A purple event graphic with the date “June 26, 2026” at the top right. Below it are six horizontal game key art banners: Discountry, Happy Bastards, Hydroneer, Outbound, Recur, and Roadside Research. Farther down is a smaller banner for Void Crew. At the bottom left, white text reads “Portside Game Assembly – Mentoring Sessions at the Networking Brunch.”
Join our @portside-game.bsky.social Networking Brunch as a mentee: Start-ups, solo developers, and newcomers on their way to commercially releasing a game can exchange ideas with Portside participants who will share their experiences in the games industry. Apply here: portsideassembly.com/mentoring/
10.03.2026 13:49
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If you’re attending #GDC2026, we’d love to connect. ➡️ calendly.com/photon-engin...
Photon is heading to San Francisco. We’re bringing the latest updates for multiplayer developers, including Photon Fusion for Unreal, Godot, Unity, and more.
#GDC #Multiplayer #GameDev
06.03.2026 08:41
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Photon Quantum Physics Basics #1 - Colliders, Physics Bodies & Layer Matrix
YouTube video by Photon Engine
The new video about our Photon Quantum Physics is now live.
This episode introduces the fundamentals of Quantum’s deterministic physics system.
It’s meant as a foundation for the upcoming physics tutorials.
youtu.be/MPGH-ndzLZk?...
#gamedev #PhotonQuantum #Unity #multiplayer
05.03.2026 10:24
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Catmarine on Steam
Catmarine is a 2-4 player co-operative, chaotic, typing game. Type to navigate through an ocean world with your cat submarine, the Catmarine! Use the various terminals inside of the Catmarine to maneu...
Three days. A game jam. Online multiplayer.
Now Catmarine has a live Steam Demo and is part of Steam Next Fest. store.steampowered.com/app/4258450/...
Built during the Arctic Game Jam Catmarine is a chaotic co operative typing game inside a 2.5D cat submarine.
#multiplayer #indie #gamedev
24.02.2026 13:10
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Save 40% on Paddle Paddle Paddle on Steam
Paddle through pain. Solo or co-op. One paddle each. Lava everywhere. You’ll fall. You’ll scream. You might cry. Good luck and embrace the salt.
Mateo started Paddle Paddle Paddle on his own with a random idea and a lot of determination.
The game took off and now he’s launched his first DLC.
Always great to see solo devs stick with it. @zoroarts.bsky.social
store.steampowered.com/app/3570070/...
#multiplayer #indiedev #gamedev
20.02.2026 12:10
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Photon Fusion Inspector Tutorial – Visual Debugging & Optimization
YouTube video by Photon Engine
Just published a new video on Fusion Inspector for Photon Fusion and walk you through practical workflows.
If you're building multiplayer games in #Unity this will seriously improve your debugging workflow.
🎥 Watch here: www.youtube.com/watch?v=IKsB...
#UnityMultiplayer #GameDev #IndieDev
13.02.2026 15:40
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Making multiplayer simple for developers - Interview with Photon Engine CTO Christof Wegmann
YouTube video by Mobidictum
Multiplayer games look effortless. They aren’t.
In our latest interview with @mobidictum.bsky.social, we share lessons from 20+ years building Photon Engine, now supporting 1.5B+ monthly active players across mobile, PC, console, and VR.
www.youtube.com/watch?v=PPL1...
#gamedev #multiplayer
12.02.2026 13:13
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Photon Quantum Tutorial | View Framework & Entity Views Explained
YouTube video by Photon Engine
New video published! We break down the Photon Quantum View Framework and how simulation data flows into #Unity using Entity Views, events, cameras, and UI.
Perfect if you want clean separation between gameplay logic and presentation in multiplayer games.
youtu.be/HRcbBwX5HGU
#indiedev #gamedev
06.02.2026 14:26
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How to Handle Projectiles in Photon Fusion 2 (Shared Mode)
YouTube video by Photon Engine
We just put out a new video on handling projectiles in Photon Fusion (Shared Mode).
If you’re building multiplayer shooters or action games in Unity, this might save you some trial and error.
🎥 Video: youtu.be/UuQoAQ6DOd0
#GameDev #Unity #PhotonFusion #Multiplayer #Networking
29.01.2026 11:03
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Implement Different Weapons in a Multiplayer Game | Photon Quantum (Data-Driven Polymorphism)
YouTube video by Photon Engine
Learn how to implement multiple weapon types in a deterministic multiplayer game using data-driven polymorphism.
We extend the free Quantum 2D Platformer sample and show how to move weapon logic into Asset Objects.
▶️ youtu.be/IYU1hx1pZhM?...
#multiplayer #tutorial #video #gamedev
26.01.2026 13:41
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Supporting a persistent realm with precise combat, deterministic simulation, complex AI behavior and seamless drop in play is a hard technical challenge, and it is exactly the kind of problem Quantum was designed to solve.
23.01.2026 09:21
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The focus is on long term cooperation rather than temporary sessions, with combat, loot, and progression designed around teamwork. It also introduces smarter and more challenging enemies, new AI behaviors, and friendly fire, encouraging coordination and role based play.
23.01.2026 09:21
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This update introduces a shared cooperative experience where up to four players inhabit the same persistent realm. Progress, crafting, housing, and world changes are shared, and the realm remains accessible even when the original creator is offline.
23.01.2026 09:21
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We want to congratulate the team at Moon Studios on the release of the Together Update for #NoRestfortheWicked. We are especially proud that this shared world experience is built on Photon Quantum and we have been working on this with the team since 2018.
#gamedev #multiplayer #indiedev
23.01.2026 09:21
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What if immersive XR training didn’t require developers, long lead times, or complex infrastructure?
blog.photonengine.com/how-synergyx...
#Photon #SynergyXR #XR #Training
20.01.2026 10:54
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Unity Asset Store | Industry Approved
Discover industry essential assets for Unity developers. Enhance your projects with 3D models, textures, and tools from the Asset Store. Ensure the success of your development with these must-have res...
Photon Fusion and Photon Quantum are now Unity Verified Solutions for Industry.
This follows Unity’s technical validation of solutions used in professional production environments.
Thanks to Unity and the studios building with Photon.
#Photon #Unity
assetstore.unity.com/industry-app...
16.01.2026 11:04
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Making multiplayer gaming simple for 1.4 billion players | Photon Engine
YouTube video by Servers.com
Photon supports 1.4B players across Fusion, Quantum & Realtime and is powering hits like Among Us VR, Golf Clash, PEAK and Stumble Guys.
Our own Mark Val joins servers.com to talk bare metal, scale, and what’s next for real-time games.
www.youtube.com/watch?v=-q-3...
#gamedev #hosting
08.01.2026 09:26
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Multiplayer Game Development Made Easy | Photon Engine
Global cross platform multiplayer game backend as a service (SaaS, Cloud) for Android, iOS, .NET, Mac OS, Unity 3D, Windows, Unreal Engine & HTML5.
If you missed our last newsletters full of great infos and news, you can re-read them via the following posts or just creat a Photon account on our website, photonengine.com to never miss out again. This will also give you access to our official discord community.
05.01.2026 07:50
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Happy new year everybody! We're back in the office and ready to work on some multiplayer-magic for you to create amazing games with in 2026. Whether you're working in #Unity or #Unreal, Photon Engine will be providing the best tools and services for you.
#multiplayer #gamedev
05.01.2026 07:50
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What happens when the @esa.int teams up with Photon to rethink how astronauts train for lunar missions? A XR experience that connects astronauts and engineers in real time from Earth to Orbit.
🔗 blog.photonengine.com/next-generat...
#Space #Moon #NASA #Argonaut #XR #ESA #Photon #Blogs #Meta
08.12.2025 15:08
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It also comes with Forecast Distributed Physics Prediction, which integrates directly with Unreal’s Chaos Physics. Fusion #Unreal immediately supports area-of-interest and object prioritization game-agnostically and in the future will allow the addition of lightweight server code if necessary.
05.12.2025 15:04
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Fusion #Unreal works as an Unreal Plugin and respects existing Unreal Netcode semantics: UProperties marked Replicate/RepNotify are replicated as expected, and actors, components, properties, and game logic can all be defined in C++ or Blueprints.
05.12.2025 15:04
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Fusion Unreal Preview is now live for all #Unreal devs.
Our engine-first approach brings the ease of Fusion Shared for Unity to #UnrealEngine, with low complexity and cost efficiency built in.
🔗 doc.photonengine.com/fusion-unrea...
#Multiplayer #GameDev #IndieDev #UE5
05.12.2025 15:01
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XR Laser Screed® Simulator: VR Training Powered by Photon
Discover how Somero and ForgeFX use Photon-powered VR Training to train Laser Screed® operators safely, efficiently, and from anywhere in the world.
@forgefx.bsky.social and Somero built a new VR simulator powered by Photon! Realistic, repeatable training without machine time. Multi-user sessions + live coaching make remote, safe operator training possible. Full story below!
🔗 blog.photonengine.com/inside-the-x...
#VR #Training #Multiplayer
27.11.2025 10:12
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