 30: Salon Night (feat. Eric Buchholz, David Weaver) YouTube video by Dan Reynolds Audio

It was a lot of fun seeing all the different stuff folks were working on tonight!

www.youtube.com/watch?v=fk-V...

@ebuch.bsky.social

06.02.2026 04:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I feel like 'traditional' folks tend to misunderstand interactive media or are reductive of its opportunities.

I'm really curious how nonfiction narratives work in non-linear, interactive contexts. How is player agency handled and how does interactivity affect the perception of the subject matter?

05.02.2026 19:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
02.02.2026 16:46 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0