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Cosam

@cosam-the-great

Messing with retro stuff, with varying levels of success. https://ko-fi.com/cosam https://www.youtube.com/@cosam2

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19.10.2024
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Latest posts by Cosam @cosam-the-great

We believe the problems we had were indeed noise-related. Getting them made with 4 layers (2 internal ground planes) should help with that. The -01 board is not much better and won't directly support MCE1 but could be workable if you check the differences in the schematic and adjust as necessary.

09.02.2026 18:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Poor designer

11.12.2025 19:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Debugging the SFC to CD mechacon interface. Timing to work out on the PLD side to get reliable reads/writes each way. The scope shows the individual nibbles of an ACCESS command being transferred to an ATMega microcontroller that's standing in for the real mechacon chip.

14.11.2025 17:11 πŸ‘ 14 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Some progress on the Nintendo PlayStation: some programmable logic acts as a bridge between SFC and CD hardware. Set up in a loopback configuration, the BIOS now thinks it's talking to the mechacon MCU. Mock firmware is ready to go once this part is debugged.

12.11.2025 16:58 πŸ‘ 68 πŸ” 12 πŸ’¬ 3 πŸ“Œ 0

It's wired up exactly like it's connected via the expansion port so a standalone unit would work the same way. They probably thought about keeping that as a possibility.

10.11.2025 21:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Can't imagine anyone following me isn't following Bob already, but here's us chatting about hardware preservation, the Neptune and other such topics.

29.09.2025 18:51 πŸ‘ 11 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

So cool to see these running in the wild and even better to see the community pitching in with support!

07.08.2025 12:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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My @cosam-the-great.bsky.social Neptune board up and running! Shoutouts to the @retrorgb.bsky.social and @dubesinhower.bsky.social Discords for some troubleshooting at the end. By far the hardest project I've taken on. It's a shame tariffs have put a Neptune shell out of the budget :(

07.08.2025 02:27 πŸ‘ 27 πŸ” 2 πŸ’¬ 4 πŸ“Œ 0

Haha, I'll let you have a crack at it too then and we can compare notes when you get going if you like. Only have a few hours in this so far.

12.07.2025 18:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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If you don't manage to find one, this is coming along quite nicely...

12.07.2025 17:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah man, I get it! writing code for current gen hardware at the time seemed almost mythical.

07.07.2025 08:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nice, would be interesting to know what dev tools, etc. you're using to do this stuff and how one might get started on PS1.

07.07.2025 08:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

To help with fixing the region flicker, i made a flex pcb.

github.com/Board-Folk/N...

05.07.2025 15:01 πŸ‘ 24 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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ITYF that's totally a drill.

30.06.2025 08:42 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Release r1.5 Β· Board-Folk/Neptune Swap order of R544 and CE512 to prevent ringing in composite video (credit: zaxour). Allow for smaller DIP-8 oscillator package (issue #6). Move PAL/NTSC pad for DFO installation nearer to oscillat...

Minor update to the Neptune PCB, mostly to better support more donor revisions. Focus of the next release will be attempting to simplify and improve composite video. github.com/Board-Folk/N...

23.06.2025 11:51 πŸ‘ 14 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Release r1.4 Β· Board-Folk/Neptune Fix for the "region flicker" issue due to region/version register instability (issue #3, dr-goobur) BOM correction: C12 and C14 were listed as 1uF, should be 1nF. This avoids some edge case issues ...

Neptune revision 1.4 has just been released, including the "region flicker" fix and some BOM updates/corrections. This one was a real team effort, so thanks to all who contributed! github.com/Board-Folk/N...

05.06.2025 13:09 πŸ‘ 27 πŸ” 9 πŸ’¬ 0 πŸ“Œ 1

Fixed! See bsky.app/profile/cosa...

04.06.2025 09:36 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Credit to (GitHub users) dr-goobur for providing the elusive fix, supported by noobguy57, angelsix, v00dooperson and many more behind the scenes.

04.06.2025 09:35 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Thanks to the tireless efforts of the community, the Neptune "region flicker" issue has been diagnosed and fixed! To commemorate in true #Sega style, here's a service bulletin, complete with traditional inconsistent fonts and dodgy layout.

04.06.2025 09:35 πŸ‘ 47 πŸ” 8 πŸ’¬ 4 πŸ“Œ 1
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Region of system flickers in 240P Test Suite, Gentest Test Rom, and Version Register flickers between A1 (81 if Sega CD is attached), D5, and FF Β· Issue #3 Β· Board-Folk/Neptune When using 240P Test Suite on the Neptune, in the bottom right corner you will notice the region of the system flicker between North America and Europe. Further investigating this, on the Gentest T...

Neptune builders/users should be aware of this very weird issue. TLDR: a few games that actively access the region/version settings of the console display artifacts in certain mode combinations. If anyone has more ideas regarding the cause we're all ears! github.com/Board-Folk/N...

23.05.2025 12:12 πŸ‘ 10 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
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Neptune PCB Kit For Sale Consoles4U is now selling Cosam's "Neptune" Genesis + 32x PCB, with all non-proprietary parts pre-populated.Β  While this is still an expert-only kit, advanced users now just have to transplant the Seg...

If you planned on building a #Neptune #SegaNeptune via @cosam-the-great.bsky.social’s board, you should seriously consider this pre-populated version, as it’ll make a really hard project a bit easier. Plus, Jan used great quality caps. Links and more info: www.retrorgb.com/neptune-pcb-...

14.05.2025 12:39 πŸ‘ 53 πŸ” 9 πŸ’¬ 3 πŸ“Œ 0
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GitHub - Board-Folk/PC-Engine-GT: Reproduction PCB for PC Engine GT/TurboExpress Reproduction PCB for PC Engine GT/TurboExpress. Contribute to Board-Folk/PC-Engine-GT development by creating an account on GitHub.

PC Engine GT/TurboExpress main PCB repro is now public. If you have the skills and knowledge, there is still a lot to be identified on the schematic! Thanks again to @pointerfunction.bsky.social for the donor hardware, testing and troubleshooting. github.com/Board-Folk/P...

05.05.2025 10:12 πŸ‘ 70 πŸ” 19 πŸ’¬ 0 πŸ“Œ 0

Woohoo! Nice work Dennis, now it's verified I'll be publishing the project any time now, including preliminary schematics.

03.05.2025 18:21 πŸ‘ 21 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
GitHub - Board-Folk/ProtoHu-Redux Contribute to Board-Folk/ProtoHu-Redux development by creating an account on GitHub.

Forgot all about publishing that one... Credit goes to @dshadoff.bsky.social for the original design github.com/Board-Folk/P...

24.04.2025 08:29 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

"SCA only" means only fit if you have the SCA chip in the 32X. You basically want to copy what the donor has. For the caps, a small difference in height shouldn't be a problem.

19.04.2025 08:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Also the slowest ISA machine I have is a 486 with a 8 Mhz bus clock which is way too fast. Unused flip-flop on the board bodged in as a frequency divider brings it into spec πŸ˜… Will try to work this into the board as a configurable option.

14.04.2025 13:33 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Reasonably convincing except for the lack of volume knob and ISA bracket. No actual audio coming out of it yet, I suspect my AliExpress special AY chips may not be 100% genuine...

14.04.2025 13:33 πŸ‘ 8 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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It’s alive!!

Thanks @cosam-the-great.bsky.social for the awesome project. Definitely the hardest project I’ve ever attempted.

04.04.2025 23:37 πŸ‘ 18 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Nice work. And also @pointerfunction.bsky.social's favorite 32X game ever.

05.04.2025 08:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That's insane! And some decent games in there too.

29.03.2025 19:56 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0