It was wonderful to speak for a few minutes and grab a photo! I forgot most of what I was going to say at the time, but: your talk was great in just the same way you are - genuine and heartfelt. I'm a games writer now and one of the first steps in that journey was playing Curse. Thank you again!
25.11.2025 09:17
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Layoffs always suck but to see people Iโve looked up to for years - who wrote, animated, edited, and brought to life so many stories and characters I love - hurts.
BioWare devs, thank you for bringing wonder, compassion, intrigue, and magic to millions of fans, me included. Weโre all in your corner
30.01.2025 00:22
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5 tongue-in-cheek game writing exercises that are a more realistic representation of what most game writers do (in my experience) than a branching dialog tree:
14.01.2025 17:57
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In case you missed this yesterday - this project is incredibly important and dear to me. The developer, @rasheedabueideh.bsky.social, is potentially in danger for insisting on making this game, but he refuses to back down because backing down would mean not telling this story.
29.11.2024 07:53
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Dorian, as he appeared in-game. This was the work of U Ri So, a character artist from Korea who'd just started at the time - Dorian and Cullen were her first big tasks, and boy oh boy did she knock it out of the park.
The reveal poster for Dorian, shows him casting a spell with a snowy wilderness and ruin background. I kind of love that he got the same staff here that Orsino had in DA2, which the writers referred to as "the Staff of Violation". For reasons unknown.
A screenshot from one of the Dorian romance scenes, with Dorian resting his head on the player's shoulder. At the end game, I think? So cute. I think this was Sarah Hayward's cinematic work? She did such a great job, and was so committed to doing the translation of story to screen justice.
CHARACTERS - Day Eight: Dorian
Now this is a fun one. It's no big secret I have a lot of feelings about Dorian, not least of which because he was my first (and only) gay male companion. There's a lot more to him than that, of course (as there should be), and it was quite a trip. So let's go!
27.11.2024 03:23
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Oooh super useful, thank you!
19.10.2024 19:00
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OK, I caved to peer pressure! I made it here!
I'm Lydia, I've been writing & designing for games for 6+ years (my biggest project to date being Dead Island 2 ๐งโโ๏ธ). Looking forward to watching on with awe/horror as this community is painfully re-birthed away from The Site We Shall Not Name!!
#GameDev
18.10.2024 17:43
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