The "no furries with humans" rule is consistently one that sites have been forced to implement and that's how you know it's from payment processor pressure.
It isn't a coincidence that these TOS changes all look very similar. It's because it's the same few companies making these sites do it.
11.03.2026 02:53
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I say this with genuine regard and as much courtesy as I can muster: SubscribeStar is literally destroying their business doing this. They'd be better off taking cash wrapped in foil in the mail. Please help remind them that if they wish to have a extant business, they better take a different path:
11.03.2026 02:36
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Celes Chere (FF6)
#ใปใชในใปใทใงใผใซ่ช็็ฅญ2026 #celes_birthday_2026
#pixelart
11.03.2026 00:43
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tem push
11.03.2026 00:47
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Made some really immersive snow tech. It was so nice to play with, but due to unfortunate circumstances you'll see soon below, I doubt it will be in the final game. ๐ฉ
07.11.2024 20:12
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Piece by Piece is launching March 11 on Steam!
YouTube video by No More Robots
Our game releases in 2 DAYS!
If you enjoy cozy games and silly little animal friends then check out Piece by Piece.
I had the pleasure of working on the characters and some other art bits and early stage non art, planning stuff lol. Shares and wishlists appreciated ๐
youtu.be/gmaiv9p-J7k?...
09.03.2026 23:05
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When Unity started collapsing I made a quick "how do I get going in Unreal" website many folks found helpful. that website has now MOVED and is a DIFFERENT COLOUR. If you want Unreal demystification, tips and scoops, this is a place
www.ughiguessiwanttomovefromunitytounreal.com
07.03.2026 00:49
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Cover page for TetraCG, a retro computer graphics package for Blender 5.0. It is made up of several negative greyscale 3D renders in the style of 90s CG, laid out like comic panels.
TetraPHONG
A simple, but versatile nodegroup combining diffuse and specular shading with full support for Cycles and EEVEE.
The Cycles version of TetraPhong supports anisotropic highlights for surfaces such as metal, hair or satin, and it also supports full, proper raytracing.
While the EEVEE version lacks these features, it does include an optional coat for screenspace raytracing. Its diffuse and specular components will also render perfectly fine in Cycles.
TetraGEN
A noisy volume nodegroup that aims to replicate PowerAnimator's flashy particles.
Particularly useful for fire, smoke or dust FX. Adjust scale, distortion, frequency and emission accordingly.
Renders in EEVEE and Cycles.
TetraSKY
A world background nodegroup with the express purpose of filling up the void.
Use with an environment texture, or generate a sky with various gradient, cloud and star settings at your disposal.
Disable diffuse and glossy rays in world properties to prevent unintentional ambient lighting (Cycles only).
Relaunching my retro CG setup as TetraCG: an assortment of nifty nodegroups and render settings to provide an easier entryway into a style that I adore ^^
mega.nz/file/ZidCmLw...
16.02.2026 05:21
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screenshot of patreon's payouts page
reminder when you're doing your taxes, the number patreon is putting on your 1099 is the gross and they DO NOT exclude all the money they took from you in fees. you need to deduct that yourself as business expenses. an easy ("easy") way to do that is to download your earnings by month
07.03.2026 17:41
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Huh, so I may have finally found a trick for good line rasterization outside of OpenGL Core.
Vertex shader stores the coordinates for each pair of verts, then in fragment I test them with a Bresenham line function, discarding pixels outside the line (& use conservative rasterization to avoid gaps).
08.03.2026 03:00
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Easy Collider Editor | Physics | Unity Asset Store
Get the Easy Collider Editor package from Pmurph03 and speed up your game development process. Find this & other Physics options on the Unity Asset Store.
I really like Easy Collider Editor and it has an option for both rotated primitive colliders (as child objects) and collider duplication along an axis, which is handy, but lately I've been struggling to get it to generate rotated colliders in the way I intend, so I have to do a lot of fixing after.
07.03.2026 19:15
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An overhead view of a bowl in a Unity scene, with 8 box colliders rotated to form a funnel shape, one is currently sticking out more as it's in the process of being more accurately aligned.
VR Developers: How do you specifically create a bowl-shaped collider for Unity? Are there any tools you use to speed up the process? #gamedev #indiedev #unity3d
07.03.2026 19:13
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We recently added Teamsqueak ๐ญ to our game. Playing as Pelle, you'll mostly lurk, but Rika, Bea, and Sixten will keep you company as you do your cozy cleaning job! ๐งผ๐ฆ
#ScreenshotSaturday #Indiedevs #Indiegames
07.03.2026 13:38
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we're making a pool game
but it's a horror roguelite with guns
and you can go insane
๐ฑ seamless pool
๐ฆด ever-evolving cue
๐ฅ cue-gun interplay
๐ ancient horrors
#TeaseYaGame #ScreenshotSaturday #gamedev #indiedev
07.03.2026 12:39
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English pangram written with my font SAGA
English pangram written with my font COMPASS
English pangram written with my font LOOKOUT
English pangram written with my font TROLL
Maybe you're making a cute and normal fantasy game with octopus-centaurs and fearsome dragosquirrels, as everyone does.
In that case, I have the right font(s) for you!
itch.io/s/181080/ok-...
06.03.2026 16:01
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took me approximately 3 months to realize this pinball table is actually large enough that I don't need to fake its interior
06.03.2026 20:08
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Things are VERY bad financially, rent is due today and I'm still working on late commissions since my laptop died in January.
If you can help, you get:
๐ค Steam key
๐ค Early Demo Access
๐ค $50: Custom portrait in-game
๐ค $200: Custom character in-game
๐ค $500: yฬดฬฬพฬอฬอoฬทฬ
ฬฉuฬถอฬฬฬ ฬผrฬตฬฬฬบฬฉ ฬตฬ
ฬฬซoฬดฬฬฬฟฬฒฬฌฬ wฬดอออออnฬธฬพฬพอฬข ฬตอฬฏฬฒอrฬธฬอฬฬฑอoฬธฬฬฬฬฃอฬญoฬทออฬผฬฑmฬดฬฬอฬช ฬดฬฟฬฎฬ ฬฎiฬทออฬnฬดอฬอ
ฬฐ ฬดอฬฬฬgฬทฬฬอ ฬaฬตฬฬจฬญฬmฬตออฬฝฬฏeฬถฬพฬฉออ
ko-fi.com/2dchaos
15.02.2026 19:17
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I still need at least another $225 to cover my insurance!!! If you can help, please do
05.03.2026 18:09
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I haven't had work in months.
I'm a good art director, expert pixel artist, and although I prefer to do art, I can also make entire games from start to finish if necessary, as pictured. Not the greatest coder, but I get the job done (like Chapell Roan I guess).
please share
05.03.2026 21:08
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I got it! GameObject.FindWithTag is more efficient, but it's also only running 3 times; I was worried it was going to need to look for the pooled object manager with every footstep, but it only needed to look each time an AudioSurface type was encountered. So far so good! #unity3d #gamedev #indiedev
05.03.2026 23:57
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My hunch is every AudioSurface is trying to make its own pool and things are getting confused, so I'm going to externalize the pooled asset management.
How do I get the ScriptableObject to find the manager? FindObjectOfType<> seemingly would introduce new performance problems? #gamedev #indiedev
05.03.2026 20:48
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So I can't call a coroutine within the ScriptableObject. I tried to go with the method I understood to call a script that was attached to the AudioSource prefab and feed it reference to the pool, modified to try to Release itself from the pool after 1 sec. Some disable properly, some don't. #gamedev
05.03.2026 20:43
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Invector Footstep System | Utilities Tools | Unity Asset Store
Use the Invector Footstep System from Invector on your next project. Find this utility tool & more on the Unity Asset Store.
I've been trying to convert the Invector Footstep System to use Unity's in-built pooling system (it was previously creating and destroying AudioSources with every step), and I'm 90% of the way done, but because I'm retrofitting a ScriptableObject, something somewhere isn't reliably working. #gamedev
05.03.2026 20:37
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Last day to grab Demon Tides with the launch discount! ๐ฑ
04.03.2026 10:33
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itโs official!๐ฅDenshattack! launches June 17th on PC, PlayStation, Xbox AND Nintendo Switch 2!
#NintendoSwitch #IndieWorldShowcase #Nintendo #PC #PlayStation #Xbox #Denshattack
03.03.2026 14:35
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A collection of 5 stylized pixel cards, from top left to bottom right: Sun, Moon, Star, Comet, Black Hole
Astra Cards
#pixelart #art #ใใใ็ตต #ใใฏใปใซใขใผใ
02.03.2026 02:44
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Denshattack is so dang cool. The vibe of the best lost PS1 game you've never heard of, but the soul of a stone cold Sega classic.
02.03.2026 04:40
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I'm working on a game where you play as the Virtual Referee!
#gamedev #indiegame
01.03.2026 13:15
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