Half brother
Half brother
My team and I will be live tomorrow at 10 AM PDT/7 PM CET to walk you through the latest updates coming to dotnet test in .NET 10.
Whether you're into test performance, smarter tooling, or better developer workflows, we've got something for you.
📺 Join us live: lnkd.in/dWJAfPN2
(cc @raedjarrar.bsky.social )
Need tools/equipment? Borrow from neighbors, not stores. We’re building a local rental app—but we need your insights to shape it. 🛠️ What would you borrow? What features matter? What would you buy if sharing helped cover the cost? Please tell us: forms.office.com/r/7UVh3QPVET ♻️ Reposts appreciated ❤️
My demo lightning session from Microsoft Build is already available!
Learn all about the crazy cool design time tools we have that make you super productive while building a .NET MAUI app.
youtu.be/saHaq9m_Jq0
Added a way to diff two assemblies at the byte level.
This is what I really needed it for - to debug deterministic builds. I needed to see why is the assembly different even though nothing has changed. In this case it was SourceLink stamping the Git SHA into the embedded pdb.
Anyone get a gift they didn't ask for... that you're beginning to grow fond of?
Screenshot of a hex editor with a PE file open, on the left there's a tree with the headers, sections and other parts of the file format. On the right there's a typical table of bytes in hex.
Finally had time over the holidays to realize a long-standing dream of mine: a hex editor that knows about the PE file and .NET metadata format. You can click any byte and it will show you which data structure it is in the tree. Every byte is covered.
The parser is at github.com/KirillOsenko...
Can you add me too. I work primarily on MAUI UI tooling, like Hot Reload. Thx much.
Please like and repost to let everyone know.
Don't forget to add your profiles to bluesky.ms
Did you know that you can define a DebuggerDisplayAttribute for a type from another assembly? Just add an assembly-level attribute to your code and specify the Target type:
[assembly: DebuggerDisplay(@"\{Color = {Color}}", Target = typeof(Pen))]