π’ New paper CVPRβ―25!
Can meshes capture fuzzy geometry? Volumetricβ―Surfaces uses adaptive textured shells to model hair, furβ―without the splatting / volume overhead. Itβs fast, looks great, and runs in real time even on budget phones.
π autonomousvision.github.io/volsurfs/
π arxiv.org/pdf/2409.02482
05.05.2025 13:00
π 32
π 21
π¬ 1
π 1
AWESOME course (with videos) π¨ #MachineLearning for Inverse #Graphics with @vincentsitzmann.bsky.social πͺ
Includes a lecture on Gaussian Splatting Course: www.scenerepresentations.org/courses/2023...
19.04.2025 19:09
π 27
π 3
π¬ 0
π 0
I will be presenting Gaussian Garments next week at #3DV2025
Thursday, March 27, evening poster session, poster #17
Don't miss!
20.03.2025 15:56
π 1
π 0
π¬ 0
π 0
π Project: eth-ait.github.io/Gaussian-Gar...
π Paper: arxiv.org/abs/2409.08189
π§βπ» Github: github.com/eth-ait/Gaus...
20.03.2025 15:50
π 0
π 0
π¬ 0
π 0
Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photo-Realistic Appearance from Multi-View Video
Project page for Gaussian Garments
It was an amazing collaboration between @ethzurich.bsky.social and MPI-IS
Thanks to: Boxiang Rong, Wenbo Wang, michael-j-black.bsky.social, Bernhard Thomaszewski, Christina Tsalicoglou, Otmar Hilliges.
20.03.2025 15:50
π 0
π 0
π¬ 1
π 0
The reconstructed garments can then be combined into complex multi-garment outfits.
π Here we drape five garments on top of each other and simulate them together with ContourCraft, our previous work.
20.03.2025 15:50
π 0
π 0
π¬ 1
π 0
Then, it optimizes the garmentβs appearance. The appearance is represented by an albedo Gaussian texture and an appearance model that predicts lighting effects.
π Note that the shadows and specular effects are predicted by the appearance model and are not baked into the texture.
20.03.2025 15:50
π 0
π 0
π¬ 1
π 0
First, the Gaussian Garments pipeline reconstructs the geometry of a garment and registers it to multi-view videos.
The registration procedure uses 3D Gaussian splatting and can successfully register highly dynamic sequences.
20.03.2025 15:50
π 0
π 0
π¬ 1
π 0
πππ Happy to announce that the code for our paper Gaussian Garments is now public!
Link: github.com/eth-ait/Gaus...
Gaussian Garments uses a combination of 3D meshes and Gaussian splatting to reconstruct photorealistic simulation-ready digital garments from multi-view videos. π§΅
20.03.2025 15:46
π 14
π 2
π¬ 1
π 1
Graph Transformers (GTs) can handle long-range dependencies and resolve information bottlenecks, but theyβre computationally expensive. Our new model, Spexphormer, helps scale them to much larger graphs β check it out at NeurIPS next week, or the preview here!
[1/13]
#NeurIPS2024
05.12.2024 19:58
π 65
π 14
π¬ 1
π 1
Writing a good scientific paper
For those who missed this post on the-network-that-is-not-to-be-named, I made public my "secrets" for writing a good CVPR paper (or any scientific paper). I've compiled these tips of many years. It's long but hopefully it helps people write better papers. perceiving-systems.blog/en/post/writ...
20.11.2024 10:18
π 260
π 64
π¬ 4
π 8