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Jure Triglav

@juretriglav

WebXR, WebGPU, neural graphics. https://juretriglav.si/

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25.07.2023
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Latest posts by Jure Triglav @juretriglav

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We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles!
Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.

07.03.2026 22:08 ๐Ÿ‘ 85 ๐Ÿ” 22 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1

Ha, fantastic, thanks Chris! My WebGPU implementation is nearly there as of a couple days ago, so this should hopefully help resolve some lingering instabilities! bsky.app/profile/jure...

08.03.2026 11:31 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Surfel-based global illumination on the web Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering...

โ€œSurfel-based global illumination on the web, using three.js and WebGPU.โ€ So much good stuff here by @juretriglav.bsky.social โ€” demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time.

juretriglav.si/surfel-based...

02.03.2026 14:23 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on a #WebGPU implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time.

27.02.2026 23:26 ๐Ÿ‘ 17 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added!

#threejs #webgpu #javascript #raytracing

25.02.2026 13:26 ๐Ÿ‘ 17 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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The #WebGPU global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_.

19.02.2026 23:35 ๐Ÿ‘ 25 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Making a #WebGPU implementation of Lucas Alber's Markov Chain Path Guiding GI paper

12.02.2026 15:50 ๐Ÿ‘ 31 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Poezije App - App Store Download Poezije by Jure Triglav on the App Store. See screenshots, ratings and reviews, user tips, and more games like Poezije.

To celebrate Culture Week, which culminates on the 8th of February, when Slovenia celebrates Preลกeren day - after our greatest poet France Preลกeren - the Poezije (Poetry) app is free worldwide. ๐Ÿ‡ธ๐Ÿ‡ฎ ๐ŸŽ‰
apps.apple.com/us/app/poezi...

02.02.2026 09:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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V tem tednu praznovanja slovenske kulture, ki bo svoj vrhunec doseglo 8. februarja, na praznik naลกega najveฤjega pesnika Franceta Preลกerna, je aplikacija Poezije brezplaฤna. ๐Ÿ‡ธ๐Ÿ‡ฎ ๐ŸŽ‰

apps.apple.com/us/app/poezi...

02.02.2026 09:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs

29.01.2026 12:22 ๐Ÿ‘ 164 ๐Ÿ” 30 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
Screenshot of Slovenian poetry iOS app, combining tags

Screenshot of Slovenian poetry iOS app, combining tags

Screenshot of Slovenian poetry iOS app, building a personal library

Screenshot of Slovenian poetry iOS app, building a personal library

Slovenian poetry app, reading a poem by Kosovel

Slovenian poetry app, reading a poem by Kosovel

Which, of course (and the data is very clear on this), is completely the wrong way to do apps. Why does it feel so damn good then?

10.09.2025 19:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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โ€ŽPoezije โ€ŽPoezija v sodobni in dostopni obliki. Veฤ kot 3800 pesmi, 90+ slovenskih pesnikov in pesnic, tematske zbirke in napredno iskanje โ€“ vse dostopno tudi brez internetne povezave. - Pesem dneva: vsak dan...

Made an app, biggest library of Slovenian public domain poetry, >3k poems, >90 authors, now #1 paid app in Books category & #2 overall in my country. No ads, no subscriptions, no in-app purchases, no tracking, no accounts - just a one time price for a great app.

apps.apple.com/si/app/poezi...

10.09.2025 19:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Another #Siggraph, another tech crush. This time itโ€™s surfels! โค๏ธ๐Ÿ’š๐Ÿ’™

15.08.2025 21:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Iโ€™m presenting at SIGGRAPH with @ibrews.bsky.social Thursday at 10:15!

10.08.2025 15:01 ๐Ÿ‘ 4 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Late night #BCON24 afterburner. The idea being that you write some compute shaders, run them in real time through the Python API, then make that data "real" with geometry nodes. PR to Blender that enables this is coming soon.

25.10.2024 22:02 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Some hacking at #BCON24, a million cubes driven in real time by compute shaders exposed in the Python API.

25.10.2024 11:13 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The Dandelion Wars A game in the js13kGames 2024 competition. Play it now!

Thinking of going a bit further with my WebXR entry for this yearโ€™s #js13k. Not too much, just a bitโ€ฆ

js13kgames.com/2024/games/t...

17.10.2024 14:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First conference in a long time that I could take a train to! Started in Ljubljana, 6 hours later I was/am in lovely Vienna. If anyoneโ€™s at #AWE2023, letโ€™s meet and talk XR :)

24.10.2023 06:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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1257 Samalas: The Game A WebXR game orignally built for the JS13K game jam.

Gave my #JS13K entry a life of its own: 1k257.com
If you ever played Galcon then this concept should be familiar, but now in 3D and #WebXR VR.

24.09.2023 20:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0