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Adriano Gil

@sandmangil

Game AI Researcher & ML/VR/AR Dev | Interested in computer graphics & procedural content generation. He/him. ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ซ๐Ÿ‡ท๐Ÿ‡ง๐Ÿ‡ท๐Ÿ‡ฏ๐Ÿ‡ต adrianogil.github.io

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31.08.2024
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Latest posts by Adriano Gil @sandmangil

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Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...

17.02.2026 17:13 ๐Ÿ‘ 50 ๐Ÿ” 20 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Structure
vec3 q,p;for(float d,i,l;l++<1e2;p+=normalize(round(FC.rgb)*2.-r.xyy)*d)for(q=p-8.,d=q.y,i=1e2;i>.4;i*=.3)q.xz*=.1*mat2(8,6,-6,8),d=max(d,min(min(q=i*.8-abs(mod(q,i+i)-i),q.y).x,q.z));o=vec4(1,1.2,1.4,1)-fwidth(ceil(p.z/.1));

03.02.2026 21:33 ๐Ÿ‘ 64 ๐Ÿ” 14 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs

29.01.2026 12:22 ๐Ÿ‘ 164 ๐Ÿ” 30 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
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I'm trying to figure out where to live next, and one big consideration is the climate. So naturally I made a tool that represents monthly average temperatures for cities as 3D rings so they can be compared more easily. Check it out: awjuliani.github.io/weather-expl...

21.01.2026 18:57 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...

23.01.2026 14:32 ๐Ÿ‘ 50 ๐Ÿ” 17 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...

07.01.2026 16:03 ๐Ÿ‘ 53 ๐Ÿ” 24 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
TinyDiffRast A tiny course on differentiable rasterization.

This is a great introduction to differentiable / inverse rendering - rasterization specifically.
I've read through it and am currently working on implementing some things.
jjbannister.github.io/tinydiffrast/

02.01.2026 19:33 ๐Ÿ‘ 41 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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here's my review of games that made me think about game design this year.

...and a short summary of what I learned about the art form from playing them.

26.12.2025 02:17 ๐Ÿ‘ 162 ๐Ÿ” 16 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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#ArtAdventCalendar day 20. Already!

Here's an animation of a space elevator. Made with #Blender3d because of course.

#SciArt #spaceart

Please repost ๐Ÿ˜Š

20.12.2025 10:24 ๐Ÿ‘ 103 ๐Ÿ” 21 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 1
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Hi! I'm working on SwitchTrack, a coordination puzzle game about switches, levers and minecarts! Check it out and wishlist here: ๐ŸŽฎ s.team/a/3916040 #indiegame #gamedev #solodev #indiedev

27.11.2025 13:01 ๐Ÿ‘ 131 ๐Ÿ” 41 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 3
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NEW GAME ANNOUNCEMENT ๐Ÿ˜
PinKeep is a pinball deckbuilding roguelite โ€“ Master the ball and flippers to collect resources and defeat your enemies!

Demo coming in January, wishlist now! ๐Ÿ‘‡

11.12.2025 20:46 ๐Ÿ‘ 369 ๐Ÿ” 103 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 37

play this

www.puzzlescript.net/play.html?p=...

20.12.2025 22:24 ๐Ÿ‘ 7 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ganhamos o prรชmio de Melhor Indie Game da Amรฉrica Latina em 2025 no @indiegameawards.gg com o Pipistrello ๐Ÿฅน๐Ÿ’œ

Muito obrigado a todos que jogaram e nos apoiaram! ๐Ÿ‡ง๐Ÿ‡ท

19.12.2025 01:21 ๐Ÿ‘ 115 ๐Ÿ” 29 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 1

It seems a prediction so positive that feels like generated by an LLM.

21.12.2025 16:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...

18.12.2025 14:14 ๐Ÿ‘ 50 ๐Ÿ” 20 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...

08.12.2025 15:31 ๐Ÿ‘ 48 ๐Ÿ” 19 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic...

02.12.2025 14:00 ๐Ÿ‘ 65 ๐Ÿ” 20 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...

14.08.2025 20:35 ๐Ÿ‘ 107 ๐Ÿ” 33 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 3

A importรขncia do Bolsa Famรญlia no socorro ร s famรญlias indรญgenas afetadas pela vassoura-de-bruxa nas lavouras de mandioca no Amapรก #GloboRural

31.08.2025 11:39 ๐Ÿ‘ 185 ๐Ÿ” 55 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

A neat 3D example of fitting an oriented bounding box using the approximate first principal component method I wrote about. Note that in the bottom left corner there's a toggle button for comparing between the exact PCA (red) its approximation (green).

20.07.2025 17:01 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nesta semana, comeรงa o recesso escolar. Como fiz no ano passado, neste semestre vou entregar material escolar a famรญlias de baixa renda da periferia do DF na volta ร s aulas. Quem quiser colaborar pode doar via pix: renatoradioacao@gmail.com, ou ajudar compartilhando.

07.07.2025 11:44 ๐Ÿ‘ 326 ๐Ÿ” 128 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 6
Coding Adventure: Software Rasterizer
Coding Adventure: Software Rasterizer YouTube video by Sebastian Lague

A neat video about the basics of rasterization.
youtu.be/yyJ-hdISgnw?...
I started game dev before hardware accelerated 3d rendering, and back then, there was a lot more emphasis on how to efficiently write the pixels of a triangle.

30.05.2025 15:18 ๐Ÿ‘ 40 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 390 - May 4th, 2025 www.jendrikillner.com/post/graphic...

06.05.2025 14:00 ๐Ÿ‘ 76 ๐Ÿ” 19 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 387 - April 13th, 2025 www.jendrikillner.com/post/graphic...

14.04.2025 13:45 ๐Ÿ‘ 82 ๐Ÿ” 23 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...

01.04.2025 14:22 ๐Ÿ‘ 59 ๐Ÿ” 22 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

aparentemente foi em toda a cidade

03.04.2025 02:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 384 - March 24th, 2025 www.jendrikillner.com/post/graphic...

24.03.2025 14:21 ๐Ÿ‘ 73 ๐Ÿ” 22 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...

24.02.2025 14:40 ๐Ÿ‘ 71 ๐Ÿ” 23 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Exciting news! MegaSAM code is out๐Ÿ”ฅ & the updated Shape of Motion results with MegaSAM are really impressive! A year ago I didn't think we could make any progress on these videos: shape-of-motion.github.io/results.html
Huge congrats to everyone involved and the community ๐ŸŽ‰

24.02.2025 18:52 ๐Ÿ‘ 74 ๐Ÿ” 17 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

Sure Jorge! I'll resume the git series in the next month!

21.02.2025 00:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0