shidonski's Avatar

shidonski

@shidonski

Game Developer. Solo dev working on Oloo. Sometimes I like to draw. Open to work. Link: https://store.steampowered.com/app/4278310/Oloo/

242
Followers
216
Following
123
Posts
21.10.2024
Joined
Posts Following

Latest posts by shidonski @shidonski

Video thumbnail

We've done it. We've just hit the release button on our biggest game yet...

DEMON TIDES IS OUT NOW ON STEAM! AHHHHH!

An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!

19.02.2026 17:18 πŸ‘ 3365 πŸ” 1172 πŸ’¬ 97 πŸ“Œ 67
Video thumbnail

Finally have intro transition :D
#oloo #indiedev #gamedev

10.02.2026 19:32 πŸ‘ 18 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Didn't post for a while, have a lot to do. Was adding localization support, but localization still will be a problem for the future. Updated how I work with dialogs. And working slowly on assets for the forest area. Sneak peek of transition part.
#oloo #indiedev #gamedev

04.02.2026 21:59 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Thanks aha, appreciate it from you c:

04.02.2026 00:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

We open public playtest for Burn With Me! πŸ”₯

Demonic deckbuilder about an obsessed Teacher.
Animal occult university, cozy dread and eerie mysteries!
Also, you need to burn your cards. A lot.

store.steampowered.com/app/2954010

I live and breathe this game for a year already β€” please give it a go!

29.01.2026 14:14 πŸ‘ 35 πŸ” 9 πŸ’¬ 2 πŸ“Œ 4
Video thumbnail

Decided to make a little series of videos introducing some of the "friends". Will have more later!

#indiedev #gamedev #oloo

27.01.2026 19:15 πŸ‘ 38 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

Because I'm bad at marketing :D
Thank you!

27.01.2026 19:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Adding the hub room. Characters will appear here depends on conditions to chat. And orb collector always will be here to get your collectibles and reveal some information. Will probably work on visuals a of the room a bit more later.

#indiedev #gamedev #oloo

27.01.2026 13:44 πŸ‘ 25 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Thanks!

24.01.2026 13:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah, creating new content currently to have more things to throw around during marketing. Last trailer already a bit stale.

24.01.2026 05:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

New friend πŸ‘€
#indiedev #gamedev #oloo

24.01.2026 05:37 πŸ‘ 10 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Same here, Fable is one of my favorite series and huge part of it was art direction, everything felt like it's is a fable, sometimes grim but not trying to be serious. What I see right now worries me, but we will see.

22.01.2026 22:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image Post image

Put some work into visuals, now environment is a bit more interesting, I hope πŸ˜…

#indiedev #gamedev #oloo

22.01.2026 22:00 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Post image

Steam recommendations. I'm cooked compare to this giants, but I will do my best! πŸ˜…

#indiedev #gamedev #oloo

20.01.2026 16:40 πŸ‘ 11 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image Post image

Have finally update how I blur background. Now my life much easier :D

#indiedev #gamedev #oloo

20.01.2026 03:27 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Thank you!

18.01.2026 05:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks!

18.01.2026 03:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Made another optional platformer sequence since I have this hook mechanic. Can be easily missed or ignored, but it is fun :D

#indiedev #gamedev #oloo

18.01.2026 01:28 πŸ‘ 16 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
Video thumbnail

Today worked on technical debt I had for some time.
Before light was just 2 sprites on the character plus radial shadow sprite it was good enough for prototyping the look. Now I can have as many lights as I want.

#indiedev #gamedev #oloo

16.01.2026 22:04 πŸ‘ 20 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Trip is over, can go back to work. Added hiding bushes. Removed invincibility from dash because it was making everything too simple and easy to avoid most of the danger.

#indiedev #gamedev #oloo

15.01.2026 15:55 πŸ‘ 19 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Thanks, not much of it survived to this day, but idea was good, if I had more resources I wanted it to be more visually appealing like Ori.

11.01.2026 14:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image

Some of the first concepts way before I knew what I want from this game or the scope of it.
#indiedev #gamedev #oloo

11.01.2026 13:58 πŸ‘ 11 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Away from my PC for some times, so nothing new to show. But have some footage from the grayscale past.
#indiedev #gamedev #oloo

10.01.2026 18:41 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Post image

Got to 300+ may be it’s a small number overall, but to me it’s still a lot. I don’t have much of an audience to market the game, so to see 300+ gamers interested in the game I don’t even know how they found out about is wild. Thanks everyone!

#indiedev #oloo

07.01.2026 13:01 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Made birds head bigger so you can use it as a platform too, might rethink the design later.
#indiedev #gamedev #oloo

06.01.2026 22:31 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

It’s always takes me forever to figure out how to design levels.

At this point I go with the same route I do during drawing, I know what I want but not how until I start sketching something and get more ideas and improvements, may be not the ideal, optimal way, but that what works for me yet.

06.01.2026 01:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Working on the hook mechanic for the wheel, not sure how often it will be used, but could be fun when polished.

#indiedev #gamedev #oloo

04.01.2026 03:43 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Thanks for the support!

03.01.2026 03:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Oloo on Steam Oloo is a 2D physics-based platformer where you play as a little creature that is too squishy to be dangerous and too cute to be scary. Find out why you are in this falling-apart world and where you a...

Steam page is up!

store.steampowered.com/app/4278310/...

#indiedev #gamedev #oloo

02.01.2026 13:15 πŸ‘ 23 πŸ” 4 πŸ’¬ 0 πŸ“Œ 2
Video thumbnail

Adding vines, could be a bridge, blockage or a trap in the future. Work in progress.
#oloo #indiedev #gamedev

28.12.2025 19:11 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0