Black, white and red pen and ink style image
Time for another image viewer for #AgonLight #Console8 - this time, PCX format. There are a number of reasons why I chose to display this format on the Agon/Console8.
* It is an already existing format
* The format is supported by modern tools, including #GIMP
* [β¦]
[Original post on hachyderm.io]
11.01.2026 12:27
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New Agon Console8 version of the boot logo.
I recently took advantage of some temporary discounts and acquired the #Console8 by Heber. It's a #retrogame focused package of the #AgonLight, complete with some great joypads that they also make. As part of the induction into the house, I converted the logo [β¦]
[Original post on hachyderm.io]
08.12.2025 05:48
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2048 game screenshot demonstrating colour support.
Screenshot from real time colour text font based graphical game.
Large modern turbo pascal source text adventure using multiple file I/O.
Mandelbrot set demonstration pixel graphics.
Time for another programming option for the #AgonLight family... #Pascal! I've re-targeted PASTA/80, an open source Turbo Pascal 3 compatible cross-compiler that targets #z80 machines. It's still early days, so expect a lot of weirdness and issues, and things [β¦]
[Original post on hachyderm.io]
24.11.2025 21:17
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I wanted to use more graphics on my #AgonLight and the best project that came to mind was to display #Amstrad #CPC .pal/.scr images. Took a while to get there, and now it works including the same "wipe" effect that the original hardware had due to the unusual [β¦]
[Original post on hachyderm.io]
26.08.2025 12:26
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Grundy NewBrain emulator playing the Infocom classic A Mind Forever Voyaging.
Grundy NewBrain emulator playing bomber real time interactive z-machine game.
The Grundy #NewBrain was an interesting #z80 based machine from 1982. One of its more remarkable features was a built-in single line display in addition to the video out, allowing for some portable use. The machine was targeted at business use and didn't get a [β¦]
[Original post on hachyderm.io]
31.05.2025 01:50
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An NEC APC (a computer from the early 1980s complete with green CRT and dual 8β drives) booted into CP/M-86 and loading DEADLINE
As far as I can tell none of the Infocom games for the NEC APC have been archived (they sold only hundreds per quarter, so not shocking).
Presenting⦠DEADLINE for the NEC APC, running on CP/M-86! #RetroComputing
31.05.2025 02:53
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Screenshot of MSXBlue running the real time z-machine game bomber.z5 on Vezza.
While porting #Vezza for another #z80 platform (the Grundy #NewBrain), I noticed that there was an issue with the timer routine for the #MSX version. It turns out that the code was in there for the MSX version was using the MSX clock, however, it was not [β¦]
[Original post on hachyderm.io]
31.05.2025 00:57
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Border Zone on IS-DOS 1.0 using vezza-EP.com
Beyond Zork on IS-DOS 1.1a running vezza-E1.com
Back to porting my #Vezza #Infocom #Zmachine interpreter - this time for the #Enterprise128 - a 4MHz #z80 machine running IS-DOS, compatible with CP/M 2.2 and #MSXDOS. Download: gitlab.com/sijnstra1/ve... Screenshots are Border Zone and Beyond #Zork showing different IS-DOS capabilities.
04.05.2025 10:39
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Get them at polyplay.xyz
30.04.2025 21:26
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Screenshot of Stefan Vogt's Ghosts of Blackwood Manor, played using Vezza on an Amstrad CPC
After much testing and code comparison, the new Feb 2025 Release of #Vezza - my #z80 high speed #zmachine is ready! Took way longer than expected to synchronize across all of the code bases, particularly making sure that all optimizations made it across all [β¦]
[Original post on hachyderm.io]
11.02.2025 10:51
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Now that it's had a little testing other than me (Thanks Brian Chiha!) I'm making my #vezza for the #TEC-1G more readily available, similar to my #zxspectrum .tap files. #zmachine text adventures for all #z80 machines! I've put up 3 sample builds to download [β¦]
[Original post on hachyderm.io]
27.12.2024 08:05
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