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Paul Driver

@pauldriver

Director of Simulation, teacher trainer, digital materials author & artist. Interested in creativity, XR, AI, play, pedagogy, embodiment… All views my own.

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14.11.2024
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Latest posts by Paul Driver @pauldriver

It’s always been a false dichotomy but the framing can still be a useful awareness raiser to steer people from tech determinism and lead into simple descriptive frameworks like TPACK etc.

29.05.2025 19:21 👍 2 🔁 0 💬 0 📌 0

Staff workload is a thorny one. We have a spectrum of tools for developing immersive content. Some simple ones available at whole-institution level to very specialised kit used by our small digital sim team. We encourage staff to identify quick, high-impact wins with scope for adaptation and reuse.

29.05.2025 09:35 👍 1 🔁 0 💬 0 📌 0

The MDA framework is a solid place to start: users.cs.northwestern.edu/~hunicke/MDA..., then there are related but more descriptive frameworks on specific aspects of game design, such as "8 Kinds of Fun" worth checking out and considering through a pedagogic lens.

29.05.2025 09:30 👍 3 🔁 0 💬 1 📌 1
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Thanks for the lively and stimulating chat everyone at #LTHEchat!

28.05.2025 20:02 👍 3 🔁 0 💬 0 📌 0

I think the added value becomes clearer when dealing with topics that require the development of so-called "soft skills". VR is a great empathy builder, for example, and also brilliant for easing learners into more complex, authentic environments.

28.05.2025 19:59 👍 0 🔁 0 💬 0 📌 0

Starting small and combining a study of impact with the project can help to lay the groundwork for change

28.05.2025 19:57 👍 0 🔁 0 💬 0 📌 0

*HE

28.05.2025 19:56 👍 0 🔁 0 💬 0 📌 0

Showing before telling is often the best approach I've found. Working in he that often means curating or creating examples that will resonate and inspire academic teams from different domains.

28.05.2025 19:56 👍 2 🔁 0 💬 2 📌 0

Q6: I think introducing some basic game design concepts can be useful in training academic colleagues. Things like the MDA framework, for example: Mechanics, Dynamics, Aesthetics. #LTHEchat

28.05.2025 19:54 👍 2 🔁 1 💬 1 📌 0

I've realised that a lot of freedom and confidence to try new things comes with chunky funding grants 🙂

28.05.2025 19:51 👍 0 🔁 0 💬 1 📌 0

A well designed simulation is a good way to help students hit the ground running on any form of practice placement or live brief project. They provide a safe, repeatable space for learners to fail quickly, learn from mistakes and then try again.

28.05.2025 19:49 👍 0 🔁 0 💬 0 📌 0

Controversial for someone in my role, but I still think that VR headsets are not ready for deployment at scale. They're great for small, intense boutique experiences.

28.05.2025 19:48 👍 1 🔁 0 💬 1 📌 0

*LDs

28.05.2025 19:47 👍 0 🔁 0 💬 0 📌 0

We quickly realised that LTs and CDs often didn't have the necessary skillset for all aspects of immersive content development, so we hired from the gaming industry to complement our team.

28.05.2025 19:46 👍 2 🔁 0 💬 2 📌 0

There is a lot (a LOT) of trial and error involved in discovering what works in practice vs theory! Managers need to understand that there is a lot of discovery and that this is not wasted time

28.05.2025 19:45 👍 0 🔁 0 💬 1 📌 0

That's a great observation. Creative people with the overlapping skills of understanding pedagogy and technology affordances while also possessing some media production skills should be treasured!

28.05.2025 19:43 👍 1 🔁 0 💬 1 📌 0

In the training we provide for academic teams, we now try to introduce some elements of game design literacy, such as design frameworks.

28.05.2025 19:41 👍 2 🔁 0 💬 1 📌 0

At ARU, we've found that the bottleneck often sits on the academic side (due to lack of experience in writing for interactive media). After that, it's often been software over hardware.

28.05.2025 19:40 👍 0 🔁 0 💬 0 📌 0

We're also looking at how OSCEs (Objective Structured Clinical Examinations) might work in the immersive rooms, combining real equipment with digital surroundings, sounds and distractors

28.05.2025 19:38 👍 1 🔁 0 💬 0 📌 0

Developing these kinds of experiential materials is a very multidisciplinary endeavour

28.05.2025 19:36 👍 1 🔁 0 💬 2 📌 0

That's what we aim for, but it can be tricky to do in practice. Many of my academic colleagues are much more comfortable with PowerPoint and LMS-based digital materials. Moving to immersive approach can be quite a learning curve.

28.05.2025 19:35 👍 0 🔁 0 💬 0 📌 0

I totally agree. Once you get to know the affordances of the technology you can make informed decisions as to when it's best to use it or take a more traditional approach.

28.05.2025 19:33 👍 0 🔁 0 💬 0 📌 0

That sounds incredible. Very impressed. The technological challenges of managing VR headsets and content on that scale are huge!

28.05.2025 19:30 👍 1 🔁 0 💬 0 📌 0

I agree. I think a well designed role play is a good example of low/no-tech immersive learning. The technology can build on that by providing a lot of visual/situational context to bring the activity closer to real-world situations outside the classroom

28.05.2025 19:29 👍 1 🔁 0 💬 1 📌 0

Humans are very expensive, but we still use actors to play standardised patients, for example. The initial investment of time and money for digital content development is more long term, as you can often use the same resource hundreds of times over several years.

28.05.2025 19:27 👍 0 🔁 0 💬 1 📌 0

It's tough from a pedagogic standpoint to make sure every learner is actively and meaningfully engaged, though perhaps easier in some ways that with headsets as you can design for a lot of peer interaction.

28.05.2025 19:26 👍 0 🔁 0 💬 1 📌 0

Not so much with games, as I work mainly in healthcare scenarios where we have to be careful not to trivialise what could be life or death (at least for a virtual patient). We have used the immersive rooms for things like assessing and building resilience for operating department practitioners.

28.05.2025 19:23 👍 2 🔁 0 💬 0 📌 0

Hi fidelity immersion could just involve actors and some props (as I see quite often in social work scenarios)

28.05.2025 19:19 👍 1 🔁 0 💬 1 📌 0

Hi Nathalie. Paul joining from (finally) sunny Bury St Edmunds (Suffolk)

28.05.2025 19:15 👍 1 🔁 0 💬 0 📌 0
person in front of waterfalls with double rainbow during daytime. Text outlining LTHEChat arrangements overlaid

person in front of waterfalls with double rainbow during daytime. Text outlining LTHEChat arrangements overlaid

2 days to go before the #LTHEchat this week!
This week we will feature @pauldriver.bsky.social who will discuss
Immersive Learning

Check out the blogpost for more details: lthechat.com?p=7196

26.05.2025 14:06 👍 7 🔁 5 💬 0 📌 0