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Kiver

@kiver

Gaming / Sports / Cybersecurity Splatoon European Champion Mario Kart Wii Legend

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03.09.2024
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Latest posts by Kiver @kiver

07.03.2026 11:21 πŸ‘ 19 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
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#splatoon3 #compsplatoon

01.03.2026 20:57 πŸ‘ 24 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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a black and white drawing of a man covering his face with his hands and the words oh my god bruh ALT: a black and white drawing of a man covering his face with his hands and the words oh my god bruh
28.02.2026 08:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I get better results with a day1 k-luna than my actual mains in X-Rank
Make it make sense 🀣

28.02.2026 01:49 πŸ‘ 21 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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Shuma is just TOO much

23.02.2026 19:19 πŸ‘ 29 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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19.02.2026 22:34 πŸ‘ 48 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1
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15.02.2026 10:21 πŸ‘ 25 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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06.02.2026 12:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I AM BREAKING MY SILENCE #splatoon #splatoon3 #nintendo #fyp #gaming TikTok video by Champ

IT NEEDS TO BE SAID ! www.tiktok.com/@ju5t_champ/...

02.02.2026 15:50 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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01.02.2026 18:34 πŸ‘ 28 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.

 - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)

 - Kills grant 23 flow points, up until 75 points in which it will grant 15. 
  - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
  - Killing someone with Flow Aura grants an extra 10 flow points. 
  - Getting the first kill of the lobby grants an extra 10 flow points. 

 - You or your team causing a Wipeout grants 10 flow points (stacks with kill).

 - Getting an assist grants 4 flow points. 
  - If the assist is through a damaging method specifically, this increases to 14 flow points instead. 

 - Dying causes you to lose 5 flow points.
  - If your death is by a stage hazard, this increases to 10 flow points lost.

Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points. - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes) - Kills grant 23 flow points, up until 75 points in which it will grant 15. - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill). - Killing someone with Flow Aura grants an extra 10 flow points. - Getting the first kill of the lobby grants an extra 10 flow points. - You or your team causing a Wipeout grants 10 flow points (stacks with kill). - Getting an assist grants 4 flow points. - If the assist is through a damaging method specifically, this increases to 14 flow points instead. - Dying causes you to lose 5 flow points. - If your death is by a stage hazard, this increases to 10 flow points lost.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. 

Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. 
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. 

Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)

Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. 
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)

Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.) Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.) Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.

Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch. Painting a Splat Zone. Breaking the enemy Clam Basket Barrier. Depositing Clams into the enemy Basket. Gaining points with the Rainmaker. Breaking a checkpoint in Rainmaker. Gaining points on the Tower. Breaking a checkpoint on the Tower. Trying for the Ultra Signal in Tricolor Turf War. Obtaining the Ultra Signal in Tricolor Turf War.

Flow Aura State write-up (alt text in images) #Splatoon3

01.02.2026 02:05 πŸ‘ 406 πŸ” 145 πŸ’¬ 11 πŸ“Œ 10
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31.01.2026 00:30 πŸ‘ 57 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

I keep switching between dualie, pro and gal due to indecisiveness 😐

30.01.2026 19:43 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh damn...

30.01.2026 09:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Does Anarchy (Series/Open) affect our internal MMR in X Rank?

30.01.2026 09:14 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a cartoon drawing of a bed with a blue blanket and white pillow ALT: a cartoon drawing of a bed with a blue blanket and white pillow
29.01.2026 06:23 πŸ‘ 15 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

β€ͺNo nerfs on pen/eliter, hammer, mini and slosher is lowkey crazy though
Same for their pattern to nerf a blaster, only to buff another one: rb β†’ sblast β†’ blaster

27.01.2026 11:02 πŸ‘ 27 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Flow State ❌
Flow Aura βœ”οΈ

27.01.2026 09:42 πŸ‘ 42 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

I want to support the new generation of players as much as anyone, but it’s frustrating seeing many of them team up with known problematic players. Especially after the Jackpot situation, these players just learned how to hide their behavior in their discord groupchat of being normal human beings

25.01.2026 00:55 πŸ‘ 183 πŸ” 32 πŸ’¬ 7 πŸ“Œ 2
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This is getting ridiculous

15.01.2026 19:55 πŸ‘ 30 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Now we are talking #apex

14.01.2026 22:40 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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"Some new features added to battles" is interesting

12.01.2026 10:12 πŸ‘ 29 πŸ” 1 πŸ’¬ 1 πŸ“Œ 2

Like I said πŸ—£

12.01.2026 10:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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11.01.2026 22:06 πŸ‘ 22 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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😡

04.01.2026 13:20 πŸ‘ 17 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Fix this fucking game, it's so annoying losing a serie to this bullshit #Splatoon3

03.01.2026 12:06 πŸ‘ 53 πŸ” 7 πŸ’¬ 1 πŸ“Œ 1

They can shoot around it

31.12.2025 10:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a man is walking down a snowy hill with a camera . ALT: a man is walking down a snowy hill with a camera .

I'm ready

31.12.2025 00:09 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What is/are S-Blast '91 weakness(es)?

31.12.2025 00:03 πŸ‘ 14 πŸ” 0 πŸ’¬ 8 πŸ“Œ 0
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Interesting

27.12.2025 16:34 πŸ‘ 29 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0