I enjoy working with Warp for python based GPU programming (github.com/NVIDIA/warp), and Slang (github.com/shader-slang...) for GPU interop from C++.
The GPU backend for FCPW (github.com/rohan-sawhne...) is written in Slang.
I enjoy working with Warp for python based GPU programming (github.com/NVIDIA/warp), and Slang (github.com/shader-slang...) for GPU interop from C++.
The GPU backend for FCPW (github.com/rohan-sawhne...) is written in Slang.
Rendering nerds! Check out our latest work "Vector-Valued Monte Carlo Integration Using Ratio Control Variates" that has just gotten the best paper award at SIGGRAPH 2025. This paper presents a method that reduces variance of a wide range of rendering and diff. rendering tasks with negligible cost.
Spread the word, the #SIGGRAPH Thesis Fast Forward 2025 is out now! Check out incredible PhD research from physics simulation to programming languages and human centered AI-based digital painting youtu.be/8esFWCQ_46Y
Entropy is one of those formulas that many of us learn, swallow whole, and even use regularly without really understanding.
(E.g., where does that βlogβ come from? Are there other possible formulas?)
Yet there's an intuitive & almost inevitable way to arrive at this expression.
Excited to announce our #SIGGRAPHAsia2024 paper: "Fluid Implicit Particles on Coadjoint Orbits" πͺοΈπ¬οΈβΏ
www.youtube.com/watch?v=T12L...
Following over 1.5 years of hard work (w/@njroussel.bsky.social &@rtabbara.bsky.social), we just released a brand-new version of Dr.Jit (v1.0), my lab's differentiable rendering compiler along with an updated Mitsuba (v3.6). The list of changes is insanely longβhere is what we're most excited aboutπ§΅
SIGGRAPH Asia (still) coming up! Second paper thread!
"Direct Manipulation of Procedural Implicit Surfaces" where we explore how to create a WYSIWYG editing interface for procedural representations, avoiding awkward sliders!
eliemichel.github.io/SdfManipulat...