They nerfed S15 a bit in preparation for this so probably lol
They nerfed S15 a bit in preparation for this so probably lol
Well, there you have it! First confirmed Sektori Revolution Arcade Mode clear. (Arcade Mode is where you don't use any evolution upgrades.) And while at it 100%, all medals completion too of everything the game has in store.
www.youtube.com/watch?v=U6bO...
#indiegame
Got a double KO against him eventually but far from consistent💀
Ain't no way... (S14 spoiler) #Brebeman
Your BrebeMan review after playing S15:
Due to popular demand, here is a demonstration video of how to make 3D printed PCBs using just vector drawing software, a 3D printed (PETG filament for mine) and self-adhesive copper tape. Any questions, let me know!
“Armored Core 6 has turned us all, even the guys, into pure-hearted girls.” Mecha and otome game fans in Japan unite around the idea that AC6 feels like a dating sim
automaton-media.com/en/news/armo...
hell yeah
Doing no-block/dodge/parry runs:
スーパーシャドーブレイクSteam版は来週2月3日発売です。
ウィッシュリストに入れよう。買おう。そして真のNINJAを目指せ!
store.steampowered.com/app/4172360/_/
Also went to Anegasaki Shooting Star in Chiba & played Cambria Sword AC, Espgaluda, TSS, Batrider etc. Really cool smaller arcade especially for shmup fans, unique with all kinds of useful dials on cabinets (speaker volume, etc.) Game selection is massive considering the size of the place.
I was visiting Tokyo for a couple weeks at the start of january. Played a lot of VOOT at hirose entertainment yard among other things. Slowly started getting the hang of twin-sticks and got motivated to play Batrider & RayForce more. Kinda mixed feelings on Infinite Boost but played that a bunch.
Integrated and updated the old bullet-system. Visibility still needs to be improved, but already works quite well. 🚀
#screenshotsaturday #gamedev #indiegame
過去3週間、HEYでオラタンで戦ってくれた皆さんに感謝します。 🙇♂️ 今はフィンランドに帰国しています。 #オラタン
Thanks. huh, somehow missed that section. I've been going to HEY a lot the past week since they have the best virtual-on & shmup setups
Which arcade is this?
Cowards demand games be given 100% exact translations even if it means all context & nuance is lost on a non-native audience
I simply demand that Taito writes all video games
I thought the segment against the big walker thing made shmups look bad, but after all it was making shmups look like Cygni
naahhh
Finally talking about the game! Sorta.
distortedtravesty.blogspot.com/2025/12/a-po...
こっちはXに比べて画質劣化が少ないと聞いたので目に見えて劣化してた動画で試してみる
#バーチャロン
Namco's legendary Sugamo arcade (fka Namco PlayCity Carrot Sugamo) will be closing its doors on March 22 🇯🇵 this venue's been operating since '84 and is not only the mecca for pre-release Namco games & hot games in general but also built the communities that would underpin much of JP's games media
Challenge def. makes sense as the main difficulty. Beyond that I still find myself playing conservatively, ignoring some fun stuff like score mechanics. It's cool that there's always some step beyond though
Cleared campaign on the highest difficulty with all ships now. Redeemer was definitely easier than Defier. Might give Arcade Revolution a proper try next year after holidays... time to go outside and enjoy the beauty of nature indeed. #Sektori
Finally cleared Defier Revolution! This was much harder than with the Sentinel ship. Expecting Redeemer to be around the same (maybe easier, please..?) #Sektori
Yeah I dunno if forcing the player into a 1 hit ends your run situation is good similarly to game-long chaining not rly being for anyone.
In ZeroRanger there is specifically a bonus for being at max lives adjusted for each boss. Essentially acts as your no-damage bonus since it's only at max life
No shields bonus is funny (+you can intentionally get hit in stages to reload your dash for chaining) but there's a lack of anything to do on a boss once you've chained its cores and avoided getting hit. Time bonus could've resolved this but maybe it would have been really messy with the card system
My latest game developer interview is live at Digital Foundry today, and this was a fun one. Sektori is a heckuva game, and Kimmo is a kind, humble person to talk to.
Developer attempts to replicate "Liquid Glass" in CSS, and once finished realizes what she'd actually created is an exploit for a fundamental, previously unknown, and rather serious browser vulnerability
lyra.horse/blog/2025/12...
"CSS hack accidentally becomes regular hack"