I've been working on turret upgrades for the #towerdefense game I'm building for the #playdate. I have the base set in, and but there are two more I'm considering. #indiedev #pixelArt
@jarmsicle
https://elephantstarballoon.com β©πΉ The Long Arc (https://play.date/games/the-long-arc/) is an action arcade game for the #playdate console built using #nim Currently working on a #towerdefense game for the #playdate
I've been working on turret upgrades for the #towerdefense game I'm building for the #playdate. I have the base set in, and but there are two more I'm considering. #indiedev #pixelArt
Iβve been doing some profiling and optimization for the last few weeks. Result is that I can handle about 70 enemies on screen at the same time while staying above 30fps. I think thatβll work. #playdate #indiedev
Another mob for my #towerdefense game on the #playdate. I call it a splitter bot. When it's killed, it spawns 3 bug bots #indiedev #pixelArt
I've been working on adding new enemy mobs to my #towerdefense game for the #playdate. I've got a few more to work through before I feel like I've got a good baseline. #indiedev #pixelart
I implemented repulsor turrets for my #playdate #towerdefense game. Gotta turn the strength down a bit. #indiedev #pixelart
Lightning turrets have landed in the #towerdefense game I'm building for the #playdate. I may have to write up a deep dive into how I did this proc gen, as lightning is fun. #indiedev #pixelart #proceduralgeneration
Back to work after the holiday. I've added a new Disruptor assembly to my #towerdefense game for the #playdate. Units within range take more damage from other sources. I also got to play with procedural generation of the cloud effect #pixelArt #indiedev
The first of the AoE towers has been implemented: EMP towers that slow down enemy movement. #towerdefense #pixelart #playdate #indiedev
Consider nominating "RowBot Rally" at the 2025 Playdate Community Awards, for "2025 Playdate GOTY", "The CRANKY Award", "Accomplishment in Accessibility", "Best Action Game", "Best Adventure Game", "Best Narrative Game", "Outstanding Visual Achievement (SDK)", and "Best Launch Experience".
Consider nominating "Bona Fido" and "Traffic Jam" at the 2025 Playdate Community Awards, for "Best Arcade Game".
Consider nominating "Mission LunaTrix" at the 2025 Playdate Community Awards, for "Best Arcade Game", "Best Soundtrack", and "Best Sound Design".
Consider nominating "Cloudburst" at the 2025 Playdate Community Awards, for "Accomplishment in Accessibility", "Best App or Knickknack", "Best Sound Design", and "Outstanding Technical Achievement (SDK)".
voting for the 2025 #playdate community awards is happening now! i released five good playdate games over the last year, and if you enjoyed any of them i'd appreciate a nomination
you can vote here!: docs.google.com/forms/d/e/1F...
I think adding some animations when the turrets is the next thing Iβll try here.
I've added more level decoration to my #towerdefense game. I'm trying to decide whether it's now too noisy. #playdate #indiedev #pixelart
I wanted the maps for my #playdate #towerdefense game to be a bit more interesting, so I added some large machines and background noise. The machines also limit where you can place turrets, so they're part of the game mechanics too. #pixelart #indiedev
Another turret implemented for the #playdate #towerdefense game I'm working on: the corrosion turret, which inflicts damage over time. This is the last of the projectile based turrets. The next set will be AOE. #indiedev #pixelart
I took a break from writing code for the last few days to build out the title screen from my #playdate #towerdefense game. I was up way too late finishing this last night. #indiedev #pixelart
I started using sphodromantis.itch.io/particlesizz... last week for generating explosions for my #playdate game β its really handy
My goal is slow and steady progress for my #towerdefense game on the #playdate. I added support for multiple span points, as well as health bars. #indiedev #pixelart
Rocket turrets with seeking missiles have landed in my #turretdefense game for the #playdate. I'm still playing with the feel of them, but the mechanics are done. #indiedev #pixelart
I've added laser turrets to the #playdate #towerdefense game I'm working on (the crank controls the aim of the towers) #nim #PixelArt #indiedev
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The Long Arc - Playdate gameplay + impressions
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youtu.be/QAVzAR2UmGs
#playdate
Thank you for such a thoughtful write up!
It's time for The Long Arc from @jarmsicle.bsky.social on Playdate Unofficial! www.playdateunofficial.com/the-games/the-long-arc
I'm back to working on my tower defense game for the #playdate. I started in on the UI for laying turrets #indiedev #PixelArt
@helloplaydate.bsky.social Just started listening to the latest episode! Thanks for the shout out :)
An update to The Long Arc on #playdate has landed with support for achievements! Check it out: playdatesquad.github.io/pd-achieveme...
It's the last day of the sale for πΉ #TheLongArc on #playdate, grab a copy! play.date/games/the-lo... #indiedev
I started adding support for achievements (via gurtt.dev/trophy-case) to my #playdate game #TheLongArc -- which is still on sale, btw: play.date/games/the-lo...
The Long Arc for #playdate is on sale β grab a copy here: play.date/games/the-lo...
I'm working on an update to #TheLongArc that includes bug fixes and game balance tweaks, but also adds support for high scores #indiedev #playdate
Gorgeous.
I donβt know who they are, but a user named tallyfoley is the first person to beat #TheLongArc on #playdate! I feel like I should commemorate this in some way