QR code link for folks who can’t make GDC but want to learn how to make the most of Steam.
QR code link for folks who can’t make GDC but want to learn how to make the most of Steam.
Oh, and 66 percent of players view Steam in a language other than English, so don't forget to localize your store page.
"Localization is probably one of the top pieces of advice we share with developers."
Over 50 percent of active Steam users in 2025 played on more than one machine, so Valve encourages devs to consider configuring their video games for Steam Cloud.
Valve speakers joke there will be no hardware announcements at GDC 2026 "unless anybody has RAM."
Case in point: Valve says daily deals improved dramatically in 2025 by offering more devs time in the spotlight.
8.2M customers bought a daily deal in 2025
Valve on its approach to discoverability: "We just want to put the right games in front of the right customer."
Valve says more titles are finding success on Steam than ever before, despite concerns of over-saturation on the storefront.
A map of all the users on Steam. Tag yourself.
GDC talk from Valve on the state of Steam in 2026. Here are some numbers that demonstrate the size of the platform:
Shout out to @adhocstudio.com for sharing the deets!
BONUS LORE: @smashynick.bsky.social said bing bong is now Aggro Crab's most valuable asset by a country mile.
They didn't disclose how much the little devil is worth but I can only assume it is BILLIONS.
Cowboy development has consequences people!
Lessons learned:
And of course…
Was PEAK really made in a month? Kinda but also NOT REALLY. Around four and a half months in total, but the core experience came together in 28 days.
A day in the life of the dev team
Day one at the makeshift PEAK dev studio in South Korea
Here are some prototype scouts!
The original pitch for PEAK, a silly video game about ‘bing bong boy scouts’
You know it’s going to be a banger
The art of co-development according to PEAK co-creator Nick Kaman.
ENHANCE
The core pillars behind the title:
A brief glimpse of the 2D animation test for Dispatch that ultimately convinced the team they needed 3D characters:
The pitch for the live action version of Dispatch (scrapped due to the covid pandemic) was pretty straightforward:
Any time! Thanks for being so candid!
Game Developer article with the title: Outersloth shares contract terms and game funding lessons for sickos
excellent. thank you @kerrblimey.bsky.social for capturing my talk energy in an article!!
www.gamedeveloper.com/production/o...
Here's the eventual announcement trailer for comparison: