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Mason Stevenson

@namezaretaken

https://masonstevenson-dev.github.io/

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07.02.2024
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Latest posts by Mason Stevenson @namezaretaken

Really glad to hear my blog post helped you! Sending you a dm

02.04.2025 16:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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GAS Debugging Tools | Tutorial Unreal Engine provides a number of debugging tools for the Gameplay Ability System (GAS). This article covers the Gameplay Debugger, Visual Logger, GAS ...

My teammate wrote up a great tutorial on GAS (Gameplay Ability System) debugging tools, check it out! #UnrealEngine #UETips dev.epicgames.com/community/le...

17.02.2025 15:19 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Imagine you are dragging a window across infinitely repeating copies of your texture, arranged next to each other. When you drag the window to the right (i.e. ADD to the UVs), the appearance of motion is actually in the opposite direction!

17.02.2025 02:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Defining Custom Material Nodes with C++ and HLSL โ€” Mason Stevenson - Unreal Engine Generalist

New Blog Post: Ever wonder how you can create your own custom material expression nodes in Unreal?

www.exportgeometry.com/blog/definin...

#gamedev #techart #unrealengine #UE5 #shaders

10.01.2025 21:32 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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progress

#gamedev #techart #unrealengine #UE5 #shaders

10.01.2025 16:42 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP hex grid projection onto landscape. This is testing that the corners of each hex are properly calculated. Next task: draw lines between each corner point.

#gamedev #techart #unrealengine #UE5

06.01.2025 23:05 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh, awesome! Glad to hear it was helpful!

06.12.2024 22:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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PCG Difference Node Explained โ€” Mason Stevenson - Unreal Engine Generalist

A while back I went through the source code of the PCG Difference node line by line in order to understand why it doesn't always behave the way I expect. Finally got around to compiling my notes in a more readable format:

www.exportgeometry.com/blog/unreal-...

#gamedev #unrealengine #pcg #techart

19.11.2024 17:28 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I finally understand draw calls. I think. maybe.

16.11.2024 23:44 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Landscape: Gaea
Clouds: Houdini
Rendered In: Unreal Engine

#gamedev #techart #unrealengine #quadspinnergaea #gaea #houdini #houdinifx

30.09.2024 16:50 ๐Ÿ‘ 13 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Why do I get the feeling LinkedIn is constantly trying to extract training data from me?

27.09.2024 20:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I will be at Unreal Fest Seattle next week! Excited to catch a bunch of awesome tech talks!! ๐Ÿ˜

#unreal #UnrealEngine #UnrealFest #gamedev #techart

24.09.2024 15:49 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ‘‹

23.09.2024 14:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Techniques for Hiding Repetitive Terrain Textures In Unreal โ€” Mason Stevenson - Tech Art

Notes on terrain texture variation techniques in Unreal Engine:

www.exportgeometry.com/blog/unreal-...

#gamedev #techart #unrealengine #quadspinnergaea #gaea #houdini #houdinifx

21.09.2024 00:45 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Multibiome Landscape #1

Landscape: Gaea
Clouds: Houdini
Rendered In: Unreal Engine

#gamedev #techart #unrealengine #quadspinnergaea #gaea #houdini #houdinifx

19.09.2024 23:45 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh awesome, a .webp file!

-nobody ever

08.02.2024 17:26 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0