Would you all like another teaser of my upcoming boomer shooter creator? Alright! #gamedev
Would you all like another teaser of my upcoming boomer shooter creator? Alright! #gamedev
Life is a beach! I added tiny beaches to our game. The islands are generated procedurally so I needed to figure out how to detect the beaches and how much to push the vertices out.
#gamedev #indiegames #beespace #beachlife
Would be cool to see a sports stadium, just with an empty field inside it that can be customized to be whatever, maybe? π€·
shows 8 different space bee characters in profile standing in t-pose
shows 8 different space bee characters from the front standing in t-pose
shows 5 different space bee characters
Our amazing artists Vikar Mar and Willem create some great retro 80s bee characters for our game Bee Space. #indiegames #artwork #gamedev #beespace
Hey listen! I think our boy, Owen, deserves some attention here. He's done a lot of cool projects, has a ton of experience and is super nice and easy to be around!
Can we get him some reposts and #gamedev attention? ππ
Fallax, a VR film from Iceland, directed by Owen Hindley, produced by Huldufugl.
Still from music video for Harmonic Dream Sequence by Dustin O'Halloran, by Owen Hindley
MOTET audio-visual show performing live in Harpa, Reykjavik
Awards poster for Kassinn, a VR theatre experience by Huldufugl, directed by Owen Hindley
Hey Bluesky! I'm currently looking for new projects, if anyone needs help with :
- Unity dev (particularly XR, immersive or installation-based work)
- TouchDesigner and other GLSL-based shenanigans
- LED lighting design & Arduino / ESP-32 noodling
- Technical direction
I'd love to be that help β¨
Quick note: please be mindful when leaving negative reviews on Steam as they can heavily impact a game's score. If you have questions or need support, reviews aren't the best place. Opening a discussion thread helps everyone. Reviews are best kept for sharing your experience!
All praise the HypnoBee!
This is what our game looks like behind the scenes π οΈπ₯
#gamedev #indiegame
If you're in game development, and you're not following @kenney.nl, you are missing out on some incredibly cool and friendly #gamedev tools, along with all the countless of FREE assets he's made.
Check out this sound tool he's working on π
Cosy looking!
A small, cure, grassy hex based island with human artifacts including a piggybank, teddybear, broken glasses and a googlie eyed rock with grass hair.
Shows a small, cute grassy hex based island with humar artifacts including a banana phone, purple sutter shades and a polorid camera.
Happy Friday everyone! π
Leaving you with some concept art from our art director, Vikar Marβhuman artifacts youβll discover in the cozy game weβre working on, Bee Space.
#indiegame #deckbuilder #cozy
Congrats on the one year! π
Platformer Kit has been updated! π Now includes 5 animated characters plus 5 additional objects to use in your game worlds. The pack is completely free, for everyone, to use for any purpose!
kenney.nl/assets/platf...
RICH MAN DEATH RADIATION is something that'll stick with me for a while
Please steal my loading screen ideas using cellular automata:
Incredibly cold take: every game engine should come with a 1Γ1 transparent png by default π€·ββοΈ
Spiral room breakdown πͺοΈ
#pixelart #indiedev #GameMaker
Oops we forgot to put a βpick one of three thingsβ in our incremental esport parody game on launch but fixed it with free dlc
We have been adding characters to our cozy deckbuilder. This is our shopkeeper. Say hello to my little friend!
We were incredibly happy to welcome Harry Krueger, Game Director on Returnal, to the very first ReykjavΓk Game Summit. In a fireside interview with Ari ArnbjΓΆrnsson from Developer Relations at Epic Games, the core message was simple and powerful: gameplay comes first.
Hægt verður að prófa alls 8 nýja leiki sem nemendur HR Ñ BSc-stigi hafa verið að þróa undanfarnar tvær vikur.
At RGS 2025, independent game dev Kim StrΓΆm spoke candidly about his experience marketing his game Penguin Heist and utilizing memes to crack the front page on Reddit multiple times. The central idea he works from is that if something worked once to gain traction it is likely to work again later.
Winter Mullenix (@winwin.bsky.social) is the lead Narrative Designer on EVE Online at @ccpgames.com. At ReykjavΓk Game Summit 2025, she offered a deep look at how narrative structure can shape the way players think, feel, and respond.
This was such a good #gamedev talk, we should all be taking notes on how to finish games like students! The pottery example in this thread is such a good point!
At ReykjavΓk Game Summit 2025, @loa-gunnars.bsky.social, game designer and adjunct instructor at Reykjavik University, shared a refreshing perspective drawn from her experience teaching game design and working with students.
This was a great talk and left me with some great points to learn from. Thanks @hashimusashi.bsky.social and @gamemakersiceland.bsky.social !
ReykjavΓk Game Summit 2025 kicked off with @hashimusashi.bsky.social, Game Design Director on EVE Online at @ccpgames.com, sharing a talk called '23 Years of Game Design's Untaught Lessons'.
So a cool thing happened today! The local #gamedev in Iceland gathered to allow the public to see and play their recently released games, as well as those still in development.
Kind of like a local games expo, only it's the first time we ever do this!
It's from Effulgence RPG store.steampowered.com/app/3302080/...