Screenshot thread of @NagaiIndustries on Twitter/X, that has now been deleted.
Tweet 1:
Hi, everyone! Here are some unpleasant insights into inKONBINI's development. Please, read the full thread and save these notes before they're gone. It's time some things were said. @IGN @Polygon @Kotaku @PCGamer @RockPaperShot @gamespot @Eurogamer @jasconschrier @patrickklepek
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Tweet 2:
To be clear, this thread isn't intended to harm the developers, who are mostly victims of the situation themselves. The only person this calls out is Nagai Industries' Studio Head: Dima Kluev, aka Dima Shen.
Tweet 3:
The public persona Dima projects -- that of a passionate developer and a die-hard Shenmue fan -- couldn't be further from the truth. The reality is far more toxic and disturbing.
Tweet 4:
Having seen him operate up close over the years, I feel obligated to expose him as a ruthless opportunist with a Machiavellian mindset and a toxic leadership style.
Tweet 5:
Harsh management isn't new to the game industry. But there's a common hope that indie studios avoid the worst of what plagues AAA development.
Tweet 6:
Indie teams are often viewed as havens of creativity, collaboration, and flat hierarchies. That might be true elsewhere, but not at Nagai Industries.
Tweet 7:
For years, this small team of around a dozen developers has endured a deeply dysfunctional workplace that mirrors some of AAA's worst practices.
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Tweet 8:
From needlessly long meetings (only recently scrapped), to extreme bureaucracy, micromanagement, public humiliation, and verbal abuse -- all coming from one person at the top.
Tweet 9:
It's also worth noting that employees at the studio don't receive any share of the game's profits -- something many would expect from a smaller indie team. Most are significantly underpaid, with average monthly salaries around $1,250.
Tweet 10:
On multiple occasions, Dima Shen (whose chosen alias coincidentally translates to "God") dismissed others' input entirely. He frequently declared his own opinion as superior in ways that were both arrogant and demeaning.
Tweet 11:
This wasn't just strict management. It was blatant mistreatment. You don't expect to be devalued in any workplace -- let alone in an indie studio meant to foster support.
Tweet 12:
He never walked back his language or tone. No apologies. No self-reflection. A typical response to feedback: "That's how I talk. You don't like it? That's not my problem." That's what people heard -- in private and in public.
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Tweet 13:
He also had no hesitation in cutting people loose -- whether they were burnt out, disagreed with him, or both. Many of you admire the visual style of the game, which has arguably been one of its main draws so far.
Tweet 14:
What you may not know is that the original artist and creative director was removed from the project shortly after the visual foundation was completed. Shen dismissed her without offering credit, residuals, or any future involvement. She's refused contact with him ever since.
Tweet 15:
Another accomplished artist, who led visual work on the game's announcement teaser, was also discarded after delivery. (Shen "let" him stay listed at the studio's LinkedIn, so he could keep their housing until he lands another job.) Let that sink in.
Tweet 16:
At times, team members were told to stop working with no warning or quietly replaced without notice. Some woke up to find access revoked, removed from chats, and often left completely unaware of their actual status at the studio.
Tweet 17:
This wasn't just clumsy communication -- it was a deliberate pattern. A system where decisions were made behind closed doors, with zero transparency or respect.
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You can delete the thread on twitter but you know what? The internet is forever. Not to mention, screenshots are a thing.
Responses disabled as I am just sharing the now deleted tweet thread.
Post 1 of 2. Images 1-4.
#inKONBINI #DimaShen #DimaKluev #IndieGame #Indie
14.05.2025 16:28
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Good translation shows respect to your devs, writers, and players around the worldโand it boosts your profit and brand image, too.
AI slop translations make your brand and game look cheap and uncaring, and is a spit in the face of all the devs that worked hard to make your game.
14.03.2026 05:58
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#ใใฟใใ #anime_eupho #้ฟใใฆใผใใฉใใขใ
14.03.2026 00:11
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Punished ๐
#้ญๆณๅฐๅฅณใซใใใใใฆ
#ใพใปใใ
13.03.2026 22:57
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Just three years after saying 'generative AI will replace the majority of [their] static content', Buzzfeed is in big trouble:
aftermath.site/buzzfeed-ai-ba...
14.03.2026 00:52
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Love Bites ๐ฉธ
13.03.2026 20:59
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LeiLei
13.03.2026 16:13
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Now in your podcatcher: SHELVED BY GENRE continues THE FELLOWSHIP OF THE RING, taking time to discuss our love of bathtime with the fellas, ominous hedges, and of course, the man himself, the greatest secret Peter Jackson was too cowardly to film: rangedtouch.com/2026/03/13/t...
13.03.2026 13:52
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Remember when Israel still had the shame to spin lies and put out statements that the children in the yoghurt factory were Hamas or Hezbollah or whatever they use to massacre tens of thousands of children as Western politicians claim Israel's "right to defend themselves".
14.03.2026 00:54
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Yikes, down from โnearly 30,000โ last year. Gee I wonder what happenedโฆ arstechnica.com/gaming/2026/...
14.03.2026 01:23
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ใชใณใชใณๅไบบ่ช๏ผๅ็ฎใฎ่กจ็ด็ตตใงใโ
#ไปไบไธญใซ้ๅป็ตตใใใใใฆใ
#ใชใณใชในใปใชใณใคใซ
#ใชใณใชใณ
13.03.2026 10:30
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ICE agents reveal daily arrest quotas and surveillance app in rare court testimony
Under oath, officers said they were told to make eight arrests a day and given special tech to help choose โtargetsโ
When a federal judge (finally) put ICE officers under oath, they admitted that they are given daily detention quotas and rely heavily on a Palantir-supplied AI tool to select targets, without warrants and without enough evidence to obtain one. They simply go into neighborhoods and round people up.
13.03.2026 18:55
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ๆช้ญใปใใๆใใพใใ๐๐ฟ
#ๆ็พใปใใ #illustration #้ญๆณๅฐๅฅณใพใฉใใใฎใซ
#MadokaMagica
13.03.2026 16:05
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๐นV6 ๐น
#ๅ้ณใใฏ #MikuWorldGallery
12.03.2026 15:00
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This is a good question to address, actually.
There's often an intuitive assumption that when a country runs out of money, its war effort will grind to a halt. That's how households and (sometimes) companies work.
But those assumptions are really frequently frustrated - countries can push on.
14.03.2026 04:13
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What is Doug Ford trying to hide?
13.03.2026 18:25
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Wada Arco drew Ouro Kronii's birthday merchandise this year.
She said she wanted her drawing to look flashy and "big" for everyone to enjoy. She thinks it turned out cute in the end.
Live: www.youtube.com/watch?v=qqi8...
Merch: shop.hololivepro.com/en/products/...
14.03.2026 04:57
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Marketing image of Public Access layout
Public Access is coming to Kickstarter March 17th! If you have a podcast, stream, blog or similar Iโd love to come talk to you about it! DM or reply here.
12.03.2026 13:26
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Jesus this is insightful banger after banger.
14.03.2026 03:15
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ใใกใฎใ
11.03.2026 09:29
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I will say this until I die: share the art you like. Share the weird art you like. Talk about the indie stuff you like. The world conspires to tell you that one voice doesn't matter and the world is 100% incorrect.
11.03.2026 15:09
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Two things can be true; this shit should be regulated, and this isn't actually about that and you should be opposed on that principle.
11.03.2026 17:00
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"They're just like Pokemon cards" maybe isn't the best defense with how fucked that market has been for years. That being said they're right that the age verification and tracking nonsense is appalling.
11.03.2026 16:59
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#ChaosHead
goth Kozupii
11.03.2026 15:01
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A fun cycle we've been locked in for 6-7 years now: AI company implies thing will happen, a load of experts point out thing can't happen as described, media spends six months talking about how thing will happen soon, AI company announces it's not actually trying to make thing happen. Rinse, repeat.
11.03.2026 16:50
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I wrote a thing: "How the greatest Japanese RPGs of the โ90s came to the West"
My debut at Washington Post explores the groundbreaking localization work of Richard Honeywood and Alexander O. Smith
re: yuji horii: read @aidanmoher.com about how square-enix was terrified he might quit games entirely b/c he didn't approve of translator richard honeywood's name for a horse in dragon quest iv
11.03.2026 17:13
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The frontpage of the Kickstarter for the IDW Godzilla RPG, which currently has $143,709 out of $60,000 pledged with 22 days to go.
Lee Smith
8 days ago
Will I also get a PDF of the rules? I'm not interested in the App thing you have, I avoid these.
EllenCollaborator
8 days ago
Hello Lee! Thank you for your question! The digital edition of the Kickstarter Exclusive Core Rulebook will be hosted on the IDW App. For licensing reasons, it will not be available as a PDF download. The IDW App is available for download on smartphones and tablets. I'm sorry we won't be able to offer the rules in your preferred digital format. I hope this helps!
Speaking of RPG kickstarters, this seems like a pretty big misunderstanding of how the current RPG scene works and I can't imagine it's going to be good for this game's long-term visibility when people who might be interested in giving it a try get told "okay first, you have to download the app"
11.03.2026 16:10
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