Former England cricket captain Michael Vaughan stopped me in the street and asked me for directions.
Former England cricket captain Michael Vaughan stopped me in the street and asked me for directions.
Would any mutuals be up for playtesting a prototype I've been working on the last couple of weeks? Would like to get some feedback before spending any more significant time on it.
Chuck me a DM in you're interestedπ
Hi mate, just open for mutuals at the minute.
Will definitely reach out to you for the next round of testing. You're on the list π
Would any mutuals be up for playtesting a prototype I've been working on the last couple of weeks? Would like to get some feedback before spending any more significant time on it.
Chuck me a DM in you're interestedπ
Same. Also, TIFO my writing process and game dev process are the same.
TV show idea:
Video game themed quiz show hosted by Henry Cavill. We can call it Geralt of Trivia.
Smoking there seems to be a thankless task.
They do if you have shouty poems.
Surely they can't fire you for making puns?
Always respected Pam. She didn't take crepe from anyone.
Thanks Peter. Redundancy isn't fun, but hopefully something good will turn up soon π
Hi everyone, I am now looking for work.
I am interested in a junior dev position in or around Manchester, UK.
I have experience with C#, Visual Basic, SQL, JavaScript, jQuery and HTML/CSS. I also build games in my spare time using C# and Unity.
If you could share, I would really appreciate it π
Gladius from Lucas Arts.
Tactical gladiator combat with mythological creatures. Bliss.
TEN YEARS?
*immediately crumbles into dust*
Jesus. Twister in Donegal right now.
Time for a solitaire MMO.
Wait...
Ah, this is glorious π
This is bloody marvellous.
True. Dug out my inherited AD&D books to try and run a one shot using the OG rules.
Yeah, that isn't going to happen π
The villain tease at the end as well. Such a bloody shame we likely won't see a sequel.
That's a really good point actually. Thanks Dario, I'll definitely consider merging the two together.
Characters have a chance to dodge to avoid damage completely and also have a chance to block attacks to reduce damage further, but I'm still playing with whether this should be a percentage or flat reduction.
Any thoughts on this? How do you work out damage in your games?
#GameDev #IndieGame
If the target is vulnerable to the damage type, then the damage is actually increased before the AV reduction is applied:
Damage = ((CS * DC) * (1 + Vulnerability)) - Armour Value
#GameDev #IndieGame
And finally, we take armour into account. Armour Value provides a flat damage reduction and is applied last:
Damage = ((CS * DC) * (1 - Resistance)) - Armour Value
#GameDev #IndieGame
Then we take into account damage resistance. If the target is resistant to the damage type, then their resistance is removed from damage as a percentage:
Damage = (CS * DC) * (1 - Resistance)
#GameDev #IndieGame
Characters have a Combat Skill which determines their base power in combat.
Abilities have a Damage Coefficient float which determines the percentage of Combat Skill is delivered as damage to the target. The more powerful the ability, the higher the DC.
Damage = CS * DC
#GameDev #IndieGame
Let's talk about how damage is calculated in The Game.
(Caveat: still very much work in progress.) A thread:
#GameDev #IndieGame
Done :)
I mean, it's legally acceptable at 11am.