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Samuli Raivio

@bqqbarbhg

Programmer, mostly graphics, he/him Recently, single-source file FBX importer: https://ufbx.github.io/

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19.10.2024
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Latest posts by Samuli Raivio @bqqbarbhg

Skin deformers are definitely the safest way to go if you need to support arbitrary files.

The skeleton hierarchy _should_ have ufbx_bone attachments in the nodes (ufbx_node.bone), with the root bone having ufbx_bone.is_root set if that helps. FBX being FBX though you may run into surprises :D

01.11.2024 23:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

ufbx is structured to be very read-focused so I doubt it itself would help too much (except maybe reading the source for "documentation" on the format).

Writing an exporter should be a lot less involved in general fortunately, since most of ufbx deals with old/strange ways of writing the same data.

24.10.2024 15:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Anyways, send me cursed FBX files

19.10.2024 12:20 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Beep boop, hopefully I manage to post here more regularly than [PREVIOUS PLATFORMS].

19.10.2024 12:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0