Getting ready to take my game to Bring Your Own Game @glitchcity.bsky.social tonight. Looking forward to getting some feedback and meeting some other indie devs.
Getting ready to take my game to Bring Your Own Game @glitchcity.bsky.social tonight. Looking forward to getting some feedback and meeting some other indie devs.
Great! I'll keep you posted. Thanks.
I call it "Swapple" currently, but I think I will change that as it's already taken. You can see it here: bsky.app/profile/robo... It's not released yet, but I'm looking to do some playtesting in the next couple weeks if you're interested in checking it out early.
I haven't been documenting solutions to my puzzles as I go along. At one point, I wasn't sure if I had inadvertently changed the handling of certain edge cases, rendering a few puzzles unsolvable, or if I just couldn't figure them out anymore. Ultimately, I did manage to solve them.
I don't know if I could even name that many genres.
Could you add me please? Thanks!
Could I get added please?
Thanks
I'm currently making a web/ mobile puzzle game. Could I get added, please?
Could I get added, please?
Thanks! The second sentence is definitely true.
I keep thinking of "one more thing" I need to do before I start playtesting for real. I'd probably think of fewer things if I was less intimidated by the prospect of running a playtest.
Very relatable. In terms of features, my game has barely changed for the last year. But I think it's a lot more polished now. The 80-20 rule in action.
I loved the spinner and have wanted to make a game based on it for ages. Too bad it was so underutilized in TP.
Games I wanted to create as a kid: MMO strategy RPG with real-time combat.
Games I want to (and am) making now: you move blocks.
#gamedev
The universe is trying to convince me to add sound to my game this week.
I was under the impression that progressive web apps were cached locally somehow, so they didn't have to load everything all the time, granted I don't know much about them. Lack of drag support is a showstopper for my current project, though.
I'm thinking of forgoing native mobile app releases of my game in favor of a progressive web app. Had anyone done this with #Godot and how did it go?
I'm currently creating the puzzle game "Swapple" (working title) for web and mobile. Swap rows or columns to the star tiles and light them up.
#GodotEngine #indiedeveloper #puzzlevideogame