The details are super worth it, looks really cool!
The details are super worth it, looks really cool!
βͺWe're happy to announce that the Cannon Keep Demo is **out now**!
Cannon Keep combines Backpack Battles with Tower Defense! Build a city block by block with LOTS of guns and defeat hordes of mechs!
Check out the demo and leave a review!
store.steampowered.com/app/4437800/...
#indiegame #gamedev
We are organizing our own industry conference: Gamespace! | 8. + 9. October 2026
The Gamespace Conference will bring together the international gaming industry in Zurich, Switzerland, for two days from 8 to 9 October 2026!
FOR FUTURE ANNOUNCEMENTS SIGN UP HERE: gamespace.ch
Trailer !!! Announcement !!!
We released the steam page of Blessed be the chamber, a roguelite twist on russian roulette. Add it to your wish list now. π₯³
#indiedev #indiegames #swissgames
For selling some kind of currency symbol could work, like the dollar symbol for example. And hopefully that will be enough to differentiate the two :). Have a good weekend!
Awee heck yeah! Line goes up and so does the dopamine!
Ooh, thats super cool of you! Will be submitting wretched lead in the next days <3
The arrows seem pretty abstract symbols for buying and selling, maybe something closer to the concept of buying and selling symbolically could help?
It's too early in the morning to give me such an absolute fright, aarghh
An absolute gem of a game that throws you back to being a silly lil kiddo
It got recommended to me yesterday and was on the watchlist anyway, now it's a must watch. Looks really interesting ^^
We're back with a new project!
A 2D towerdefense game where you mine resources in a polluted wasteland and upgrade your city with different building blocks to survive the night.
Check out the demo here:
itch.io/wretched-lead
#gamedev #indiedev
That sounds like a pretty interesting mechanic where players might choose a language they don't understand so they are "stronger" but because they might not understand all descriptions they would be using effects they don't fully comprehend + it adds an interesting language learning aspect :)
Now thats cooking!
Thats also be a fantastic way of showcasing the overconsumption of resources by richer countries, basically highlighting the disparity by showing how low the actual average is.
Also four suns sounds very terry pratchet-y to me, haha.
Oh wow, the rolling hills look b e a u t i f u l. I cannot even begin to comprehend how to make that π
Could go in many pretty cool directions, especially when thinking about people being part of a larger goal or using it to educate about the resources we use for our daily modern lifes.
-robin
Why does this remind me of the messenger so much? What a wonderfull track!
Even without fancy particle effects, collecting crystal shards and enemy loot is already quite satisfying!
#screenshotsaturday #screenshotsunday #gamedev #indiedev
All over the surface of the planet, strange tornadoes appear. They are surrounded by a massive wall of dust and seem to be powered by a powerful source of energy. What dangers will await you inside of it?
#screenshotsaturday #gamedev
While precious resources scatter the lands of our Dual Perspective Strategy & Action game, there are also hives full of angry bugs and critters! Luckily, rockets beat rock!
#screenshotsaturday #screenshotsunday #gamedev #indiedev
The image portrays shaders malfunctioning in a game. A black sphere in the middle of the screen with layered rings switching from blue to cyan and a black outline. The sphere is distorted towards the bottom as if some gravity was pulling at it. 6 rocks of which only their outline can be seen create a u which frame the black hole. On the top middle of the screen is a health bar which is not affected by the shader error.
Sometimes weird stuff happens when reworking what you already have. This time around our screen got sucked into the vortex by the shader gods, they do not seem to listen to our prayers.
#gamedev #screenshotsaturday #indiedev
Speaking of bouncing rockets... here are some rocket modules we've been cooking up! The possibilities are endless (if you can't count higher than 27)!
#gamedev #screenshotsunday #indiedev
Approaching the storm is a dangerous feat in our drone combat strategy/action game... Although it ain't so hard if you have rockets bouncing all over the place!
#screenshotsaturday #gamedev
We've prototyped a video showcasing how our planets mega-storm might create different feeling areas. If you don't like sand because it's course, rough and gets everywhere this planet might not be for you... except if you're up for an adventure?
#screenshotsaturday
Hmm, that's a pretty interesting interpretation of a leg, seems a bit explosive if you ask meπ€. Gotta love finding legacy stuff in your own asset database, reminds you of all the decisions made along the way (feeling nostalgic).
The cockpit of the harvester is the center of your journey in our Dune-inspired survival game.
From there you will plot a course across the alien desert, and steer a drone to defend your moving home!
#screenshotsaturday #gamedev
Sometimes all you need is to see the world from a different perspective...
#GameDev #indiegame
which one of you made my harvester spin like that? absolutely outrageous stuff I tell you!
We are a serious studio and we will RESPONSIBLY juggle rockets into whoever's face we want!
Hi!
We're Studio Brainflick, and we just released a combat prototype for an upcoming project on itch!
bsky.app/profile/brai...