Christian Doyle's Avatar

Christian Doyle

@samurairabbit

Manc video man. Occasionally makes #BoardGames vids at: https://www.youtube.com/dicehard Used to write about video games. Now making a game (more details soon... ish) #GameDev #IndieGame #TTRPGS

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29.10.2024
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Latest posts by Christian Doyle @samurairabbit

Former England cricket captain Michael Vaughan stopped me in the street and asked me for directions.

13.06.2025 08:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Would any mutuals be up for playtesting a prototype I've been working on the last couple of weeks? Would like to get some feedback before spending any more significant time on it.

Chuck me a DM in you're interestedπŸ™‚

06.06.2025 15:13 πŸ‘ 1 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Hi mate, just open for mutuals at the minute.

Will definitely reach out to you for the next round of testing. You're on the list πŸ™‚

06.06.2025 15:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Would any mutuals be up for playtesting a prototype I've been working on the last couple of weeks? Would like to get some feedback before spending any more significant time on it.

Chuck me a DM in you're interestedπŸ™‚

06.06.2025 15:13 πŸ‘ 1 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Same. Also, TIFO my writing process and game dev process are the same.

18.05.2025 13:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

TV show idea:

Video game themed quiz show hosted by Henry Cavill. We can call it Geralt of Trivia.

04.05.2025 09:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Smoking there seems to be a thankless task.

02.04.2025 11:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They do if you have shouty poems.

14.03.2025 12:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Surely they can't fire you for making puns?

14.03.2025 12:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Always respected Pam. She didn't take crepe from anyone.

04.03.2025 10:57 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Thanks Peter. Redundancy isn't fun, but hopefully something good will turn up soon πŸ™‚

28.02.2025 10:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hi everyone, I am now looking for work.

I am interested in a junior dev position in or around Manchester, UK.

I have experience with C#, Visual Basic, SQL, JavaScript, jQuery and HTML/CSS. I also build games in my spare time using C# and Unity.

If you could share, I would really appreciate it πŸ™‚

28.02.2025 10:42 πŸ‘ 0 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Gladius from Lucas Arts.

Tactical gladiator combat with mythological creatures. Bliss.

20.02.2025 15:02 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

TEN YEARS?

*immediately crumbles into dust*

06.02.2025 11:31 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Jesus. Twister in Donegal right now.

24.01.2025 07:58 πŸ‘ 2596 πŸ” 603 πŸ’¬ 128 πŸ“Œ 56

Time for a solitaire MMO.

Wait...

21.01.2025 14:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ah, this is glorious πŸ™‚

08.01.2025 08:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is bloody marvellous.

07.01.2025 11:27 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

True. Dug out my inherited AD&D books to try and run a one shot using the OG rules.

Yeah, that isn't going to happen πŸ˜…

07.01.2025 11:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The villain tease at the end as well. Such a bloody shame we likely won't see a sequel.

07.01.2025 09:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That's a really good point actually. Thanks Dario, I'll definitely consider merging the two together.

03.01.2025 14:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Characters have a chance to dodge to avoid damage completely and also have a chance to block attacks to reduce damage further, but I'm still playing with whether this should be a percentage or flat reduction.

Any thoughts on this? How do you work out damage in your games?

#GameDev #IndieGame

03.01.2025 10:34 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If the target is vulnerable to the damage type, then the damage is actually increased before the AV reduction is applied:

Damage = ((CS * DC) * (1 + Vulnerability)) - Armour Value

#GameDev #IndieGame

03.01.2025 10:34 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

And finally, we take armour into account. Armour Value provides a flat damage reduction and is applied last:

Damage = ((CS * DC) * (1 - Resistance)) - Armour Value

#GameDev #IndieGame

03.01.2025 10:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Then we take into account damage resistance. If the target is resistant to the damage type, then their resistance is removed from damage as a percentage:

Damage = (CS * DC) * (1 - Resistance)

#GameDev #IndieGame

03.01.2025 10:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Characters have a Combat Skill which determines their base power in combat.

Abilities have a Damage Coefficient float which determines the percentage of Combat Skill is delivered as damage to the target. The more powerful the ability, the higher the DC.

Damage = CS * DC

#GameDev #IndieGame

03.01.2025 10:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Let's talk about how damage is calculated in The Game.
(Caveat: still very much work in progress.) A thread:

#GameDev #IndieGame

03.01.2025 10:32 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Done :)

31.12.2024 09:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
a man is reading a book titled hair and football Alt: Brian Clough is reading a book titled hair and football

Valiant effort.

29.12.2024 17:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I mean, it's legally acceptable at 11am.

27.12.2024 12:11 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0