We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles!
Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.
We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles!
Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.
Ha, fantastic, thanks Chris! My WebGPU implementation is nearly there as of a couple days ago, so this should hopefully help resolve some lingering instabilities! bsky.app/profile/jure...
โSurfel-based global illumination on the web, using three.js and WebGPU.โ So much good stuff here by @juretriglav.bsky.social โ demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time.
juretriglav.si/surfel-based...
Working on a #WebGPU implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time.
Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added!
#threejs #webgpu #javascript #raytracing
The #WebGPU global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_.
Making a #WebGPU implementation of Lucas Alber's Markov Chain Path Guiding GI paper
To celebrate Culture Week, which culminates on the 8th of February, when Slovenia celebrates Preลกeren day - after our greatest poet France Preลกeren - the Poezije (Poetry) app is free worldwide. ๐ธ๐ฎ ๐
apps.apple.com/us/app/poezi...
V tem tednu praznovanja slovenske kulture, ki bo svoj vrhunec doseglo 8. februarja, na praznik naลกega najveฤjega pesnika Franceta Preลกerna, je aplikacija Poezije brezplaฤna. ๐ธ๐ฎ ๐
apps.apple.com/us/app/poezi...
New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs
Screenshot of Slovenian poetry iOS app, combining tags
Screenshot of Slovenian poetry iOS app, building a personal library
Slovenian poetry app, reading a poem by Kosovel
Which, of course (and the data is very clear on this), is completely the wrong way to do apps. Why does it feel so damn good then?
Made an app, biggest library of Slovenian public domain poetry, >3k poems, >90 authors, now #1 paid app in Books category & #2 overall in my country. No ads, no subscriptions, no in-app purchases, no tracking, no accounts - just a one time price for a great app.
apps.apple.com/si/app/poezi...
Another #Siggraph, another tech crush. This time itโs surfels! โค๏ธ๐๐
Iโm presenting at SIGGRAPH with @ibrews.bsky.social Thursday at 10:15!
Late night #BCON24 afterburner. The idea being that you write some compute shaders, run them in real time through the Python API, then make that data "real" with geometry nodes. PR to Blender that enables this is coming soon.
Some hacking at #BCON24, a million cubes driven in real time by compute shaders exposed in the Python API.
Thinking of going a bit further with my WebXR entry for this yearโs #js13k. Not too much, just a bitโฆ
js13kgames.com/2024/games/t...
First conference in a long time that I could take a train to! Started in Ljubljana, 6 hours later I was/am in lovely Vienna. If anyoneโs at #AWE2023, letโs meet and talk XR :)
Gave my #JS13K entry a life of its own: 1k257.com
If you ever played Galcon then this concept should be familiar, but now in 3D and #WebXR VR.