I made a crossword
I made a crossword
Ah FWIW I'm not actually using the search API at all! I download metadata for all videos for the channel, cache that locally, and then run my own searches against it. Which is what lets me add all the filtering that I want.
Official API - how much better is the internal one? The official API is frustratingly slow for large channels but otherwise fine. I didn't really look at internal stuff much because I'm always nervous about doing that (I do use a secret playlist ID to list all non-short videos)
lol I did spend some time playing with different ways to add thumbnails. But they all looked bad and tbh browsing without them is kinda nice.
I made yt-browse, a youtube channel search TUI
Filter by date range, use regexes, order results by views/duration/date, find playlists, and ignore shorts. Everything is cached; search is instant after an initial load.
it's like search, but for youtube
github.com/nolenroyalty...
I wouldn't say it was a PoC, I'd say it is a game that has run its course.
How did you manage to get to the code in the first place? I'd think that was primarily linked from places that mention that the game is over.
so i prefer running a thing that's fun and exciting and new for 2 weeks and then shutting it down and getting to say "wasn't it fun to be a part of that" vs like, leaving it online forever with only a few players
my experience building games like this is that there is a lot of initial interest (and there was! people built a ton of fun things) and then once people have explored it activity dies off and you mostly have bots left over
sorry, I shut it down a while ago (I think stuff like this works best if it's relatively short-lived)
working on a task tracker for sisyphus (compatible with any boulder and hill)
it's Josh Wardle (/r/place, wordle, etc)'s new project btw!
but also I do feel like the burden of knowledge for cryptics is kinda crazy high!
I think the tutorial at www.parseword.com is really good for picking up the basics of cryptics (I did not understand them at all before testing out parseword)
oh you only get 60 seconds, it's not super clear (there's a timer in the upper right that's at 0), sorry
put me on speaker, i can play netflix audio to you
i was thinking 1x9 pieces might be a nice upgrade, but maybe one-cell-wide is the way to go...
unironically thinking of just making my own "normal" game engine to test out the new coding agents...
kinda upset i'm not at the hub, I want to crack it and take a look.
feels kinda like making scrambled eggs in the dishwasher? i think that's a thing that people have done?
was it cooked
wait that's so much better as a name lol
lol thank you, I made it as a joke / to test a new engine and wasn't planning on doing anything with it, but kinda found the same thing so I figured I'd post about it lol
mostly built this to understand how phaser (game engine) works but you can play it here if you want
eieio.games/really-easy-...
made something i'm calling "really easy tetris"
a fun part of making an MMO that runs over ssh is that you can play inside your editor
really fun seeing snakes.run on a proper crt :)
hell yeah
And you can read about how my Snake Session Handler Daemon works here: eieio.games/blog/secure-...
You can read about the history of ssh here:
snake.eieio.games
ssh is an obscure but widely-deployed command. It stands for Secure Snake Home and was made in the 90s to securely play snake online
I made a massively multiplayer backend for it with support for thousands of concurrent snake players
ssh snakes.run to join!
oh nvm there's a full on spam detector outage rn i think (separate from detection getting worse recently)