We believe the problems we had were indeed noise-related. Getting them made with 4 layers (2 internal ground planes) should help with that. The -01 board is not much better and won't directly support MCE1 but could be workable if you check the differences in the schematic and adjust as necessary.
09.02.2026 18:04
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Poor designer
11.12.2025 19:46
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Debugging the SFC to CD mechacon interface. Timing to work out on the PLD side to get reliable reads/writes each way. The scope shows the individual nibbles of an ACCESS command being transferred to an ATMega microcontroller that's standing in for the real mechacon chip.
14.11.2025 17:11
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Some progress on the Nintendo PlayStation: some programmable logic acts as a bridge between SFC and CD hardware. Set up in a loopback configuration, the BIOS now thinks it's talking to the mechacon MCU. Mock firmware is ready to go once this part is debugged.
12.11.2025 16:58
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It's wired up exactly like it's connected via the expansion port so a standalone unit would work the same way. They probably thought about keeping that as a possibility.
10.11.2025 21:55
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Can't imagine anyone following me isn't following Bob already, but here's us chatting about hardware preservation, the Neptune and other such topics.
29.09.2025 18:51
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So cool to see these running in the wild and even better to see the community pitching in with support!
07.08.2025 12:56
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My @cosam-the-great.bsky.social Neptune board up and running! Shoutouts to the @retrorgb.bsky.social and @dubesinhower.bsky.social Discords for some troubleshooting at the end. By far the hardest project I've taken on. It's a shame tariffs have put a Neptune shell out of the budget :(
07.08.2025 02:27
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Haha, I'll let you have a crack at it too then and we can compare notes when you get going if you like. Only have a few hours in this so far.
12.07.2025 18:07
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If you don't manage to find one, this is coming along quite nicely...
12.07.2025 17:26
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Yeah man, I get it! writing code for current gen hardware at the time seemed almost mythical.
07.07.2025 08:45
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Nice, would be interesting to know what dev tools, etc. you're using to do this stuff and how one might get started on PS1.
07.07.2025 08:06
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To help with fixing the region flicker, i made a flex pcb.
github.com/Board-Folk/N...
05.07.2025 15:01
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ITYF that's totally a drill.
30.06.2025 08:42
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Fixed! See bsky.app/profile/cosa...
04.06.2025 09:36
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Credit to (GitHub users) dr-goobur for providing the elusive fix, supported by noobguy57, angelsix, v00dooperson and many more behind the scenes.
04.06.2025 09:35
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Thanks to the tireless efforts of the community, the Neptune "region flicker" issue has been diagnosed and fixed! To commemorate in true #Sega style, here's a service bulletin, complete with traditional inconsistent fonts and dodgy layout.
04.06.2025 09:35
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Neptune PCB Kit For Sale
Consoles4U is now selling Cosam's "Neptune" Genesis + 32x PCB, with all non-proprietary parts pre-populated.Β While this is still an expert-only kit, advanced users now just have to transplant the Seg...
If you planned on building a #Neptune #SegaNeptune via @cosam-the-great.bsky.socialβs board, you should seriously consider this pre-populated version, as itβll make a really hard project a bit easier. Plus, Jan used great quality caps. Links and more info: www.retrorgb.com/neptune-pcb-...
14.05.2025 12:39
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GitHub - Board-Folk/PC-Engine-GT: Reproduction PCB for PC Engine GT/TurboExpress
Reproduction PCB for PC Engine GT/TurboExpress. Contribute to Board-Folk/PC-Engine-GT development by creating an account on GitHub.
PC Engine GT/TurboExpress main PCB repro is now public. If you have the skills and knowledge, there is still a lot to be identified on the schematic! Thanks again to @pointerfunction.bsky.social for the donor hardware, testing and troubleshooting. github.com/Board-Folk/P...
05.05.2025 10:12
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Woohoo! Nice work Dennis, now it's verified I'll be publishing the project any time now, including preliminary schematics.
03.05.2025 18:21
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GitHub - Board-Folk/ProtoHu-Redux
Contribute to Board-Folk/ProtoHu-Redux development by creating an account on GitHub.
Forgot all about publishing that one... Credit goes to @dshadoff.bsky.social for the original design github.com/Board-Folk/P...
24.04.2025 08:29
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"SCA only" means only fit if you have the SCA chip in the 32X. You basically want to copy what the donor has. For the caps, a small difference in height shouldn't be a problem.
19.04.2025 08:37
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Also the slowest ISA machine I have is a 486 with a 8 Mhz bus clock which is way too fast. Unused flip-flop on the board bodged in as a frequency divider brings it into spec π
Will try to work this into the board as a configurable option.
14.04.2025 13:33
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Reasonably convincing except for the lack of volume knob and ISA bracket. No actual audio coming out of it yet, I suspect my AliExpress special AY chips may not be 100% genuine...
14.04.2025 13:33
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Itβs alive!!
Thanks @cosam-the-great.bsky.social for the awesome project. Definitely the hardest project Iβve ever attempted.
04.04.2025 23:37
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Nice work. And also @pointerfunction.bsky.social's favorite 32X game ever.
05.04.2025 08:50
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That's insane! And some decent games in there too.
29.03.2025 19:56
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