Spent today writing a new Scope Inspector for the Saneject rewrite.
Shows context + hierarchy (scope-only mirror of transform hierarchy, with other contexts grayed out), quick navigation to scope GameObjects, and shortcuts for various injection modes #Saneject #Unity3D
30.01.2026 18:56
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Small dev update: I've been deep in Saneject recently. Tails isn't dead though, just paused for a bit to focus on one project at a time. Once Saneject 1.0.0 is shipped, I'll be back on the VR snake π
#TailsVR #Saneject #Unity3D #GameDev #IndieDev
28.01.2026 15:12
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Working on an experimental graph/phase-based Saneject architecture to replace the current before 1.0.0: build graph, validate, resolve, inject, log. Same DI rules, but a very different system underneath that's easier to maintain and extend. Looking forward to sharing it soon!
16.01.2026 08:34
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Wrong Alexander, but I support any parallel universe where I write books about Bowie!
30.12.2025 16:50
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Saneject 0.21.0 beta is out. I thought I was this close to shipping 1.0.0. Found a minefield of context isolation edge cases instead π¬ So I rewrote the context isolation system. Scenes, prefab assets/instances, now totally siloed (optionally).
#Saneject #Unity3D #GameDev
17.12.2025 21:19
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Saneject 0.19.0 is out. The new batch injector is finally stable after lots of late night hacking. Dependency inject your entire Unity project at edit time in one click. Fast, predictable and quite the time-saver
π github.com/alexanderlar...
#Unity3D #Saneject #GameDev #IndieDev
29.11.2025 20:03
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Final feature before Saneject 1.0.0: a project wide batch injection window that injects all or selected scenes/prefabs in one click with full summary. Easily one of the most useful additions and a huge time saver once projects grow #Saneject #Unity3D #DependencyInjection
17.11.2025 14:01
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Great idea, looks like a pretty fun way to learn some morse code!
15.11.2025 18:32
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GitHub - alexanderlarsen/Saneject: Dependency injection the Unity way.
Dependency injection the Unity way. Contribute to alexanderlarsen/Saneject development by creating an account on GitHub.
Haven't posted about Saneject in a while, but I've been busy improving APIs, UX, inspectors, workflows, and binding tools + testing it in Tails. Itβs come a long way!
New v0.17.0 adds method injection ([Inject] on methods) and more.
π github.com/alexanderlarsen/Saneject
#Unity3D #Saneject
29.10.2025 19:58
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I'm looking forward to this one!
19.10.2025 10:32
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Made an auto player for faster testing. Who needs players when the game can play itself?
#TailsVR #GameDev #IndieDev #Unity #VR #VRDev #MadeWithUnity #IndieGameDev #Debugging
17.10.2025 14:05
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Trying to track down a dragon head jitter bug that doesnβt really show in the video - but itβs haunting me in VR.
#SendHelp #GameDev #Unity #VR #IndieDev #MadeWithUnity #VRDev #Debugging #IndieGameDev
16.10.2025 06:41
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Tell me about it. Nothing like updating ancient projects and watching all the dependencies explode π¬
10.10.2025 17:12
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a man sitting at a desk with a dell computer
ALT: a man sitting at a desk with a dell computer
Spent all day patching the recent Unity security vulnerability in Saneject, WordBaby, and a bunch of old itch.io games that no one plays. Thanks for the productive day, Unity!
#Unity3D #GameDev #IndieDev
10.10.2025 13:44
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This looks trippy in the best way!
10.10.2025 11:13
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Thanks a lot! Really glad you like it :)
10.10.2025 06:11
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π Tails (VR Snake) Dev Log #5. Back with a big under-the-hood change: now powered by Saneject, my editor-time DI framework for Unity. No more GetComponent chaos or fragile drag and drop. Clean DI structure with inspector visibility.
#TailsVR #Saneject #GameDev #Unity3D #VR #XR
07.10.2025 10:03
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π¨π§ Smashy Cubes. Made a silly Unity prototype for a job test that didnβt work out. Fling cubes, watch them shatter into hundreds of fragments, then get guilt-tripped by a robot vacuum into cleaning. Play here π alexanderlarsen.itch.io/smashy-cubes
#GameDev #Unity3D #IndieDev #PhysicsChaos
09.09.2025 07:56
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π¦ Add Git URL to UPM to get started:
github.com/alexanderlar...
21.08.2025 10:51
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Had enough of Unityβs half-serialized, half-GetComponent dependency spaghetti creeping into every class? ππ
π»ββοΈ
Saneject injects dependencies at editor-time: clean API, declarative rules, full Inspector visibility. No runtime container, no second lifecycle.
#Unity #GameDev #IndieDev #OpenSource
21.08.2025 10:51
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Unity AAA demo: green bean chases red bean. OK it looks awful, but it's actually a learning demo that ships with Saneject (Unity editor-time DI). Catch beans, learn DI!
π·οΈ v0.9.0 beta
π§© Unity 2022.3.12f1 β 6.2
π github.com/alexanderlarsen/Saneject
#Unity #Unity3D #GameDev #IndieDev #OpenSource
18.08.2025 10:04
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Thank you! Basically yes, it's rigged 3D models moving along a spline drawn by the controller :)
18.08.2025 04:58
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Saneject - Unity editor-time DI for serialized fields and serialized interfaces - now supports Unity 2022.3.12f1 and up. 225 automated tests on six Unity versions run on every git push. Zero manual testing before 1.0.0 release. Iβll sleep better now.
#Unity #Unity3D #GameDev #IndieDev #OpenSource
14.08.2025 10:45
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GitHub - alexanderlarsen/Saneject: Dependency injection that feels native to Unity. Resolve your dependencies in the Editor. No runtime container, no surprises.
Dependency injection that feels native to Unity. Resolve your dependencies in the Editor. No runtime container, no surprises. - alexanderlarsen/Saneject
βοΈ Saneject v0.7.0 update is out. Easy Unity DI with zero runtime overhead or second lifecycle. Injects dependencies in-editor into serialized fields (yes, interfaces too). Now with collection injection, advanced filtering, 225 unit tests, and more!
#Unity #GameDev #IndieDev #DI #OpenSource #XR
04.08.2025 11:53
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I like that idea! Any ETA on release?
16.07.2025 15:11
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Looks fun! It gives me Endless War vibes. I loved those games back in the... 2000s I think?
15.07.2025 17:36
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Saneject link for the curious. It's so new that Google hasn't indexed the repo yet github.com/alexanderlar...
08.07.2025 21:50
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I will let you know how it goes!
08.07.2025 21:43
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