Hey I found this today and it helped me immensely. Seriously thanks
Hey I found this today and it helped me immensely. Seriously thanks
The sound sounds really cool and unique
Love the color palette
Ooo this looks really good
Metal Warriors, 1995
#pixelart #retrogaming #snes #lucasarts
Megaman Legends art style is so appealing. Interested in exploring this aesthetic
Looks great!
Good morning bluesky!
Have some pixels
Syndicate, Bullfrog, 1993
Still amazing looking
#pixelart #retrogaming
My introduction to video games: Shufflepuck Cafe (1989)
#retrogaming #classicgames #mac #pixelart
I don't have any animation on my profile yet so here are some stupid walk cycles I did a while ago.
My 1bit adventure game
#pixelart #gamedev
At a certain point, you have to jam everything into a subviewport
Pixel art editing in SimCity 2000 Urban Renewal Kit (SCURK), 1993
#pixelart #retrogaming #simcity #citybuilder
hello bluesky!
#pixelart
SimCity 2000 graphics are still amazing
#pixelart #retrogaming #simcity #citybuilder
Marathon Infinity in-game map looks so good. Levels: Acme Station, Aye Mak Sicur, Poor Yorick, Thing What Kicks
#retrogaming #marathon #bungie #leveldesign
Hello everyone, I'm super happy to see the game dev community moving over here, let's build something nice! π
I'll have some game-related things to share soon, in the meantime here's a 3D project, a recreation of Gauguin's studio on the Te Fenua Γnata islands. All done in Blender!
Autumn is wonderful.
#voxel #pixel #art #gamedev
I'm seeing a lot of artists active on here now that Twitter changed it's terms which I love! If any #artist sees this, please give some feedback or thoughts and if you like the art direction maybe share it with other artists you know!
#gamedev #indiegame #art
Updated Mario resprites originally made for the NES Peach resprite challenge
#nintendo #mario #resprite #NES #pixelart #γγγη΅΅
Superb graphics: A-10 Attack, 1995
#lowpoly #retrogaming #flightsim #mac
Oh woah - really pinging some core memories with that one
Peaceful (?) vibes
#pixelart #indiegames #indiedev #gamedev
Relevant part of the shader code:
void fragment() {
vec4 tex = textureLod(map_texture, UV, 0);
ivec2 map_coord = ivec2(tex.rg * 255.0);
COLOR = texelFetch(colours_texture, map_coord, 0);
COLOR.a = tex.a;
}
The shader looks at a sprite sheet containing color data that corresponds to the pixel coordinates (x,y) of a skin image. In this case, the selected pixel is at (5,22) in the skin texture. Then I can just draw a simple and clear skin texture to paint
New unit skin shader allows for quick customization of sprites in an image editor:
#godot #madewithgodot #indiegames #indiegaming #gamedev
Spectre, 1991, Peninsula Gameworks
#lowpoly #vectorgraphics #retrogaming
Yeah, you'd basically draw out this spreadsheet looking thing and it would patch your game to play the scenario you built. Later on you could include your own custom graphics! Very futuristic 30 years ago.
Wolfedit (Wolfenstein 3D Mac editor)
#gamedev #mac #retrogames