Slay the Spire 2's concurrent Steam players just hit 179,456, the highest ever for any roguelike.
When StS1 first launched back in 2017, it had 193 concurrent players.
That's a 92,982% increase, meaning StS3 is on track to hit 166,861,777 concurrent players by 2035. ๐ช
06.03.2026 00:31
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It's lovely to see all the community celebrate a studio's success โจ
07.03.2026 00:52
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"Like scraping mold off a wall and realizing itโs scraping back." I feel like there's a backstory
06.03.2026 20:28
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Fixed TWO long-standing bugs in my Lines & Trails 3D addon!Trails sometimes made weird jaggies, and also used to linger around waaaaay past their time limit. All fixed now. Thanks @qbieshay.bsky.social for pointing me in the right direction. ๐
#GodotEngine #gamedev #indiedev
04.03.2026 21:28
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Hey psst ๐ put it on a particle and multiply the angle by INSTANCE_CUSTOM.y
18.02.2026 14:54
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Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
16.02.2026 15:33
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Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers โ especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changesโฆ It's a total shitshow. #godotengine
16.02.2026 09:03
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The first #Godot release with Drawable Textures is HERE! AHHHHHH
Extremely pumped to see what people do with these (also very ready for a lot of feedback.) If you see this and play with these at all, tag it #GodotDraws - I'd love to be able to follow everyone's work!
14.02.2026 02:37
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You know you're an adult when you realize adults aren't adults
12.02.2026 19:46
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I found your posts very motivating and fun! I love the energy of "I saw this silly idea online and in actually dedicating time to it now". I think it's great. And I think shaming a content creator for making content is wild, especially when it's quality content! I love seeing the progress โจ
11.02.2026 12:43
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๐ hmu for vfx
08.02.2026 12:38
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PR stands for pull request! That's how on GitHub you submit your code to be integrated in a project. Got lab calls them merge request.
08.02.2026 07:45
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Thank you โจ
21.01.2026 22:02
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Happy to announce that Evil Trout Inc. is now a Corporate Silver level sponsor of the Godot Development Fund. Even though the engine is free, it takes a tremendous amount of work to build and maintain, and our company's success has been built on top of it.
21.01.2026 16:18
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Really nice upgrade โจ
21.01.2026 22:01
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Have you heard of "oxygen not included"?
11.01.2026 09:48
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Nothing like kids to stress test your game
19.12.2025 20:14
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Are instance uniforms on the table? Because I'd do either the world position approach (if the objects not move) or instance uniforms
19.12.2025 19:02
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Support the development of Godot! Donate Now
This has been a great year for the engine, but there are still a lot of things we would love to do.
If each person visiting our website donated โฌ5, we could hire 5 more developers to work on Godot full-time.
๐ fund.godotengine.org
02.12.2025 17:17
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TIL that elevator pitch is actually about elevators
11.11.2025 07:55
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Dev snapshot: Godot 4.6 dev 3 โ Godot Engine
Rocking a new look!
Godot 4.6 dev 3 completely overhauls SSR and the impact it's had on the overall visuals in the engine is insane.
This is one of the biggest leaps forward the engine has taken visually in a while!
godotengine.org/article/dev-...
github.com/godotengine/...
06.11.2025 15:24
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Tis really cool btw ^^
01.11.2025 17:40
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For a sec i thought it was one of your 2d things and I was losing my mind
01.11.2025 17:28
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Gameplay VFX - Starlight Re:Volver, Ilaria (QbieShay) Cislaghi
Misc gameplay effects made for the game Starlight Re:Volver
Gameplay effects i made for #StarlightReVolver!
That teleport effect is one of my favorite of all times ๐ฅฐ
#VFX #RealtimeVFX #GameDev #Unity3d
www.artstation.com/artwork/5WxwOg
27.10.2025 13:36
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Ren - Starlight Re:Volver VFX, Ilaria (QbieShay) Cislaghi
Character VFX i made for Starlight RE:Volver's character Ren
Are you ready for another explosion of color? Green this time ๐
Here's the VFX i made for Ren, a character in #StarlightReVolver
Check it out on artstation www.artstation.com/artwork/eRN4vY
#RealtimeVFX #VFX #GameDev
22.10.2025 08:45
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Kira - Starlight Re:Volver, Ilaria (QbieShay) Cislaghi
Character VFX i made for Starlight RE:Volver's character Kira
Published another piece on artstation of the VFX i made for #StarlightReVolver !
Beams and hearts and crystals!
www.artstation.com/artwork/a05D...
#RealtimeVFX #VFX #Gamedev
20.10.2025 16:45
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TerraBrush running in Godot 4.5 WITHOUT C# ๐!
All features are ready now, I'm just doing the final tests!
Wanna help me test it?
#GodotEngine #gamedev #indiedev
05.10.2025 04:36
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Our FIRST MAJOR UPDATE is live!
this patch addresses things like:
๐ฅ combat re:work & gameplay changes (+improved solo experience)
๐ฎ gamepad & steam deck support
๐ world conflict & our first antagonists?!
read about our update below!
23.09.2025 21:08
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STARLIGHT RE:VOLVER IS COMING TO EARLY ACCESS AUGUST 27, 2025
Watch our release date trailer feat. IRyS for our new original song โWaiting for Meโ โจ
19.08.2025 00:36
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We made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc...
It runs fast enough to use on every save on a laptop.
Please give it a try, and let us know if you encounter any issue!
23.09.2025 10:25
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