Skywalker Sound Interactive Sound folks T
Skywalker Sound and Cerebral Fix speaking about co-developing with sound and music in the @audiokinetic.bsky.social Theater at #GameAudioGDC
Skywalker Sound Interactive Sound folks T
Skywalker Sound and Cerebral Fix speaking about co-developing with sound and music in the @audiokinetic.bsky.social Theater at #GameAudioGDC
Ready for Day 1? Todayโs Lineup:
- Brutal Dreams: Co-Developing with Sound & Music
- Civilization VII Mixing: A Sound Strategy
- From Studio to Style
- Beyond Menu Loops: The Interactive Music of Wildgate
๐๏ธ FREE!
๐ AMC Metreon 16
๐ Details: hubs.ly/Q046p5x60
#Wwise #GameAudioGDC
Today at 10:30am!
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.
Our "Whatโs Next" panel lineup is now complete! Huge thanks to Nicholas Bonardi for joining us!
5 perspectives.
1 moderator.
0 GDC badges required ๐
๐ AMC Metreon
๐๏ธ Thursday, 2:30pm
๐๏ธ FREE!
Make sure you RSVP: hubs.ly/Q0462B5N0
#GameAudio #Wwise #GameAudioGDC
Haptics Studio + Wwise: The New Standard in Modern Haptics. 1:45 pm. James Kneafsey, Andrew Lazdins.
Next week, join James & Andrew from Meta for "Haptics Studio + #Wwise: The New Standard in Modern Haptics" ๐ฎ And stick around after the presentation for live demos in the community space!
๐ AMC Metreon 16
๐๏ธ FREE (No GDC pass needed)
๐ RSVP: hubs.ly/Q045WD6n0
#GameAudio #GameAudioGDC
Go behind the scenes of Super Farming Boy with Toni Leys and see how music and soundscapes capture the passage of time through robust dynamic audio systems!
๐ฑ hubs.ly/Q045NvGG0
#Wwise #GameAudio @tonileys.bsky.social
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Damian Kastbauer.
Whatโs one part of the audio pipeline you wish you could "fix" forever? ๐ง๐
Join us next Thursday for a candid discussion on the current state of #GameAudio & the road ahead.
๐ AMC Metreon 16
๐๏ธ FREE Entry (No GDC pass needed!)
๐ RSVP: hubs.ly/Q045M-970
#GameDesign #Wwise #GameAudioGDC #GDC2026
Designing for Touch: On Haptics. James Kneafsey, Andrew Lazdins, Eric Vezzoli, Masatoshi Miyakawa, Damian Kastbauer.
Join us next Thursday for a dedicated panel on #haptics advocacy, authoring & interactivity. Weโll dig into the "why" and "how" of tactile design!
๐ AMC Metreon 16
๐๏ธ FREE Entry (No GDC pass needed!)
๐ RSVP: hubs.ly/Q045MZfQ0
#GameDesign #GameAudio #Wwise #GameAudioGDC #GDC2026
Don't want to miss this!
Pierre Cady & Stanislas dโArnoux de Fleury take a technical look at the sound design & music for Candellum. Explore frequency allocation, #Wwise integration & dynamic mixing in a top-down hack 'n' slash!
๐ฏ๏ธ Read more: hubs.ly/Q045Ccxb0
#GameAudio #UnrealEngine #UE5 @candellumgame.bsky.social
Iโll be doing a session on the audio of Cairn, with live gameplay and commentary, moderated by Alistair Hirst. Weโll explore how climbing Foley and an organic breathing system replace the traditional stamina bar, while spatial mixing further enhances immersion. Hope to see you there!
We're so excited!! ๐ฅณ๐
Thank you for sharing ๐ซถ
Cairn: Audio Feedback and Immersion. Martin Stig Andersen, Alistair Hirst. March 12th, 2026.
Next week, join Audio Director @martinstig.bsky.social & moderator @alistairhirst.bsky.social for an in-depth exploration of the sound of Cairn, featuring live gameplay with commentary!
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE Entry
๐ RSVP: hubs.ly/Q045fh2k0
#GameAudioGDC @thegamebakers.com #GameAudio
Beyond Menu Loops - The Interactive Music of Wildgate. Maclaine Diemer. March 11th, 2026.
Join @maclaine.bsky.social next week as he details his process of creating the score for Wildgate, from pitch to final in-game playback!
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE (no GDC pass needed!)
๐ RSVP: hubs.ly/Q045dKkG0
#GameAudioGDC @dreamhaven.com @playwildgate.com #GameAudio
From Studio to Style: The Fundamentals of Working in Immersive Audio. Erik Foreman.
From Studio to Style: The Fundamentals of Working in Immersive Audio ๐
Next week, join Erik Foreman as he digs into studio acoustics, calibration essentials, mixing techniques & more!
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE (No GDC pass required!)
๐ RSVP: hubs.ly/Q045dyb-0
#GameAudioGDC #GameAudio
Civilization VII Mixing: A Sound Strategy. Kadet Kuhne, Dmytro Nebesh, Joseph Marcus, Dylan Escalona-Sandoval. March 11th, 2026.
Ever wonder how Civilization VII handles the chaos of thousands of real-time audio events?
Next week, join Firaxis Games' audio team & learn about scalable #Wwise systems, core mix philosophies & more!
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE Entry
๐ RSVP: hubs.ly/Q045bFDr0
Brutal Dreams: Co-Developing with Sound & Music. With Kevin Bolen, Tom Brosnahan, Chelsea Rapp, Bill Rudolph, Megan Frazier, Nathan Moody. March 11th, 2026.
Ready for #GDC2026?
Join us March 11th for "Brutal Dreams: Co-Developing with Sound & Music" & discover how developers CerebralFix & Skywalker Sound approach game development for an original IP.
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE Entry
๐ RSVP: hubs.ly/Q045bggB0
#GameAudioGDC #Wwise #GameAudio
GDC's just around the corner! ๐๏ธโจ
We'll be back at the AMC Metreon with:
๐ฎ #Wwise developer presentations - Skywalker Sound, Cairn, Civ VII, haptics, and more!
๐บ Private documentary screening
๐ค Karaoke!
All FREE to attend - no GDC pass required! Make sure you RSVP: hubs.ly/Q044XHxh0
#GameAudioGDC
Back by popular demand, a new session of our Interactive Music with #Wwise workshop is now open! ๐ถ
In this workshop, you'll learn how to design adaptive music systems that enhance gameplay using Wwise 2025.1
Register now before it fills up again!
๐
March 26th - 1 pm to 5 pm ET: hubs.ly/Q044h_d10
Jump into 2D run-and-gun Neon Inferno! ๐ซโจ Gonzalo talks dynamic audio systems, from playback parameter randomization, to diegetic sound spatialization, syncing audio to their "Bullet Time" mechanic & more: hubs.ly/Q044ShQx0
#GameAudio #Wwise @zenoviainteractive.bsky.social
@retroware.bsky.social
Wwise
Check out Rhys Anthony's short video series on #Wwise 2025.1! A fantastic glance at some of the new features & improvements - from the Media Pool, to the improved Parametric EQ plug-in, Dynamic Dialogue, the new Dual-Shelf Filter, and so much more!
๐ www.youtube.com/playlist?lis...
#GameAudio
This week on the blog, Antoine Vachon dives into turning design constraints into creative music design opportunities in Hell Is Us.
๐ Give it a read: hubs.ly/Q043W1cX0
#GameAudio #Wwise
Time is running out to join our new Wwise Profilers workshop! โ
Learn how to bridge the gap between QA & the audio department from real-world industry case studies on how to troubleshoot with #Wwise 2025.1!
๐
March 5th 2026 - 12 pm - 4 pm ET
Sign up now!
www.audiokinetic.com/en/community...
Wwise 2025.1 at a glance
Curious about #Wwise 2025.1 but havenโt had a chance to dive in? Get caught up with this 10-minute "at a glance" overview!
๐ Media Pool & Similar Sound Search
๐ ๏ธ Merging and Renaming Hierarchies
๐ New Dual-Shelf Filter
โ๏ธ And more!
Watch here: hubs.ly/Q043skfw0
#GameAudio #GameDev
Join Audiokinetic in San Francisco during #GDC2026!
What have we got lined up? An exclusive private screening, #Wwise developer presentations... and (of course!) karaoke! ๐ค๐ถ
๐๏ธ All FREE to attend! Learn more: hubs.ly/Q0434wj-0
See you in a few weeks! #GameAudioGDC
Learn all about The AK Custom Panner, a new plug-in for #Wwise that allows sound designers to break free from fixed channel layouts and map audio precisely to the physical reality of their installation!
๐ Read more: hubs.ly/Q0433b0p0
This week on the blog, Romain Raynal writes about enabling direct synchronisation between REAPER and #Wwise with ReaperToWwise, a script developed by Mark Hasselbalch.
Give it a read! hubs.ly/Q04305LR0
#GameAudio
Drag/ Drop from Media Pool to DAW ๐, Sidechain Source | Filtering | Object Processing, WAAPI Cursor Set/ Move, and ๐Bug Fixes, Community Reported ๐Bug Fixes.
Also, New AK Custom Panner plug-in to create custom speaker position configurations for audio busses. www.audiokinetic.com/en/public-li...
Livestream was a blast!
The Europa Universalis V - WUOA replay is chaptered-up for easy navigation including: Making the World Come Alive, Play Style Agnostic Adaptive Music, Action Meters & Music Dynamics featuring Wwise Project deep-dives and Gameplay examples throughout.
Check it out ๐โจ