I'm so old I can't properly embed a gif on bluesky.
I'm so old I can't properly embed a gif on bluesky.
upload.wikimedia.org/wikipedia/en...
Oooooh yeah that sounds great!
Shrimp perloo!
Yes you should!
Iβll post a finished pic!
Time to make a perloo.
Yeah - I'm definitely noticing that! Oh well!
Happy b-day, Jake! π₯³
I plopped up a mastodon profile: mastodon.gamedev.place/@zqsfx
PSA: it is the 30th anniversary of Muppet Treasure Island. You know what to do.
Noodles is trying to make me feel better.
Working on my iphone 32-bit recorder app that I'm calling "Qapture". Here's the logo that my brother whipped up:
So I canβt remember: do we hate mastodon?
Noodles canβt even.
You would think that in this year of our lord of 2026 that perforce would have a progress bar that works.
Yes! It captures as uncompressed 32 bit wav files, so they are beefy files but lots more dynamic range than voice memos and whatnot. I'm going to be doing testing with some external mics soon.
Clip selected in a rolling capture waveform
Settings menu for the app which includes Capture buffer duration, audio channel count, sample rate, audio input, format, version number, etc.
Another selected clip in the rolling capture
Free recording mode
I'm puttering around with a 32-bit recording app for iOS. It starts to capture when you turn on the app. You can select clips as it rolls & save them as individual files.Β You can also treat it like a traditional recorder, hit the record button, & it'll clear the capture buffer & start recording.
Wild to hear my name brought up! Talk about a lifetime ago. Great video! :)
I make good physic
Yeah, I think I'm just going to do a looping full kit drum solo and attach it to every ragdoll...might think about randomizing the pitch on them.
I got ragdolls to work flawlessly. youtu.be/JWzmOUoxo1Q
Tooling around with my own fork of the idTech4/RBDoom-3-BFG engine and got an ingame tool working where I am loading in a bunch of player movement values and updating them real time and then saving them as the defaults: youtu.be/sB17s4YX7VU
I started with RBDOOM-3-BFG and have been monkeying around with abstracting some of the hardcoded assets out to start puttering with a standalone projectβ¦who knows what the hell is going on over here. I sure donβt!
Super impressive, man!
i have no answers. I'm just as confuzzled as you are.
Exactly.
Oh god, why am I starting my own fork of idTech 4?
I'm in the middle of Book 7 now! There are still lots of questions without answers but I'm enjoying it.