Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...
Structure
vec3 q,p;for(float d,i,l;l++<1e2;p+=normalize(round(FC.rgb)*2.-r.xyy)*d)for(q=p-8.,d=q.y,i=1e2;i>.4;i*=.3)q.xz*=.1*mat2(8,6,-6,8),d=max(d,min(min(q=i*.8-abs(mod(q,i+i)-i),q.y).x,q.z));o=vec4(1,1.2,1.4,1)-fwidth(ceil(p.z/.1));
New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs
I'm trying to figure out where to live next, and one big consideration is the climate. So naturally I made a tool that represents monthly average temperatures for cities as 3D rings so they can be compared more easily. Check it out: awjuliani.github.io/weather-expl...
Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...
This is a great introduction to differentiable / inverse rendering - rasterization specifically.
I've read through it and am currently working on implementing some things.
jjbannister.github.io/tinydiffrast/
here's my review of games that made me think about game design this year.
...and a short summary of what I learned about the art form from playing them.
#ArtAdventCalendar day 20. Already!
Here's an animation of a space elevator. Made with #Blender3d because of course.
#SciArt #spaceart
Please repost ๐
Hi! I'm working on SwitchTrack, a coordination puzzle game about switches, levers and minecarts! Check it out and wishlist here: ๐ฎ s.team/a/3916040 #indiegame #gamedev #solodev #indiedev
NEW GAME ANNOUNCEMENT ๐
PinKeep is a pinball deckbuilding roguelite โ Master the ball and flippers to collect resources and defeat your enemies!
Demo coming in January, wishlist now! ๐
play this
www.puzzlescript.net/play.html?p=...
Ganhamos o prรชmio de Melhor Indie Game da Amรฉrica Latina em 2025 no @indiegameawards.gg com o Pipistrello ๐ฅน๐
Muito obrigado a todos que jogaram e nos apoiaram! ๐ง๐ท
It seems a prediction so positive that feels like generated by an LLM.
Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic...
Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...
A importรขncia do Bolsa Famรญlia no socorro ร s famรญlias indรญgenas afetadas pela vassoura-de-bruxa nas lavouras de mandioca no Amapรก #GloboRural
A neat 3D example of fitting an oriented bounding box using the approximate first principal component method I wrote about. Note that in the bottom left corner there's a toggle button for comparing between the exact PCA (red) its approximation (green).
Nesta semana, comeรงa o recesso escolar. Como fiz no ano passado, neste semestre vou entregar material escolar a famรญlias de baixa renda da periferia do DF na volta ร s aulas. Quem quiser colaborar pode doar via pix: renatoradioacao@gmail.com, ou ajudar compartilhando.
A neat video about the basics of rasterization.
youtu.be/yyJ-hdISgnw?...
I started game dev before hardware accelerated 3d rendering, and back then, there was a lot more emphasis on how to efficiently write the pixels of a triangle.
Graphics Programming weekly - Issue 390 - May 4th, 2025 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 387 - April 13th, 2025 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...
aparentemente foi em toda a cidade
Graphics Programming weekly - Issue 384 - March 24th, 2025 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...
Exciting news! MegaSAM code is out๐ฅ & the updated Shape of Motion results with MegaSAM are really impressive! A year ago I didn't think we could make any progress on these videos: shape-of-motion.github.io/results.html
Huge congrats to everyone involved and the community ๐
Sure Jorge! I'll resume the git series in the next month!