I just spent 4 hours working with someone to balance our books for the store..
My brain is fried.
@grlpants
IP/Partnerships Producer | #gamedev D&D #DM & #TTRPG Player| Red Mage & Spoony Bard AfroLatina & #Bronx as fug | π©π΄ She/ Her #Dragonage is Life Reformed Theater Nerd | Owner of @thesecretlantern.bsky.social Still Fighting. https://solo.to/grlpants
I just spent 4 hours working with someone to balance our books for the store..
My brain is fried.
It's by design.
It's international women's day if only there was a starter back of amazing Black & Femne Developers to support β¨β¨β¨
go.bsky.app/88aYGTF
That's how they get you.
I said it 8 months ago... They said there would be layoffs. They were saying it in our faces
Jfc...
www.ign.com/articles/ea-...
Omg swing by and say hi!
If youβre in Austin area come say hi sometime.
Weβre building something really special here.
And weβre just getting started. β€οΈ
www.thesecretlantern.com
Also worth saying: I didnβt leave my skills behind.
Iβm still consulting and helping teams with partnerships, production, and strategy.
So if youβre building something cool, my DMs are open.
And the wild part?
The game dev community has already shown up in a huge way.
Folks reaching out about art camps, writing classes, game jams, design workshops, and collaborations.
Turns out when you build spaces for creators, creators show up.
So I stepped away and started building The Secret Lantern in Cedar Park, Texas.
A bookstore + game space where people can read, play, create, run game jams, host workshops, put on shows, and find their community.
Basically the kind of place I wish existed more often.
www.thesecretlantern.com
At some point I had to ask myself a question:
What is the cost of staying in the machine?
For me the answer was simple.
I wanted to build something that actually brings people together.
Not just players online, but people in real life.
Build my own damn table.
After 20+ years in games I realized something.
I love games.
I donβt always love the industry that surrounds them.
The last few years have been rough for a lot of us.
Layoffs. Burnout. Studios closing.
Friends leaving the industry entirely.
Hey folks~! A while ago, I stepped away from Epic Games and I have been so busy building the next chapter that I completely forgot to actually tell people. π
More info here:
www.linkedin.com/posts/dianna...
It's by design.
The way I cackled while screaming "CHAINSAW FIIIIIIIGHT!!!"
I wanna know what happened to this zombie. Did he decide he wanted to put the helmet on after death?
So metal.
Me randomly saying "stupid sexy Leon" as he reloads his rifle.
*exhales*. Yes. Accurate
Pauly Walnuts very seriously telling someone that βitβs called Broad daylight because women light up the worldβ
international womenβs day
I love this song. My gawd. Yes ππ½
We have a great week for games and book clubs coming up at The Secret Lantern!
3/9 - The Secret Meetup
3/10 - Closed
3/11 - Spicy Romance Book Club (18+)
3/12 - Shadowdark RPG Group 2
3/13 - Blood on the Clocktower
3/14 - Costume Murder Mystery
3/15 - Leamos Latin Book Club
More info on our site!
Re9 comic Grace and Leon on opposites site of a gate Leon: Don't worry, you'll be fine Leon: You know how to suplex a guy, right? Grace: umm... no... Leon: oh... but you can parry a chainsaw, yeah? Grace: what?! no!!! Leon, walking away concerned: "oh... well, good luck anyway" Grace looks very sad and pathetic
smh what are they teaching kids these days? π #re9
Love my little store. β€οΈ
Since a few folks have asked: I wonβt be at GDC this year.
That said, looking at selective advisory and contract work across partnerships, licensing, & production operations.
Want to connect, feel free to DM me.
Happy to talk before, during, or after the chaos.
www.linkedin.com/in/diannalora
Anyway all of this is endemic of the mode through which we monetize video game development. It's shifted to offloading risk from the wealthy publisher that can afford it (tencent) to the poorer developer that cannot (wildlight)
we don't have to make games like that
aftermath.site/indie-game-p...
Like, to be clear. I've been in the Room-Where-It-Happens-β’οΈ and have witnessed first hand the answer to all these questions.
At this point, I'm just yelling these questions out into the world in hopes that there's a different answer.... Knowing full well the answer.
A boom-or-bust game industry is partially to blame, but a company not preparing any runway to pay employees for at least six months outside of an infamously capricious Tencent has to take some of the blame here.
This is devastating.
I really liked Highguard, but it's a victim to an unsustainable infinite-growth model that is increasingly cancerous to games. These all-or-nothing launches all but guarantee an ejection of top-tier talent from the industry altogether.
Love and strength to the Wildlight team
Exactly. There are too many factors these days that contribute to too many failures
I agree with this as well. It was a perfect poison pill.
The biz + the public.